Commit graph

102 commits

Author SHA1 Message Date
Daniel Gibson
965fedf9ae It's X11GAMMA with 2 "m". 2012-04-28 20:04:24 +00:00
Yamagi Burmeister
38943b3573 Print build options at startup 2012-04-25 09:50:06 +00:00
Yamagi Burmeister
92da6ed580 Hind retexturing support behind RETEXTURE 2012-04-25 08:59:40 +00:00
Yamagi Burmeister
b6bb97e223 - add support for big endian CPUs
- enable the build on SPARC64
- add runtime-requirements for SPARC64
- bump version number to 4.10
2012-04-16 06:54:48 +00:00
Yamagi Burmeister
9339d89bdf Provide backward compatiblity with libjpeg v6 2012-03-12 10:15:22 +00:00
Yamagi Burmeister
bb9126ae43 Convert GetPCXInfo and GetWalInfo into void functions 2012-03-12 10:00:07 +00:00
Yamagi Burmeister
643cb93e5f Reformat pcx.c 2012-03-12 09:56:27 +00:00
Yamagi Burmeister
57b06a8bcf Implement retexturing for PCX files 2012-03-12 09:54:04 +00:00
Yamagi Burmeister
d0133509e1 Provide the gl_retexturing CVAR to switch retexturing off. Default is
"1", retexturing enabled.
2012-03-12 09:31:33 +00:00
Yamagi Burmeister
48a0d6a50d - Reformat wal.c
- Add a file header to wal.c
2012-03-12 09:23:44 +00:00
Yamagi Burmeister
1cc06e2841 Reformat the JPEG loader 2012-03-12 09:21:19 +00:00
Yamagi Burmeister
7db2d76833 Import the Quake III Arena TGA loader and replace out implementation
with it. The Q3A is about ~40% faster and supports more types of TGA
files, including bottom to top encoded images.
2012-03-12 09:16:59 +00:00
Yamagi Burmeister
43fcc8eb99 Scale the replacement textures to the size of the original texture 2012-03-12 08:53:22 +00:00
Yamagi Burmeister
9edf27f103 Reactor yesterdays work 2012-03-12 08:11:22 +00:00
Daniel Gibson
1d8109cbbc Work in progress version of the retexterung support. The next step is to alter
r_LoadPic, so that it accepts realwidth and realheight as additional arguments 
and uses them to manipualte image after uploading it into the vram.
2012-03-11 19:01:49 +00:00
Daniel Gibson
441c988b31 - Add JPEG support
- Refactor call to LoadTGA so it returns image_t * directly
2012-03-11 16:50:57 +00:00
Yamagi Burmeister
042ec93bfe Rename r_lefthand to gl_lefthand to match the other renderer cvar. This
is a noop, since this is an internal cvar to exposed to the user.
2012-03-08 11:30:30 +00:00
Yamagi Burmeister
1f3ce73a75 Add gl_farsee (by Richard Allen) 2012-03-08 11:24:45 +00:00
Yamagi Burmeister
6b2ef052ef Add a comment about GL_POINT_SMOOTH on Mesa3D 2012-02-12 16:53:41 +00:00
Yamagi Burmeister
f8a9f6ead4 - Define the values for point parameters in qgl.h. They should be
set by the OpenGL implementation somewhere in gl.h but apperently
  the values are sometimes wrong...
- AND the particle color with 0xFF. This is a no-op with most
  OpenGL implementations but may help Mesa3D. Suggest by
  "hukaru" on IRC.
