.. |
asm_ia32
|
- Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
|
2011-05-08 04:28:45 +00:00 |
asm_x86_64
|
- Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
|
2010-08-01 04:31:18 +00:00 |
fragglescript
|
- removed all uses of single precision floats from FraggleScript code.
|
2013-09-02 09:08:47 +02:00 |
g_doom
|
Switch true to LAF_ISMELEEATTACK inside A_Punch's call to P_LineAttack()
|
2013-09-18 21:22:21 -05:00 |
g_heretic
|
- fixed: Draining health from a victim must check for damage reduction before awarding the health to the player. This affected Heretic's gauntlets, A_Saw and A_CustomPunch.
|
2013-06-24 16:42:43 +02:00 |
g_hexen
|
- Random spawners no longer move the missile forward when spawning them, because presumably
|
2013-03-21 03:06:04 +00:00 |
g_raven
|
- Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state.
|
2013-04-28 02:04:53 +00:00 |
g_shared
|
Merge branch 'maint'
|
2013-10-08 21:51:51 -05:00 |
g_strife
|
- Fixed uninitialized variable in A_AlertMonsters.
|
2013-08-27 20:42:35 -04:00 |
gl
|
- fixed CMakeLists to generate working VC++ projects.
|
2013-10-09 12:16:08 +02:00 |
intermission
|
- fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps.
|
2013-08-12 21:11:53 +02:00 |
menu
|
Merge branch 'maint'
|
2013-09-18 22:06:31 -05:00 |
oplsynth
|
- GCC warning cleanup
|
2013-01-21 22:30:30 +00:00 |
r_data
|
- Added Gez's OverridePalette VOXELDEF flag.
|
2013-06-01 02:09:09 +00:00 |
resourcefiles
|
- Ignored dehacked.exe from *.zip files to enable loading of *.deh files.
|
2013-08-02 10:17:06 +03:00 |
sdl
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2013-09-28 23:37:41 +02:00 |
sfmt
|
|
|
sound
|
- Use a more conformant C++ preprocessor macro identifier for Unix systems.
|
2013-07-30 11:46:14 +02:00 |
textures
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2013-08-31 21:53:11 +02:00 |
thingdef
|
Merge branch 'maint'
|
2013-09-18 22:06:31 -05:00 |
timidity
|
- Use a more conformant C++ preprocessor macro identifier for Unix systems.
|
2013-07-30 11:46:14 +02:00 |
win32
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2013-08-31 21:53:11 +02:00 |
xlat
|
- Remove all restrictions on what you can do with tags as line special arguments in xlat.
|
2012-01-23 04:18:37 +00:00 |
actionspecials.h
|
- fixed: Hexen's Floor_RaiseAndCrush is not the same action as the one used by Doom and which was used by ZDoom before r4053. Restored the old code and gave it a new special 99:Floor_RaiseAndCrushDoom.
|
2013-02-10 08:53:03 +00:00 |
actor.h
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2013-09-28 23:37:41 +02:00 |
actorptrselect.cpp
|
- cleaned up setPointer interface.
|
2011-06-13 10:22:47 +00:00 |
actorptrselect.h
|
- cleaned up setPointer interface.
|
2011-06-13 10:22:47 +00:00 |
am_map.cpp
|
Merge branch 'maint'
|
2013-09-03 08:44:52 +02:00 |
am_map.h
|
- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
|
2010-12-12 17:54:10 +00:00 |
announcer.h
|
|
|
autosegs.h
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
autostart.cpp
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
autozend.cpp
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
b_bot.cpp
|
- Switched to a genericly extensible representation for userinfo.
|
2013-05-12 18:27:03 +00:00 |
b_bot.h
|
|
|
b_func.cpp
|
- removed more r_ header dependencies from the rest of the code.
|
2011-07-06 15:31:05 +00:00 |
b_game.cpp
|
Consolidate special path functions into m_specialpaths.cpp
|
2013-09-14 21:04:00 -05:00 |
b_move.cpp
|
- removed more r_ header dependencies from the rest of the code.
|
2011-07-06 15:31:05 +00:00 |
b_think.cpp
|
- removed more r_ header dependencies from the rest of the code.
|
2011-07-06 15:31:05 +00:00 |
basicinlines.h
|
- Fixes to compile with GCC 4.5.0.
