2016-12-02 15:29:25 +00:00
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Quake II 5.34 to 6.00:
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- Make the client asynchronous. The old behaviour can be forced by
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setting cl_async to 0. Please note that asynchronicity can lead to
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problems if the old SDL 1.2 backend is used and vsync is enabled.
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- Implement gl_overbrightbits in the non multitexturing case. A
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value of 1 just fixes lighting on water surfaces, higher values
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increase the brightness of everything.
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- General renderer overhaul for better compatibility with modern GPUs.
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OpenGL 1.4 is now required, older versions are no longer supported.
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Multitexturing was deprecated and will be removed in a future
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release.
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- Fix some longstanding AI problems.
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- Several general gameplay fixes.
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2016-06-25 08:28:42 +00:00
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Quake II 5.33 to 5.34:
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- Add support for stereo 3D (by Valery Guskov)
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- Make gibt solid so they move with conveyor belts.
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- Disable gl_ext_multitexturing by default.
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- Switch from an arch whitelist to an "all archs are supported"
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approach.
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- Add a new README.
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2016-01-30 18:48:00 +00:00
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Quake II 5.32 to 5.33:
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- Add OGG volume slider in settings menu
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- Fixed some bugs in volume settings
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- Replaced HUD scale option in video menu with generic UI scale
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- General UI upscaling improvements
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- Better support for keyboards with AZERTY layout
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2015-10-31 15:53:25 +00:00
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Quake II 5.31 to 5.32:
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- Fix problems with never openal-soft versions.
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- Fix overbright bits not applied to regular meshes. (by David Reid)
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- Several improvements to GUI / HUD scaling. (by David Reid)
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2015-11-05 18:53:49 +00:00
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- Don't stop generating gibs after map change.
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2015-10-31 15:53:25 +00:00
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- A new high resolution application / windows icon. (by Ryan)
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- Don't display baseq2 savegames in mods / addons.
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- Some smaller bugfixes.
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2015-09-07 15:14:09 +00:00
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Quake II 5.30 to 5.31:
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- Enabled hud scaling by default and added an option to the video
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menu to switch scaling off.
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- Fixed animated textures on transparent surfaces.
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- Added CMake as an optional build system.
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- Implemented a persistent console history. (by caedes)
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- Fix bug with high velocities in vents in 32bit builds.
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- A lot of small fixes and changes. (by Ozkan Sezer)
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2015-03-20 16:23:38 +00:00
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Quake II 5.24 to 5.30:
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2015-03-23 11:54:30 +00:00
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- Support for Mac OS X was overhauled. (by Jarvik7)
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2015-04-11 19:16:47 +00:00
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- Overhauled retexturing support, replacing libjpeg with stb_image,
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adding png support because it was so easy (by caedes).
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- Fix gamma (was broken in last release)
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- Fix mouse grabbing (again!)
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- Add binary directory to game data path
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2015-03-20 16:23:38 +00:00
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2014-06-25 14:11:41 +00:00
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Quake II 5.23 to 5.24:
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2015-03-13 16:38:48 +00:00
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- Fix keyboard layouts in the console.
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- Use GL_ARB_texture_non_power_of_two if it's
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supported by the GPU.
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2014-06-25 14:11:41 +00:00
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- Provide gl_consolescale and gl_menuscale cvars to
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change the scale of the console and the menu.
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- Several bugfixes and improvements to the sound system.
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Some bugs were fixed and the underwater effect is now
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supported in the SDL backend. (by bibendovsky)
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2014-04-25 19:24:26 +00:00
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Quake II 5.22 to 5.23:
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- Provide gl_hudscale cvar that can be changed to
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2014-05-08 15:22:33 +00:00
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scale the HUD, for high resolutions etc. (by caedes)
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- Several menu improvements.
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- A better work around for the "the mouse cursor hits the
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window border" SDL2 problem.
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2014-04-25 19:24:26 +00:00
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2014-01-25 18:14:35 +00:00
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Quake II 5.21 to 5.22:
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- Provide a fallback if SDL2s relative mouse mode
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cannot be activated.
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2014-01-26 08:53:10 +00:00
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- Add support for MSAA through the gl_msaa_samples
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cvar.
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2014-01-25 18:14:35 +00:00
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2014-01-01 10:25:03 +00:00
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Quake II 5.20 to 5.21:
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2015-09-07 15:14:09 +00:00
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- Fix a bug regaring mouse key handling (reported
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2014-01-01 10:25:03 +00:00
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by phenixia2003)
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- Correct MS Windows builds. Add official support
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for Win64. This still needs some testing.