2012-02-09 16:30:17 +00:00
Yamagi Burmeister
0f7b422ded - Switch multitexturing by default to 1
- Switch paletted textures (8 bit textures) to 0
2012-02-09 15:13:51 +00:00
Yamagi Burmeister
cf7d2645cc Fix gl_ext_multitexturing set to 1 2012-02-09 15:11:35 +00:00
Yamagi Burmeister
2320693f6a Change the default mode 4 aka "640x480". This should be saver than 3 aka
"640x400"
2011-12-06 13:26:12 +00:00
Yamagi Burmeister
55f51eb680 Add support for anisotropic filtering 2011-10-17 10:43:48 +00:00
Yamagi Burmeister
0aa45e9736 Fix some warnings with clang 2011-06-27 14:40:16 +00:00
Yamagi Burmeister
435ae096e4 Repariere einen Bug, durch den Area Portals zum Teil nicht getriggert
wurden
2010-10-30 07:40:44 +00:00
Yamagi Burmeister
6db456587c Schreibe das Hardwaregamma auf X11 um :) 2010-10-25 15:57:39 +00:00
Yamagi Burmeister
95d7d43695 Füge Overbrightbits ein 2010-10-25 13:21:52 +00:00
Yamagi Burmeister
40a91572e0 Baue Texturen auf Basis ner Palette wieder ein 2010-10-25 12:55:59 +00:00
Yamagi Burmeister
6847b33cb5 Füge Multitexturing ein. Dies funktioniert (natürlich) nicht mir Mesa3D 2010-10-25 12:33:55 +00:00
Yamagi Burmeister
8b3002b1dd Benenne alle r_ CVAR in gl_ um 2010-10-24 08:50:01 +00:00
Yamagi Burmeister
d0e90edcdf Hier sind zwei "static" falsch 2010-10-23 10:07:22 +00:00
Yamagi Burmeister
fa23a3e516 Ein Versuch Screenshots zu ermöglichen ohne den halben Client in den
Renderer linken zu müssen
2010-10-23 09:52:39 +00:00
Yamagi Burmeister
7fc1f607c9 Benenne gl_warp.c in r_warp.c um 2010-10-23 08:55:28 +00:00
Yamagi Burmeister
c4fe0d7b56 Benenne alle Funktionen in gl_warp.c konsistent 2010-10-23 08:53:36 +00:00
Yamagi Burmeister
a5346cbfbe Benenne gl_scrap.c in r_scrap.c um 2010-10-23 08:33:44 +00:00
Yamagi Burmeister
4681d0a417 Prototype R_Upload8 2010-10-23 08:31:21 +00:00
Yamagi Burmeister
4d647257fa Benennen gl_rsurf.c in r_surf.c um 2010-10-23 08:28:39 +00:00
Yamagi Burmeister
c79abc2c98 Benennen alle Funktionen in r_lightmap konsistent 2010-10-23 08:27:01 +00:00
Yamagi Burmeister
4c9536e400 - Benenne alle Funktionen in gl_rsurf um
- Lightmaps in ne eigene Datei
2010-10-23 08:24:28 +00:00
Yamagi Burmeister
d6acc3b4ea Bennene gl_rmisc in r_misc um 2010-10-23 07:21:53 +00:00
Yamagi Burmeister
cbc6e22c6f gl_rmisc in Sachen Funktionsnamen aufgeräumt 2010-10-23 07:19:40 +00:00
Yamagi Burmeister
d1aaaf06b0 Lizenzheader 2010-10-23 06:58:56 +00:00
Yamagi Burmeister
de91dbe5b0 Benennen gl_rmain.c in r_main.c um 2010-10-23 06:56:02 +00:00
Yamagi Burmeister
3679d302db Benennen die Funktionen in gl_rmain.c konsistent 2010-10-23 06:29:01 +00:00
Yamagi Burmeister
05cef57735 Benennen gl_model.c zu r_model.c um 2010-10-23 06:13:38 +00:00
Yamagi Burmeister
f7d69a8a86 Benennen die Funktionen in gl_model.c konsistent 2010-10-23 06:10:23 +00:00
Yamagi Burmeister
2de15c4a73 Bennene gl_mesh.c in r_mesh.c um 2010-10-22 09:29:09 +00:00
Yamagi Burmeister
0b206b07e9 Bennene alle Funktionen in gl_mesh.c von GL_ auf R_ um 2010-10-22 09:26:47 +00:00
Yamagi Burmeister
139ecd30f4 Bennene gl_lights.c zu r_lights.c um 2010-10-22 09:23:44 +00:00