|
2010-09-01 03:30:18 +00:00 |
basictypes.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
bbannouncer.cpp
|
- Switched to a genericly extensible representation for userinfo.
|
2013-05-12 18:27:03 +00:00 |
c_bind.cpp
|
- Fixed: C_DoKey() must disable all doublebind processing if it isn't passed any doublebindings.
|
2012-02-11 01:44:56 +00:00 |
c_bind.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
c_cmds.cpp
|
- Fixed P_CheckMapData allowed non-map lump names to pass resulting in a crash when actually trying to load the map.
|
2013-08-08 23:47:58 -04:00 |
c_console.cpp
|
- Use a more conformant C++ preprocessor macro identifier for Unix systems.
|
2013-07-30 11:46:14 +02:00 |
c_console.h
|
- cleaned up D_DoomMain a little. It's still far too large though.
|
2010-12-12 23:52:00 +00:00 |
c_cvars.cpp
|
- Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string
|
2013-05-27 02:20:32 +00:00 |
c_cvars.h
|
- Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string
|
2013-05-27 02:20:32 +00:00 |
c_dispatch.cpp
|
- Use a more conformant C++ preprocessor macro identifier for Unix systems.
|
2013-07-30 11:46:14 +02:00 |
c_dispatch.h
|
Results for console tab-completion are now color-coded. CCMDs appear blue, CVars green and aliases red.
|
2013-07-28 14:58:30 +03:00 |
c_expr.cpp
|
|
|
CMakeLists.txt
|
Merge branch 'master' of https://github.com/coelckers/gzdoom
|
2013-10-09 13:06:46 +02:00 |
cmdlib.cpp
|
- fix c++11's compile problems.
|
2013-08-28 08:33:11 +02:00 |
cmdlib.h
|
- Switched to a genericly extensible representation for userinfo.
|
2013-05-12 18:27:03 +00:00 |
colormatcher.cpp
|
|
|
colormatcher.h
|
- Fixed: When drawing with a special colormap the quad's flags weren't cleared
|
2009-09-21 13:15:36 +00:00 |
compatibility.cpp
|
Don't abort when merely checking if a non-map is a map
|
2013-08-30 22:38:57 -05:00 |
compatibility.h
|
- Added compat_badangles to simulate Doom's incorrect sine table: Player
|
2011-11-01 02:58:52 +00:00 |
configfile.cpp
|
- Addded support for multi-line values in INI files, so you can't maliciously inject stray
|
2013-06-04 02:06:40 +00:00 |
configfile.h
|
- Addded support for multi-line values in INI files, so you can't maliciously inject stray
|
2013-06-04 02:06:40 +00:00 |
ct_chat.cpp
|
- Use a more conformant C++ preprocessor macro identifier for Unix systems.
|
2013-07-30 11:46:14 +02:00 |
d_dehacked.cpp
|
- Be more compatible with C++11 narrowing conversions system.
|
2013-07-31 12:27:54 +02:00 |
d_dehacked.h
|
- Removed the one embedded DeHackEd lump restriction.
|
2009-11-12 02:47:28 +00:00 |
d_event.h
|
- Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady.
|
2012-04-07 13:07:25 +00:00 |
d_gui.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
d_iwad.cpp
|
- When erroring due to the lack of iwads, print instructions more relevent to the user's platform.
|
2013-07-05 00:45:45 -04:00 |
d_main.cpp
|
Merge branch 'maint'
|
2013-10-08 21:51:51 -05:00 |
d_main.h
|
- Added startup screen customization, courtesy of Gez.
|
2012-02-21 19:52:40 +00:00 |
d_net.cpp
|
- Added edward850's patch to cope with stalled network games.
|
2013-05-25 22:01:26 +00:00 |
d_net.h
|
|
|
d_netinf.h
|
- Added support for the original games' player translations, including Hexen's table-based ones.
|
2010-03-06 02:51:23 +00:00 |
d_netinfo.cpp
|
Overload operator = for player_t
|
2013-09-18 21:14:44 -05:00 |
d_player.h
|
Overload operator = for player_t
|
2013-09-18 21:14:44 -05:00 |
d_protocol.cpp
|
- Fix some GCC 4.7.1 warnings.
