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Made onground a player property
"onground" was a global, despite being treated as a player property and crossed with instances from other players or prediction.
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6d89fdbd53
commit
79abe2d4e9
3 changed files with 19 additions and 10 deletions
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@ -434,6 +434,7 @@ public:
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TObjPtr<AWeapon> PremorphWeapon; // ready weapon before morphing
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int chickenPeck; // chicken peck countdown
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int jumpTics; // delay the next jump for a moment
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bool onground; // Identifies if this player is on the ground or other object
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int respawn_time; // [RH] delay respawning until this tic
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TObjPtr<AActor> camera; // [RH] Whose eyes this player sees through
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@ -210,8 +210,6 @@ CCMD (playerclasses)
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// 16 pixels of bob
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#define MAXBOB 0x100000
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bool onground;
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FArchive &operator<< (FArchive &arc, player_t *&p)
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{
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return arc.SerializePointer (players, (BYTE **)&p, sizeof(*players));
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@ -268,6 +266,7 @@ player_t::player_t()
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PremorphWeapon(0),
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chickenPeck(0),
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jumpTics(0),
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onground(0),
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respawn_time(0),
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camera(0),
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air_finished(0),
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@ -375,6 +374,7 @@ player_t &player_t::operator=(const player_t &p)
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PremorphWeapon = p.PremorphWeapon;
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chickenPeck = p.chickenPeck;
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jumpTics = p.jumpTics;
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onground = p.onground;
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respawn_time = p.respawn_time;
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camera = p.camera;
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air_finished = p.air_finished;
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@ -1747,7 +1747,7 @@ void P_CalcHeight (player_t *player)
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{
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player->bob = 0;
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}
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else if ((player->mo->flags & MF_NOGRAVITY) && !onground)
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else if ((player->mo->flags & MF_NOGRAVITY) && !player->onground)
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{
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player->bob = FRACUNIT / 2;
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}
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@ -1872,7 +1872,7 @@ void P_MovePlayer (player_t *player)
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mo->angle += cmd->ucmd.yaw << 16;
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}
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onground = (mo->z <= mo->floorz) || (mo->flags2 & MF2_ONMOBJ) || (mo->BounceFlags & BOUNCE_MBF) || (player->cheats & CF_NOCLIP2);
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player->onground = (mo->z <= mo->floorz) || (mo->flags2 & MF2_ONMOBJ) || (mo->BounceFlags & BOUNCE_MBF) || (player->cheats & CF_NOCLIP2);
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// killough 10/98:
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//
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@ -1890,7 +1890,7 @@ void P_MovePlayer (player_t *player)
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movefactor = P_GetMoveFactor (mo, &friction);
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bobfactor = friction < ORIG_FRICTION ? movefactor : ORIG_FRICTION_FACTOR;
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if (!onground && !(player->mo->flags & MF_NOGRAVITY) && !player->mo->waterlevel)
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if (!player->onground && !(player->mo->flags & MF_NOGRAVITY) && !player->mo->waterlevel)
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{
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// [RH] allow very limited movement if not on ground.
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movefactor = FixedMul (movefactor, level.aircontrol);
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@ -2061,12 +2061,12 @@ void P_DeathThink (player_t *player)
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P_MovePsprites (player);
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onground = (player->mo->z <= player->mo->floorz);
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player->onground = (player->mo->z <= player->mo->floorz);
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if (player->mo->IsKindOf (RUNTIME_CLASS(APlayerChunk)))
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{ // Flying bloody skull or flying ice chunk
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player->viewheight = 6 * FRACUNIT;
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player->deltaviewheight = 0;
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if (onground)
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if (player->onground)
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{
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if (player->mo->pitch > -(int)ANGLE_1*19)
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{
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@ -2365,7 +2365,7 @@ void P_PlayerThink (player_t *player)
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if (player->jumpTics != 0)
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{
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player->jumpTics--;
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if (onground && player->jumpTics < -18)
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if (player->onground && player->jumpTics < -18)
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{
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player->jumpTics = 0;
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}
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@ -2465,7 +2465,7 @@ void P_PlayerThink (player_t *player)
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{
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player->mo->velz = 3*FRACUNIT;
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}
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else if (level.IsJumpingAllowed() && onground && player->jumpTics == 0)
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else if (level.IsJumpingAllowed() && player->onground && player->jumpTics == 0)
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{
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fixed_t jumpvelz = player->mo->JumpZ * 35 / TICRATE;
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@ -2877,6 +2877,14 @@ void player_t::Serialize (FArchive &arc)
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{
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settings_controller = (this - players == Net_Arbitrator);
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}
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if (SaveVersion >= 4505)
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{
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arc << onground;
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}
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else
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{
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onground = (mo->z <= mo->floorz) || (mo->flags2 & MF2_ONMOBJ) || (mo->BounceFlags & BOUNCE_MBF) || (cheats & CF_NOCLIP2);
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}
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if (isbot)
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{
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@ -76,7 +76,7 @@ const char *GetVersionString();
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// Use 4500 as the base git save version, since it's higher than the
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// SVN revision ever got.
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#define SAVEVER 4504
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#define SAVEVER 4505
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#define SAVEVERSTRINGIFY2(x) #x
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#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
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