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- Allow to shutdown the client by pressing ctrl-c
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or sending SIGTERM. Unix / Linux only.
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2013-06-15 08:43:15 +00:00
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Quake II 5.11 to 5.20
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- Integrate the refresher into the client and
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remove QGL. This means that ref_gl.so is gone
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2013-07-27 06:44:07 +00:00
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and libGL is now linked like every other lib.
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(by Alejandro Ricoveri)
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2013-11-10 09:52:53 +00:00
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- Port the client to SDL 2.0. The newer SDL version
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solves some long standing problems, like broken
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keyboard layouts and non working SDL sound on
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Windows. While SDL 2.0 is enabled by default,
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one can switch back to SDL 1.2 by editing the
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Makefile.
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- OS X support was put to hold. While OS X support
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is nice to have, non of the deveolpers has
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interest in maintaining it. Until someone steps
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up and takes responsibility, no OS X versions
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will be released.
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2013-06-15 08:43:15 +00:00
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2013-05-20 17:13:58 +00:00
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Quake II 5.10 to 5.11
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- A lot of bugfixes.
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- Videos are scaled to 4:3 to prevent distortions.
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- Another sound system cleanup.
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2012-10-03 12:37:02 +00:00
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Quake II 5.00 to 5.10
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- Support for OS X. (by W. Beser)
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2012-10-28 09:58:17 +00:00
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- Correct field of view handling (by Ricardo Garci)
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2012-11-18 10:06:24 +00:00
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- Many improvements to the mouse release code (by svdijk)
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2012-12-26 08:34:55 +00:00
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- Scrolling save / load menus (by svdijk)
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2012-10-03 12:37:02 +00:00
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2012-08-22 12:32:37 +00:00
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Quake II 4.21 to 5.00
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- Backport to Microsoft Windows.
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- Support for OpenBSD. (by Jonathan Gray)
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- Aspect ration can be set via the video menu.
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- A better random number generator.
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2012-09-03 12:34:20 +00:00
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- The SDL sound driver is now selectable by
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2012-08-22 12:32:37 +00:00
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"s_sdldriver".
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2012-05-26 07:45:23 +00:00
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Quake II 4.20 to 4.21
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2015-09-07 15:14:09 +00:00
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- Fix several segfaults with OpenAL. (reported by
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2012-05-26 10:04:25 +00:00
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Joran and mxmvasilyev0)
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2012-05-26 07:45:23 +00:00
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- Add a file CONTRIBUTE.
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- Some minor changes to the Makefile.
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2012-04-29 08:07:02 +00:00
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Quake II 4.10 to 4.20
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- Add an options framework to allow disabling most
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option features (OGG/Vorbis, ZIP file loading,
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OpenAL, etc) at compile time.
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- Integrate OpenAL support, enabling surround sound
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and better stereo sound calculations.
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- Enforce the "C" locale to prevent libraries like
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2012-04-29 14:11:45 +00:00
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broken LADSPA plugins to override it and break
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2012-04-29 08:07:02 +00:00
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printf, scanf, etc.
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2012-03-12 10:26:55 +00:00
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Quake II 4.03 to 4.10
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2012-02-27 11:33:32 +00:00
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- Change the behavior of hotkey menus to fix some
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strange bugs and memory leaks in the menu system.
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2012-03-08 11:24:45 +00:00
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- Add the "gl_farsee" cvar. When set to "1" Quake II
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renders maps up to 4096x4096 units instead of being
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limited to 2300x2300. The default is "0". (by Richard
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Allen)
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2012-03-12 10:26:55 +00:00
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- Add support for the high resolution retexturing pack.
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2012-03-30 09:11:32 +00:00
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- Reenable support for gamma via SDL, since the upstream
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bug was fixed with SDL 1.2.15. Gamma via X11 can be
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forced by defining X11GAMMA at compile time.
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2012-04-16 06:54:48 +00:00
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- Add support for big endian architectures and enable
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the build on SPARC64 CPUs. (by Kieron Gillespie)
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2012-02-27 11:33:32 +00:00
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2012-02-09 15:16:50 +00:00
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Quake II 4.02 to 4.03
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2012-02-17 08:24:16 +00:00
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- Fix wrong function call in the Quake II file system.
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- Fix gl_ext_multitexture set to 1. (reported by Richard Allen
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2012-02-09 15:16:50 +00:00
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and Lukas Sabota)
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2012-02-09 16:56:24 +00:00
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- Print the version number in the window title.