|
2012-07-07 03:43:11 +00:00 |
d_protocol.h
|
- Added noclip2 cheat. This is similar to noclip, except it also adds nogravity and the ability to fly through 3D floors.
|
2012-08-22 21:31:48 +00:00 |
d_ticcmd.h
|
|
|
decallib.cpp
|
- Be clear about the safe 'memset/memcpy' operations on virtual classes.
|
2013-07-31 12:23:31 +02:00 |
decallib.h
|
- rename src/resources to src/r_data.
|
2011-07-06 07:35:36 +00:00 |
dobject.cpp
|
- Fixed: FinalGC() needs to run before the type system is shut down.
|
2012-06-16 03:10:38 +00:00 |
dobject.h
|
Improve NoDelay reliability.
|
2013-09-17 20:44:13 -05:00 |
dobjgc.cpp
|
- Instead of setting the default skybox in every sector without an explicit skybox set, set it
|
2013-04-21 02:22:37 +00:00 |
dobjtype.cpp
|
- Fix spelling errors spotted by Gez in a few comments.
|
2012-11-09 23:13:50 +00:00 |
dobjtype.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
doomdata.h
|
- added ML_BLOCKHITSCAN line flag.
|
2013-08-09 20:35:10 +02:00 |
doomdef.cpp
|
|
|
doomdef.h
|
- Added a compatibility option to fix Super Sonic Doom's first bonus
|
2013-07-02 14:15:08 -05:00 |
doomerrors.h
|
|
|
doomstat.cpp
|
- moved render style and border drawing code out of r_draw.cpp.
|
2011-07-05 20:41:53 +00:00 |
doomstat.h
|
- fixed ammo usage issues with Dehacked modified weapons that switch attack code pointers. Unless Dehacked specifies an 'ammo use' value for a weapon any Dehacked modified weapon determines ammo use by attack function, like Doom did originally, and not by the weapon's AmmoUse property. This also addresses that the Cells/BFG shot value always modified the BFG itself.
|
2012-04-07 11:33:35 +00:00 |
doomtype.h
|
- Maybe enable assembly on Intel Macs?
|
2010-08-13 03:14:05 +00:00 |
dscript.h
|
|
|
dsectoreffect.cpp
|
- added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad.
|
2012-05-05 22:53:16 +00:00 |
dsectoreffect.h
|
|
|
dthinker.cpp
|
Merge branch 'maint'
|
2013-10-08 21:51:51 -05:00 |
dthinker.h
|
- My ActorMover fix from earlier today was causing problems with moving sectors
|
2009-12-30 18:53:14 +00:00 |
empty.cpp
|
|
|
errors.h
|
|
|
f_wipe.cpp
|
|
|
f_wipe.h
|
|
|
farchive.cpp
|
- Bah, you, GCC.
|
2012-06-16 04:28:23 +00:00 |
farchive.h
|
- Added the CCMD listsnapshots to show which maps have savedata stored.
|
2012-06-16 04:05:31 +00:00 |
files.cpp
|
- Bah, you, GCC.
|
2012-06-16 04:28:23 +00:00 |
files.h
|
- allow loading uncompressed version of compressed nodes.
|
2010-04-17 20:49:18 +00:00 |
g_game.cpp
|
Consolidate special path functions into m_specialpaths.cpp
|
2013-09-14 21:04:00 -05:00 |
g_game.h
|
- The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them.
|
2012-07-08 02:18:15 +00:00 |
g_hub.cpp
|
- changed some data init code to delete the data it wants to initialize first.
|
2010-12-13 10:02:45 +00:00 |
g_hub.h
|
|
|
g_level.cpp
|
Don't abort when merely checking if a non-map is a map
|
2013-08-30 22:38:57 -05:00 |
g_level.h
|
- added custom automap overlay colors.
|
2013-08-09 11:00:24 +02:00 |
g_mapinfo.cpp
|
- added custom automap overlay colors.
|
2013-08-09 11:00:24 +02:00 |
g_skill.cpp
|
- Added keys on the automap for Heretic in easy mode, courtesy of Gez.
