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Invisibility would could P_LookForPlayers early
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1 changed files with 2 additions and 2 deletions
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@ -1693,11 +1693,11 @@ bool P_LookForPlayers (AActor *actor, INTBOOL allaround, FLookExParams *params)
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&& P_AproxDistance (player->mo->velx, player->mo->vely)
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< 5*FRACUNIT)
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{ // Player is sneaking - can't detect
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return false;
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continue;
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}
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if (pr_lookforplayers() < 225)
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{ // Player isn't sneaking, but still didn't detect
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return false;
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continue;
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}
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}
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}
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