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2012-02-09 15:16:50 +00:00
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2012-01-08 16:58:36 +00:00
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Quake II 4.01 to 4.02
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- Fix a linker problem manifesting only on Ubuntu.
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Quake II 4.00 to 4.01
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- Fix a linker problem.
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- Fix a problem with displaying the version number.
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2011-12-08 10:58:50 +00:00
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Quake II 3.00 to 4.00
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- A major rewrite of the savegame system.
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- Add a crash handler, printing a backtrace on Linux platforms.
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- Add support for system wide installations.
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- ctf was moved into a separate download.
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- All open bugs were fixed.
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- Fix spawnpoint selection if single player maps are loaded via console.
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- Rename ~/.quake2 to ~/.yq2 to ease parallel installation with other
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Quake II clients.
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- The client does no longer crash if the menu is opened while connecting
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to remote server.
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- The game code received a code audit and major rework.
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Quake II 3.00RC2 to 3.00
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- Improve compatiblity with pulseaudio (by Ozkan Sezer)
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Quake II 3.00RC1 to 3.00RC2
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- Many improvements to the OGG/Vorbis support. (by Ozkan Sezer)
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- The map command now works even when a server is running.
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Quake II 2.11 to 3.00RC1
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- Complete refactoring and code audit of the client, leading
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to much cleaner and more maintainable code and improved
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stability.
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- Fixed a wrong cast under linux. This could result in
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sudden crashes.
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- Reworked the input system.
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- Much improved console tab completion.
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- Better TTY output of the startup and shutdown.
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- More reliable shutdown of the client.
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- Plugged a memory leak in the quake file system.
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- Major rework of the sound system:
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- A lot of bugfixes for the upper layer.
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- Simplified code and removed crap from the 90ies.
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- Rewrote the low level backend from scratch.
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- Major rework of the refresher:
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- Added multitexturing and paletted textures back (this was
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requested by many, many people).
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- Rewrote the SDL backend.
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- Reimplemented the gamma control using native X11 calls.
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This should fix the gamma for all setups.
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- Support for overbright bits.
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2012-04-29 13:57:33 +00:00
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- Changed the window title to "Yamagi Quake II".
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2011-12-08 10:58:50 +00:00
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Quake II 2.10 to 2.11
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- Fix a bug in the client. This fixes the strange crashes
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under Ubuntu. (Reported by many, special thanks to jhansonxi
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for his help)
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- Add a null pointer check in cl_view.c. This fixes a rare
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case crash in Ground Zero when files are missing. (by Sascha K.)
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2012-02-09 15:16:50 +00:00
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- Add a script as possible work around for Ubuntu bug 32452 (by caedes)
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2011-12-08 10:58:50 +00:00
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Quake II 2.10RC3 to 2.10:
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- Fix blending
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Quake II 2.10RC2 to 2.10RC3:
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- The refresher uses OpenGL 1.4 not 1.0
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- Saner standard configuration
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- Fix a bug when a video follows a video (like in Ground Zero)
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- Fix a crash when enabling OGG/Vorbis in the menu
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- Fix a crash when changing level after deactivating
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OGG/Vorbis playback
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- Do not show the gun symbol when fov is bigger than 91 and
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cl_gun is set to 2
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Quake II 2.10RC to 2.10RC2:
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- Fix a problem with machine gun soldiers deadlocking
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- Change CFLAGS to a saner default
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2012-04-29 13:57:33 +00:00
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- Quake II now creates ~/.quake2 if it doesn't exist (reported
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2011-12-08 10:58:50 +00:00
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by N. Tsakiris)
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- Slightly better game performance (~10 FPS)
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Quake II 2.00 to 2.10RC:
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- Automagical releases the mouse when the console is opened
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- Increased the maximal amount of file descriptores from 64
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to 256. This should fix some very rare crashes with 'The
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2012-04-29 13:57:33 +00:00
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Reconing' and possible similar problems with mods.
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2011-12-08 10:58:50 +00:00
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(reported by E. Müller)
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- Support for custom resolutions (by caedes and Yamagi)
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Quake II 1.05 to 2.00:
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- Ogg/Vorbis Support as an optional replacement for the
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CD playback
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- Support for hardware gamma via SDL
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- Support for grabbing the mouse
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- Some bugfixes
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Quake II 1.04 to 1.05:
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2012-04-29 13:57:33 +00:00
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- Fix slowdown with CD music under Linux (by caedes)
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2011-12-08 10:58:50 +00:00
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Quake II 1.03 to 1.04:
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- Added icon (by caedes)
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- Added README
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- Removed duplicated file
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