|
2012-02-12 02:45:48 +00:00 |
gameconfigfile.cpp
|
Consolidate special path functions into m_specialpaths.cpp
|
2013-09-14 21:04:00 -05:00 |
gameconfigfile.h
|
- Added CVARINFO lump support. This is a lump for defining mod-specific cvars and takes entries
|
2013-05-25 16:34:23 +00:00 |
gametype.h
|
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
|
2010-10-11 22:10:15 +00:00 |
gccinlines.h
|
- Fixed: In gccinlines.h, the alternative for DivScale32 that took idiv's parameter in memory
|
2011-06-18 05:43:51 +00:00 |
gi.cpp
|
- fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps.
|
2013-08-12 21:11:53 +02:00 |
gi.h
|
- fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps.
|
2013-08-12 21:11:53 +02:00 |
gitinfo.cpp
|
- Use gitinfo.h instead of svnrevision.h for versioning.
|
2013-06-22 21:49:51 -05:00 |
gstrings.h
|
- removed obsolete quit message #defines.
|
2013-08-11 13:36:48 +02:00 |
hu_scores.cpp
|
- Switched to a genericly extensible representation for userinfo.
|
2013-05-12 18:27:03 +00:00 |
hu_stuff.h
|
- Player icons that are taller than the small font will now expand the vertical size of the
|
2012-08-10 02:49:41 +00:00 |
i_cd.h
|
|
|
i_movie.h
|
|
|
i_net.cpp
|
- Switched to a genericly extensible representation for userinfo.
|
2013-05-12 18:27:03 +00:00 |
i_net.h
|
|
|
i_video.h
|
|
|
info.cpp
|
- Fixed: pr_statetics must be named, since it's critical to sync.
|
2012-11-10 03:36:30 +00:00 |
info.h
|
- Added a NODELAY state flag. This is only valid for a state immediately following a Spawn label.
|
2013-04-30 04:20:09 +00:00 |
keysections.cpp
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
m_alloc.h
|
|
|
m_argv.cpp
|
Add some awareness of short file names
|
2013-08-29 21:24:05 -05:00 |
m_argv.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
m_bbox.cpp
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
m_bbox.h
|
- When moving polyobjects, recalculate the floors and ceilings for the actors in their bounding boxes. (See http://forum.zdoom.org/viewtopic.php?f=2&t=35616)
|
2013-03-21 02:07:42 +00:00 |
m_cheat.cpp
|
- flags7 variable added to AActor.
|
2013-08-12 20:09:21 +02:00 |
m_cheat.h
|
|
|
m_crc32.h
|
|
|
m_fixed.h
|
- Fixed: clang 32-bit compile (I hear it still doesn't run though).
|
2013-08-27 20:28:38 -04:00 |
m_joy.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
m_joy.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
m_misc.cpp
|
Add support for standard file paths on Windows.
|
2013-09-14 23:07:59 -05:00 |
m_misc.h
|
Add support for standard file paths on Windows.
|
2013-09-14 23:07:59 -05:00 |
m_png.cpp
|
- Move bitdepth check outside the loop for grayscale unpacking. Also, don't use a multiply for
|
2013-05-27 02:04:54 +00:00 |
m_png.h
|
|
|
m_random.cpp
|
- replaced unused RNGs with pr_damagemobj for consistency checksum.
|
2013-05-30 10:18:46 +00:00 |
m_random.h
|
- Changed AWeaponGiver to keep the weapon actor around instead of respawning a new
|
2009-06-19 21:00:18 +00:00 |
m_specialpaths.cpp
|
- Fixed: m_specialpaths.cpp did not compile under Linux.
|
2013-09-18 17:29:42 -05:00 |
m_swap.h
|
- Added XMIDI support (including subsongs).
|
2010-09-28 03:58:41 +00:00 |
md5.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
md5.h
|
|
|
memarena.cpp
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
memarena.h
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
mscinlines.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
mus2midi.cpp
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
mus2midi.h
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
name.cpp
|
- Make FName::NameManager::Inited a static member variable.
|
2013-03-24 02:35:29 +00:00 |
name.h
|
- Make FName::NameManager::Inited a static member variable.
|
2013-03-24 02:35:29 +00:00 |
namedef.h
|
Fixed: wi_noautostartmap was not sync safe
|
2013-09-18 20:45:39 -05:00 |
nodebuild.cpp
|
- Fixed: If AInventory::SpecialDropAction returns true the item should be destroyed.
