Bennene alle Funktionen in gl_mesh.c von GL_ auf R_ um

This commit is contained in:
Yamagi Burmeister 2010-10-22 09:26:47 +00:00
parent 139ecd30f4
commit 0b206b07e9

View file

@ -47,7 +47,7 @@ extern vec3_t lightspot;
extern qboolean have_stencil;
void
GL_LerpVerts ( int nverts, dtrivertx_t *v, dtrivertx_t *ov, dtrivertx_t *verts, float *lerp, float move [ 3 ], float frontv [ 3 ], float backv [ 3 ] )
R_LerpVerts ( int nverts, dtrivertx_t *v, dtrivertx_t *ov, dtrivertx_t *verts, float *lerp, float move [ 3 ], float frontv [ 3 ], float backv [ 3 ] )
{
int i;
@ -77,7 +77,7 @@ GL_LerpVerts ( int nverts, dtrivertx_t *v, dtrivertx_t *ov, dtrivertx_t *verts,
* Interpolates between two frames and origins
*/
void
GL_DrawAliasFrameLerp ( dmdl_t *paliashdr, float backlerp )
R_DrawAliasFrameLerp ( dmdl_t *paliashdr, float backlerp )
{
float l;
daliasframe_t *frame, *oldframe;
@ -141,7 +141,7 @@ GL_DrawAliasFrameLerp ( dmdl_t *paliashdr, float backlerp )
lerp = s_lerped [ 0 ];
GL_LerpVerts( paliashdr->num_xyz, v, ov, verts, lerp, move, frontv, backv );
R_LerpVerts( paliashdr->num_xyz, v, ov, verts, lerp, move, frontv, backv );
if ( gl_vertex_arrays->value )
{
@ -292,7 +292,7 @@ GL_DrawAliasFrameLerp ( dmdl_t *paliashdr, float backlerp )
}
void
GL_DrawAliasShadow ( dmdl_t *paliashdr, int posenum )
R_DrawAliasShadow ( dmdl_t *paliashdr, int posenum )
{
dtrivertx_t *verts;
int *order;
@ -767,7 +767,7 @@ R_DrawAliasModel ( entity_t *e )
currententity->backlerp = 0;
}
GL_DrawAliasFrameLerp( paliashdr, currententity->backlerp );
R_DrawAliasFrameLerp( paliashdr, currententity->backlerp );
R_TexEnv( GL_REPLACE );
qglShadeModel( GL_FLAT );
@ -804,7 +804,7 @@ R_DrawAliasModel ( entity_t *e )
qglDisable( GL_TEXTURE_2D );
qglEnable( GL_BLEND );
qglColor4f( 0, 0, 0, 0.5 );
GL_DrawAliasShadow( paliashdr, currententity->frame );
R_DrawAliasShadow( paliashdr, currententity->frame );
qglEnable( GL_TEXTURE_2D );
qglDisable( GL_BLEND );
qglPopMatrix();