mirror of
https://github.com/ZDoom/gzdoom-gles.git
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Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
5624b1ace0
2 changed files with 31 additions and 14 deletions
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@ -92,6 +92,19 @@ if( MSVC )
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# Set floating point model to fast or the GL render will suffer for it.
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set( ALL_C_FLAGS "/GF /Gy /GR- /fp:fast" )
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if( CMAKE_SIZEOF_VOID_P MATCHES "4")
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# SSE2 option (mostly to switch it off in VC2012 and later where it's the default
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option (ZDOOM_USE_SSE2 "Use SSE2 instruction set")
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if (ZDOOM_USE_SSE2)
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set( ALL_C_FLAGS "${ALL_C_FLAGS} /arch:SSE2")
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else (ZDOOM_USE_SSE2)
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if (MSVC_VERSION GREATER 1699)
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# On Visual C++ 2012 and later SSE2 is the default, so we need to switch it off explicitly
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set( ALL_C_FLAGS "${ALL_C_FLAGS} /arch:IA32")
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endif (MSVC_VERSION GREATER 1699)
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endif (ZDOOM_USE_SSE2)
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endif( CMAKE_SIZEOF_VOID_P MATCHES "4")
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# Avoid CRT DLL dependancies in release builds, optionally generate assembly output for checking crash locations.
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option( ZDOOM_GENERATE_ASM "Generate assembly output." OFF )
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if( ZDOOM_GENERATE_ASM )
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@ -99,6 +112,7 @@ if( MSVC )
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else( ZDOOM_GENERATE_ASM )
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set( REL_C_FLAGS "/MT /Oy /Oi" )
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endif( ZDOOM_GENERATE_ASM )
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# Debug allocations in debug builds
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set( DEB_C_FLAGS "/D _CRTDBG_MAP_ALLOC /MTd" )
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@ -398,20 +398,23 @@ endif( APPLE )
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set( SSE_MATTERS NO )
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# SSE only matters on 32-bit targets. We check compiler flags to know if we can do it.
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if( CMAKE_SIZEOF_VOID_P MATCHES "4" AND NOT CMAKE_OSX_ARCHITECTURES MATCHES ppc )
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CHECK_CXX_COMPILER_FLAG( "-msse2 -mfpmath=sse" CAN_DO_MFPMATH )
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CHECK_CXX_COMPILER_FLAG( -arch:SSE2 CAN_DO_ARCHSSE2 )
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if( CAN_DO_MFPMATH )
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set( SSE1_ENABLE "-msse -mfpmath=sse" )
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set( SSE2_ENABLE "-msse2 -mfpmath=sse" )
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set( SSE_MATTERS YES )
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elseif( CAN_DO_ARCHSSE2 )
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set( SSE1_ENABLE -arch:SSE )
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set( SSE2_ENABLE -arch:SSE2 )
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set( SSE_MATTERS YES )
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endif( CAN_DO_MFPMATH )
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endif( CMAKE_SIZEOF_VOID_P MATCHES "4" AND NOT CMAKE_OSX_ARCHITECTURES MATCHES ppc )
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# with global use of SSE 2 we do not need special handling for selected files
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if (NOT ZDOOM_USE_SSE2)
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# SSE only matters on 32-bit targets. We check compiler flags to know if we can do it.
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if( CMAKE_SIZEOF_VOID_P MATCHES "4" AND NOT CMAKE_OSX_ARCHITECTURES MATCHES ppc )
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CHECK_CXX_COMPILER_FLAG( "-msse2 -mfpmath=sse" CAN_DO_MFPMATH )
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CHECK_CXX_COMPILER_FLAG( -arch:SSE2 CAN_DO_ARCHSSE2 )
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if( CAN_DO_MFPMATH )
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set( SSE1_ENABLE "-msse -mfpmath=sse" )
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set( SSE2_ENABLE "-msse2 -mfpmath=sse" )
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set( SSE_MATTERS YES )
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elseif( CAN_DO_ARCHSSE2 )
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set( SSE1_ENABLE -arch:SSE )
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set( SSE2_ENABLE -arch:SSE2 )
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set( SSE_MATTERS YES )
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endif( CAN_DO_MFPMATH )
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endif( CMAKE_SIZEOF_VOID_P MATCHES "4" AND NOT CMAKE_OSX_ARCHITECTURES MATCHES ppc )
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endif (NOT ZDOOM_USE_SSE2)
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if( SSE_MATTERS )
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if( WIN32 )
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