|
2013-01-17 19:42:52 +00:00 |
nodebuild.h
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
nodebuild_classify_nosse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_classify_sse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_events.cpp
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
nodebuild_extract.cpp
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
nodebuild_gl.cpp
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
nodebuild_utility.cpp
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
p_3dfloors.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2013-08-09 23:41:25 +02:00 |
p_3dfloors.h
|
- Fixed: When P_Add3DFloor() adds the "inside" plane, it needs to copy the translucency flags
|
2013-01-02 03:01:03 +00:00 |
p_3dmidtex.cpp
|
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
|
2012-04-10 03:18:04 +00:00 |
p_3dmidtex.h
|
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
|
2012-04-10 03:18:04 +00:00 |
p_acs.cpp
|
Merge branch 'maint'
|
2013-08-29 22:27:49 -05:00 |
p_acs.h
|
Reset FirstFreeEntry in ACSStringPool::ReadStrings()
|
2013-08-29 22:22:30 -05:00 |
p_buildmap.cpp
|
- added gravity property to UDMF things. Positive values are multiplied with the class's gravity property, negative values are used as their absolute.
|
2013-08-09 16:25:16 +02:00 |
p_ceiling.cpp
|
- fixed: Line type 49 was wrong for all games. Fixed by adding a new Ceiling_CrushAndRaiseDist special. (thanks to Gez for the patch)
|
2012-02-09 19:59:32 +00:00 |
p_conversation.cpp
|
- fixed: Cost strings for dialogues must not be added in the dialogue parser but while displaying the message to properly handle stringtable entries.
|
2013-09-03 08:24:47 +02:00 |
p_conversation.h
|
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
|
2011-07-05 10:02:38 +00:00 |
p_doors.cpp
|
- fixed: Boom's generalized doors are not retriggerable, even if they are not remote. (Patch by Gez)
|
2012-04-12 12:42:00 +00:00 |
p_effect.cpp
|
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
|
2012-06-22 03:56:08 +00:00 |
p_effect.h
|
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
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2012-06-22 03:56:08 +00:00 |
p_enemy.cpp
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Merge branch 'maint'
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2013-09-18 22:06:31 -05:00 |
p_enemy.h
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- added DavidPH's A_FaceTarget with pitch submission.
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2012-04-07 12:48:56 +00:00 |
p_floor.cpp
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- fixed typo in USDF spec.
|
2013-06-23 17:38:51 -05:00 |
p_glnodes.cpp
|
Add support for standard file paths on Windows.
|
2013-09-14 23:07:59 -05:00 |
p_interaction.cpp
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- moved NOTELESTOMP to flags7. When committing I was accidentally on maint instead of master and in master flags6 was already full.
|
2013-08-12 20:41:33 +02:00 |
p_lights.cpp
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
p_linkedsectors.cpp
|
- Added Gez's submission for Eternity-style skybox definitions.
|
2010-02-06 15:31:26 +00:00 |
p_lnspec.cpp
|
- Fixed: Thing_SetGoal could put an actor's target and goal out of sync.
|
2013-09-18 22:03:59 -05:00 |
p_lnspec.h
|
- Added support for using named scripts with UDMF maps. On lines with ACS specials
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2012-02-18 02:39:01 +00:00 |
p_local.h
|
- added handling of MF3_FOILINVUL for A_BFGSpray. This function needs special treatment because the shooting player is considered the inflictor of the spray damage.
|
2013-07-26 00:52:12 +02:00 |
p_map.cpp
|
Merge branch 'maint'
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2013-08-28 11:20:53 +02:00 |
p_maputl.cpp
|
- If A_SeekerMissile is used with the SMF_LOOK flag and its targets is unseekable, it now clears
|
2012-04-19 03:22:06 +00:00 |
p_mobj.cpp
|
Improve NoDelay reliability.
|
2013-09-17 20:44:13 -05:00 |
p_pillar.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
p_plats.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
p_pspr.cpp
|
- Fixed: r4067 completely disabled weapon switching via A_ReFire.
|
2013-02-22 02:42:42 +00:00 |
p_pspr.h
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- Fixed: r4067 completely disabled weapon switching via A_ReFire.
