2012-03-12 10:26:55 +00:00
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Quake II 4.03 to 4.10
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2012-02-27 11:33:32 +00:00
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- Change the behavior of hotkey menus to fix some
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strange bugs and memory leaks in the menu system.
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2012-03-08 11:24:45 +00:00
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- Add the "gl_farsee" cvar. When set to "1" Quake II
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renders maps up to 4096x4096 units instead of being
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limited to 2300x2300. The default is "0". (by Richard
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Allen)
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2012-03-12 10:26:55 +00:00
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- Add support for the high resolution retexturing pack.
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2012-03-30 09:11:32 +00:00
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- Reenable support for gamma via SDL, since the upstream
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bug was fixed with SDL 1.2.15. Gamma via X11 can be
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forced by defining X11GAMMA at compile time.
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2012-04-16 06:54:48 +00:00
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- Add support for big endian architectures and enable
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the build on SPARC64 CPUs. (by Kieron Gillespie)
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2012-02-27 11:33:32 +00:00
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2012-02-09 15:16:50 +00:00
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Quake II 4.02 to 4.03
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2012-02-17 08:24:16 +00:00
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- Fix wrong function call in the Quake II file system.
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- Fix gl_ext_multitexture set to 1. (reported by Richard Allen
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2012-02-09 15:16:50 +00:00
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and Lukas Sabota)
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2012-02-09 16:56:24 +00:00
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- Print the version number in the window title.
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2012-02-09 15:16:50 +00:00
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2012-01-08 16:58:36 +00:00
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Quake II 4.01 to 4.02
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- Fix a linker problem manifesting only on Ubuntu.
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Quake II 4.00 to 4.01
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- Fix a linker problem.
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- Fix a problem with displaying the version number.
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2011-12-08 10:58:50 +00:00
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Quake II 3.00 to 4.00
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- A major rewrite of the savegame system.
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- Add a crash handler, printing a backtrace on Linux platforms.
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- Add support for system wide installations.
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- ctf was moved into a separate download.
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- All open bugs were fixed.
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- Fix spawnpoint selection if single player maps are loaded via console.
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- Rename ~/.quake2 to ~/.yq2 to ease parallel installation with other
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Quake II clients.
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- The client does no longer crash if the menu is opened while connecting
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to remote server.
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- The game code received a code audit and major rework.
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Quake II 3.00RC2 to 3.00
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- Improve compatiblity with pulseaudio (by Ozkan Sezer)
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Quake II 3.00RC1 to 3.00RC2
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- Many improvements to the OGG/Vorbis support. (by Ozkan Sezer)
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- The map command now works even when a server is running.
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Quake II 2.11 to 3.00RC1
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- Complete refactoring and code audit of the client, leading
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to much cleaner and more maintainable code and improved
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stability.
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- Fixed a wrong cast under linux. This could result in
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sudden crashes.
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- Reworked the input system.
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- Much improved console tab completion.
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- Better TTY output of the startup and shutdown.
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- More reliable shutdown of the client.
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- Plugged a memory leak in the quake file system.
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- Major rework of the sound system:
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- A lot of bugfixes for the upper layer.
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- Simplified code and removed crap from the 90ies.
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- Rewrote the low level backend from scratch.
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- Major rework of the refresher:
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- Added multitexturing and paletted textures back (this was
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requested by many, many people).
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- Rewrote the SDL backend.
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- Reimplemented the gamma control using native X11 calls.
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This should fix the gamma for all setups.
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- Support for overbright bits.
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- Changed the window title to "Yamagi Quake II".
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Quake II 2.10 to 2.11
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- Fix a bug in the client. This fixes the strange crashes
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under Ubuntu. (Reported by many, special thanks to jhansonxi
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for his help)
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- Add a null pointer check in cl_view.c. This fixes a rare
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case crash in Ground Zero when files are missing. (by Sascha K.)
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2012-02-09 15:16:50 +00:00
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- Add a script as possible work around for Ubuntu bug 32452 (by caedes)
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2011-12-08 10:58:50 +00:00
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Quake II 2.10RC3 to 2.10:
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- Fix blending
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Quake II 2.10RC2 to 2.10RC3:
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- The refresher uses OpenGL 1.4 not 1.0
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- Saner standard configuration
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- Fix a bug when a video follows a video (like in Ground Zero)
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- Fix a crash when enabling OGG/Vorbis in the menu
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- Fix a crash when changing level after deactivating
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OGG/Vorbis playback
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- Do not show the gun symbol when fov is bigger than 91 and
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cl_gun is set to 2
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Quake II 2.10RC to 2.10RC2:
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- Fix a problem with machine gun soldiers deadlocking
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- Change CFLAGS to a saner default
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- Quake II now creates ~/.quake2 if it doesn't exist (reported
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by N. Tsakiris)
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- Slightly better game performance (~10 FPS)
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Quake II 2.00 to 2.10RC:
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- Automagical releases the mouse when the console is opened
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- Increased the maximal amount of file descriptores from 64
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to 256. This should fix some very rare crashes with 'The
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Reconing' and possible similar problems with mods.
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(reported by E. Müller)
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- Support for custom resolutions (by caedes and Yamagi)
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Quake II 1.05 to 2.00:
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- Ogg/Vorbis Support as an optional replacement for the
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CD playback
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- Support for hardware gamma via SDL
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- Support for grabbing the mouse
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- Some bugfixes
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Quake II 1.04 to 1.05:
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- Fix slowdown with CD music under Linux (by caedes)
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Quake II 1.03 to 1.04:
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- Added icon (by caedes)
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- Added README
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- Removed duplicated file
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