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- fixed: FFlatVertex contained two unused members.
- fixed: Clearing the args in the VavoomLightColor constructor only cleared 5 bytes, still assuming byte args.
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3 changed files with 3 additions and 3 deletions
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@ -128,7 +128,7 @@ void FFlatVertex::SetFlatVertex(vertex_t *vt, const secplane_t & plane)
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z = plane.ZatPoint(vt->fx, vt->fy);
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u = vt->fx/64.f;
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v = -vt->fy/64.f;
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w = dc = df = 0;
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w = /*dc = df =*/ 0;
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}
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//==========================================================================
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@ -24,7 +24,7 @@ struct FFlatVertex // exactly 32 bytes large
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{
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float x,z,y,w; // w only for padding to make one vertex 32 bytes - maybe it will find some use later
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float u,v; // texture coordinates
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float dc, df; // distance to floor and ceiling on walls - used for glowing
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//float dc, df; // distance to floor and ceiling on walls - used for glowing
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void SetFlatVertex(vertex_t *vt, const secplane_t &plane);
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};
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@ -107,7 +107,7 @@ void AVavoomLightColor::BeginPlay ()
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{
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int l_args[5];
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memcpy(l_args, args, sizeof(l_args));
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memset(args, 0, 5);
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memset(args, 0, sizeof(args));
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m_intensity[0] = l_args[0] * 4;
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args[LIGHT_RED] = l_args[1] >> 1;
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args[LIGHT_GREEN] = l_args[2] >> 1;
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