|
2013-02-22 02:42:42 +00:00 |
p_saveg.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2013-07-23 12:36:55 +02:00 |
p_saveg.h
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- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
p_sectors.cpp
|
- Added a new UDMF sidedef flag: lightfog.
|
2012-11-03 02:02:42 +00:00 |
p_setup.cpp
|
Don't abort when merely checking if a non-map is a map
|
2013-08-30 22:38:57 -05:00 |
p_setup.h
|
Don't abort when merely checking if a non-map is a map
|
2013-08-30 22:38:57 -05:00 |
p_sight.cpp
|
- Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse().
|
2012-03-28 04:20:23 +00:00 |
p_slopes.cpp
|
- Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the
|
2012-02-21 21:52:42 +00:00 |
p_spec.cpp
|
- fixed: The savegame code for player restoration did some undefined things with the userinfo that only worked due to previous memory leaks. It must ensure that the userinfos get properly transferred and not implicitly rely on the copy assignment being used to copy the actual player data.
|
2013-07-14 14:22:49 +02:00 |
p_spec.h
|
- fixed clang compile error "friend declaration specifying a default argument must be the only declaration".
|
2013-06-30 18:16:02 +02:00 |
p_states.cpp
|
- Added a NODELAY state flag. This is only valid for a state immediately following a Spawn label.
|
2013-04-30 04:20:09 +00:00 |
p_switch.cpp
|
- Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX
|
2012-04-27 03:17:56 +00:00 |
p_teleport.cpp
|
- Make teleport fogs target the teleported actor.
|
2013-03-20 03:21:37 +00:00 |
p_terrain.cpp
|
- Allow terrain definitions to work with overrides and non-flats.
|
2013-02-05 02:39:47 +00:00 |
p_terrain.h
|
- added 'defaultterrain' option to terrain parser for mods that want to have
|
2009-10-16 16:04:19 +00:00 |
p_things.cpp
|
- flags7 variable added to AActor.
|
2013-08-12 20:09:21 +02:00 |
p_tick.cpp
|
- Moved the status bar Tick call after the players have been ticked by P_Ticker(), because
|
2013-06-06 20:34:39 +00:00 |
p_tick.h
|
|
|
p_trace.cpp
|
- Added an enum for the values a Trace callback function can return.
|
2013-03-23 02:54:13 +00:00 |
p_trace.h
|
- Added an enum for the values a Trace callback function can return.
|
2013-03-23 02:54:13 +00:00 |
p_udmf.cpp
|
- added ML_BLOCKHITSCAN line flag.
|
2013-08-09 20:35:10 +02:00 |
p_udmf.h
|
- merge USDF branch into trunk.
|
2010-08-20 12:20:51 +00:00 |
p_usdf.cpp
|
- fixed: Cost strings for dialogues must not be added in the dialogue parser but while displaying the message to properly handle stringtable entries.
|
2013-09-03 08:24:47 +02:00 |
p_user.cpp
|
Overload operator = for player_t
|
2013-09-18 21:14:44 -05:00 |
p_writemap.cpp
|
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
|
2011-03-29 05:20:33 +00:00 |
p_xlat.cpp
|
- Apply fix from previous commit to Doom-format maps. (Previous commit only did it for Hexen.)
|
2012-03-15 22:59:39 +00:00 |
parsecontext.cpp
|
- Added modulus to FParseContext/xlat.
|
2012-01-23 02:47:51 +00:00 |
parsecontext.h
|
- Added modulus to FParseContext/xlat.
|
2012-01-23 02:47:51 +00:00 |
po_man.cpp
|
- Make a copy of the polyobject mirror number instead of relying on being able to read it from the initial linedef.
|
2013-06-22 22:40:17 -05:00 |
po_man.h
|
- Make a copy of the polyobject mirror number instead of relying on being able to read it from the initial linedef.
|
2013-06-22 22:40:17 -05:00 |
r_3dfloors.cpp
|
- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
|
2013-03-02 01:54:40 +00:00 |
r_3dfloors.h
|
- Fix brokenness of preceding commit.
|
2011-04-14 04:24:07 +00:00 |
r_bsp.cpp
|
- Instead of setting the default skybox in every sector without an explicit skybox set, set it
|
2013-04-21 02:22:37 +00:00 |
r_bsp.h
|
- changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter.
