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Don't display the cost in dialogues twice
- Fixed: Commit 75dd5503
, which was to enable the use of LANGUAGE
substitutions for conversation items with a cost attached, neglected to
remove the original code that attached the cost to the end of the item,
so the cost got added twice.
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1 changed files with 2 additions and 13 deletions
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@ -522,19 +522,8 @@ static void ParseReplies (FStrifeDialogueReply **replyptr, Response *responses)
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// If the first item check has a positive amount required, then
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// add that to the reply string. Otherwise, use the reply as-is.
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if (rsp->Count[0] > 0)
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{
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char moneystr[128];
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mysnprintf (moneystr, countof(moneystr), "%s for %u", rsp->Reply, rsp->Count[0]);
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reply->Reply = copystring (moneystr);
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reply->NeedsGold = true;
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}
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else
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{
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reply->Reply = copystring (rsp->Reply);
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reply->NeedsGold = false;
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}
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reply->Reply = copystring (rsp->Reply);
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reply->NeedsGold = (rsp->Count[0] > 0);
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// QuickYes messages are shown when you meet the item checks.
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// QuickNo messages are shown when you don't.
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