|
2011-07-06 13:00:51 +00:00 |
r_defs.h
|
- GZDoom project files and GZDoom related changes to main ZDoom code
|
2013-06-23 10:46:31 +02:00 |
r_draw.cpp
|
- Fixed: R_GetColumn() needs to clamp negative column indexes to be inside the texture if the
|
2012-10-05 04:21:34 +00:00 |
r_draw.h
|
- Added additive blending for floors and ceilings.
|
2012-08-09 04:31:31 +00:00 |
r_drawt.cpp
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
r_local.h
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- moved R_AlignFlat out of renderer into main game code (r_ to p_.)
|
2011-07-05 13:33:02 +00:00 |
r_main.cpp
|
- fixed typo in USDF spec.
|
2013-06-23 17:38:51 -05:00 |
r_main.h
|
- Fixed: LIGHT2SHADE would overflow with light values larger than 10 bits.
|
2012-01-22 00:14:02 +00:00 |
r_plane.cpp
|
- fixed: R_DeinitPlanes did not free all visplanes because it called R_ClearPlanes with 'fullclear' set to false.
|
2013-07-14 09:47:39 +02:00 |
r_plane.h
|
- Fixed: Skyboxes never cleared planes when a 3D floor was in view.
|
2013-02-23 05:15:32 +00:00 |
r_polymost.cpp
|
- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
|
2013-03-02 01:54:40 +00:00 |
r_polymost.h
|
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
|
2011-07-07 15:37:47 +00:00 |
r_renderer.h
|
- Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
|
2012-02-16 22:58:17 +00:00 |
r_segs.cpp
|
- fixed bad index variable in R_RenderFakeWallRange.
|
2013-08-11 12:41:14 +02:00 |
r_segs.h
|
- merged 3dfloors2 branch into trunk.
|
2011-01-29 11:09:38 +00:00 |
r_sky.cpp
|
- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
|
2012-11-30 23:36:02 +00:00 |
r_sky.h
|
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
|
2011-07-07 15:37:47 +00:00 |
r_state.h
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
r_swrenderer.cpp
|
- A_SetPitch now clamps the player's pitch within the valid range. It can
|
2011-12-06 01:25:37 +00:00 |
r_swrenderer.h
|
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
|
2011-07-07 15:37:47 +00:00 |
r_things.cpp
|
- Revert r4244. It seems to be working well enough like this, since there have been no complaints.
|
2013-06-08 03:24:41 +00:00 |
r_things.h
|
- Added an alternate 2D sprite sorting comparison function which seems to work better with
|
2013-04-28 03:31:13 +00:00 |
r_utility.cpp
|
- fixed: The global variables holding the view's fixed colormap must be preserved when rendering to a camera texture.
|
2013-07-23 12:32:33 +02:00 |
r_utility.h
|
- fixed some leftover references to the software renderer.
|
2011-07-07 19:53:42 +00:00 |
s_advsound.cpp
|
- Switched to a genericly extensible representation for userinfo.
|
2013-05-12 18:27:03 +00:00 |
s_environment.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
s_playlist.cpp
|
- Fix c++11 literal suffix warnings / patch by Edward-san.
|
2013-07-22 22:25:44 +02:00 |
s_playlist.h
|
|
|
s_sndseq.cpp
|
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
|
2012-08-23 00:15:41 +00:00 |
s_sndseq.h
|
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
|
2012-08-23 00:15:41 +00:00 |
s_sound.cpp
|
- Fixed: S_IsChannelUsed() is declared as static, so it should be defined
|
2013-07-01 22:02:46 -05:00 |
s_sound.h
|
- Added S_ChangeSoundVolume() to change the volume of an already playing sound, accessible
|
2013-06-01 17:46:50 +00:00 |
sc_man.cpp
|
- Fix c++11 literal suffix warnings / patch by Edward-san.
|
2013-07-22 22:25:44 +02:00 |
sc_man.h
|
- fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
|
2010-07-06 20:32:24 +00:00 |
sc_man_scanner.re
|
- Fixed: The sc_man scanner must use an unsigned character type, or it won't properly recognize any unquoted characters with the eighth bit set.
|
2013-03-13 03:59:57 +00:00 |
sc_man_tokens.h
|
- Merge scanner changes from the scripting branch, since I'm pretty sure the
|
2010-03-14 04:03:07 +00:00 |
skins.cpp
|
|
|
skins.h
|
|
|
st_start.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
st_stuff.cpp
|
- disabled Heretic's 'joke' cheats and Chex's 'idmus' in 'allcheats' mode because their multiple occurence interfered with how the cheat parser works.
|
2013-06-24 14:25:48 +02:00 |
st_stuff.h
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
statistics.cpp
|
Don't abort when merely checking if a non-map is a map
|
2013-08-30 22:38:57 -05:00 |
statnums.h
|
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
|
2010-04-11 11:18:33 +00:00 |
stats.cpp
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
stats.h
|
- sync source with latest GZDoom:
|
2011-12-06 08:36:28 +00:00 |
stringtable.cpp
|
- Fixed: FStringTable::operator[] would crash when passed a NULL string pointer.
|
2012-03-03 03:19:29 +00:00 |
stringtable.h
|
|
|
strnatcmp.c
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
strnatcmp.h
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
tables.cpp
|
|
|
tables.h
|
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
|
2012-07-11 02:50:13 +00:00 |
tagitem.h
|
|
|
tarray.h
|
- Switched to a genericly extensible representation for userinfo.
|
2013-05-12 18:27:03 +00:00 |
teaminfo.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
teaminfo.h
|
- made all references to the GameNames array an inline function call to allow easier modification later
|
2010-10-12 07:14:31 +00:00 |
tempfiles.cpp
|
|
|
tempfiles.h
|
- Make GCC happy.
|
2011-03-11 00:44:38 +00:00 |
templates.h
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
v_blend.cpp
|
- Fixed: Pain flashes were not inheritable.
|
2012-07-21 02:58:52 +00:00 |
v_collection.cpp
|
|
|
v_collection.h
|
|
|
v_draw.cpp
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
v_font.cpp
|
- Heretic and Hexen can now have their big fonts overridden by a font named "HBIGFONT". In
|
2013-06-01 02:04:44 +00:00 |
v_font.h
|
- Backported SPACEWIDTH for fontdefs from ECWolf.
|
2012-08-07 08:11:56 +00:00 |
v_palette.cpp
|
- Fixed: Memory error when loading BMF palettes.
|
2012-08-06 09:49:15 +00:00 |
v_palette.h
|
- added menu entries for HUD flash options.
|
2012-05-01 18:20:04 +00:00 |
v_pfx.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
v_pfx.h
|
|
|
v_text.cpp
|
- Fixed: DCanvas::DrawTextV needs to accept the entire tag list in one parameter. Otherwise, it
|
2012-02-11 00:15:03 +00:00 |
v_text.h
|
- added code submission for printing secret information.
|
2010-11-30 08:18:11 +00:00 |
v_video.cpp
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
v_video.h
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
valgrind.inc
|
|
|
vectors.h
|
- ...now where did that 'F' come from...?
|
2013-02-16 10:48:03 +00:00 |
version.h
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2013-09-28 23:37:41 +02:00 |
w_wad.cpp
|
- GCC warning cleanup
|
2013-01-21 22:30:30 +00:00 |
w_wad.h
|
- Added Gez's BFG edition patch.
|
2012-11-01 02:42:14 +00:00 |
w_zip.h
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
weightedlist.h
|
- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
|
2012-06-22 03:30:57 +00:00 |
wi_stuff.cpp
|
Fixed: wi_noautostartmap was not sync safe
|
2013-09-18 20:45:39 -05:00 |
wi_stuff.h
|
|
|
x86.cpp
|
- Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do
|
2009-09-05 03:28:58 +00:00 |
x86.h
|
- Fixed: R_CreatePlayerTranslation() only initialized the first truecolor
|
2009-09-05 03:55:29 +00:00 |
xs_Float.h
|
- Forgot xs_Float.h with previous commit.
|
2009-11-20 06:01:10 +00:00 |
zstrformat.cpp
|
|
|
zstring.cpp
|
- Fixed: FString::Insert copied too many charactes.
|
2012-10-09 23:05:59 +00:00 |
zstring.h
|
- Place a limit on the number of reports per missing texture. On maps with many lines and many
|
2011-05-08 00:30:32 +00:00 |