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f008fd447c
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w_textbox: Prevent the use of RETURN/ENTER; thanks Xylemon
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2019-02-20 16:21:25 +01:00 |
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8d4a3830fe
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Add r_drawviewmodel support
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2019-02-20 16:21:02 +01:00 |
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d8926097fa
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Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support)
Some minor fixes regarding the entry API.
Fixed explosion effects from not animating/looping properly.
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2019-02-20 14:30:16 +01:00 |
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646e378989
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func_door: Fixed the touch condition, this fixes glitchy behaviour in cs_assault etc.
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2019-02-09 11:32:19 +01:00 |
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0db9009c2f
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Minor splitscreen input fixes in the client module
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2019-01-29 08:51:32 +01:00 |
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546451338f
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January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
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2019-01-29 03:40:14 +01:00 |
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710509a0c1
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func_door: Make water part of the entity again and fix the broken "STARTOPEN" flag
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2019-01-27 06:58:46 +01:00 |
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ab6dfdc95f
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env_message: Give the default text some color.
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2019-01-27 06:58:11 +01:00 |
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63efe2b147
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Valve progs boots now.
More restructuring.
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2019-01-21 03:00:14 +01:00 |
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23272fda23
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Added missing LICENSE
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2019-01-19 18:34:24 +01:00 |
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40c3e23475
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Menu: refresh menu upon de-activation of custom game.
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2019-01-19 06:02:28 +01:00 |
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beb526a896
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Commited the GLSL I wrote.
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2019-01-19 05:52:40 +01:00 |
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380cc9374e
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Removed directory 'freecs'
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2019-01-19 05:51:43 +01:00 |
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8043b8f830
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Major cleanup and restructuring. This breaks everything. I'm very, very sorry.
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2019-01-19 05:50:25 +01:00 |
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a79141a338
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Menu: Fixed one small input glitch in the modlist
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2019-01-19 02:23:54 +01:00 |
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8783a130ce
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Menu: More reliable menu restart.
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2019-01-19 02:21:44 +01:00 |
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99d4f294f4
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Disable shutdown/init for now when switching mods, as there seems to be some race condition
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2019-01-19 01:37:51 +01:00 |
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0783533932
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Menu: Proper entity shutdown bobs
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2019-01-19 01:37:31 +01:00 |
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61fcdfcf07
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Progs update
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2019-01-18 21:09:53 +01:00 |
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3933b256b0
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Moved things around a bit in the server-side entbase.
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2019-01-18 21:06:23 +01:00 |
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cbe3835813
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Menu: Implemented Custom Game menu. Beware that the engine doesn't switch mods fast enough so there will be caching issues. The widgets might also mess about because of I'm not killing any existing entities/widgets. Be warned.
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2019-01-18 21:05:42 +01:00 |
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3d7b915da3
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Client: Updated Copyright Notice
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2019-01-16 21:18:28 +01:00 |
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d946acc77e
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Menu: Fixed .bsp stripping messup on LAN
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2019-01-16 18:05:10 +01:00 |
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817cf43930
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Menu: Strip .bsp extension from maps when launching
Menu: Internet-Create-Game now applies hostname, maxplayers and password to the server
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2019-01-16 17:52:43 +01:00 |
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d635fbc0c7
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
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622bb405b8
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func_door_rotating: Added support for the SILENT spawnflag
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2019-01-16 17:18:34 +01:00 |
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0db8cb6e3c
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armoury_entity: Welcome back.
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2019-01-16 17:18:06 +01:00 |
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66eec0128d
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CBaseEntity: Added support for the Not In Deathmatch spawnflag.
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2019-01-16 07:53:01 +01:00 |
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b25d3fa082
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func_door_rotating: Rotate only away from the player when ONEWAY isn't set, as well as it being a Y axis rotation only. Also added support for the backwards spawnflag.
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2019-01-16 07:52:40 +01:00 |
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a21b9a69ce
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trigger_teleport: Now looks for the right attributes in its search for a destination. How inspiring.
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2019-01-16 05:19:00 +01:00 |
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27b18818f8
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info_notnull: Fixed spawn init, so their target and targetname keys are properly set
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2019-01-16 05:18:24 +01:00 |
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1c009a189e
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func_door_rotating: Lock doors when a targetname is set, as doors then can only be opened by triggers
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2019-01-16 05:17:52 +01:00 |
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d88c441f27
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Menu: Prevent menu input interaction when Frag-Net dialogue is displayed
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2019-01-16 05:17:24 +01:00 |
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280fa8d99a
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Menu: Fixed dialog alignments by changing strings to textfields
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2019-01-16 02:16:44 +01:00 |
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7597f23a9d
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Menu: Added support for Half-Life's logo.avi header image
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2019-01-16 01:14:54 +01:00 |
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a4c77d7a95
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Cleanup, removing unused cruft, moved menu into its own basedir.
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2019-01-16 00:10:21 +01:00 |
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95b60757e7
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light: make sure lightstyles reset upon round respawn
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2019-01-15 22:29:04 +01:00 |
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f13cb921b3
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pmove: fixed players sliding on top of entities
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2019-01-15 22:28:44 +01:00 |
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a241583fb8
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PMove code cleanup
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2019-01-15 02:58:02 +01:00 |
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147bcc2f25
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Crouch stutter fix with the latest FTE binaries
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2019-01-14 19:48:23 +01:00 |
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99c878d4d0
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Fixed some rendering-frame bugs (stuff that doesn't belong...)
and fixed up pmove a little bit.
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2019-01-14 16:13:20 +01:00 |
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c1e4f170a1
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Progs update
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2019-01-10 11:18:33 +01:00 |
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6e82e3b576
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Remove the loadingscreen stuff from the menu as it's empty right now anyway.
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2019-01-10 11:17:45 +01:00 |
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732d140050
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trigger_once: Same as last commit
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2019-01-10 11:17:10 +01:00 |
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8606735626
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trigger_multiple: Set the activator entity correctly now
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2019-01-10 11:16:59 +01:00 |
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9c29c9fcb9
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trigger_hurt: Fixed the timer so you can get hurt more than once
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2019-01-10 11:16:39 +01:00 |
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274d8386fb
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func_button: Added support for shooting buttons to trigger them, if they have health attached.
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2019-01-10 11:16:22 +01:00 |
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4722b33035
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func_breakable: Added support for 'explodemagnitude'
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2019-01-10 11:16:04 +01:00 |
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61011bf155
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env_shooter: Actually sat down and made it work
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2019-01-10 11:15:48 +01:00 |
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e4981f6d41
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rendermode optimisations for all CBaseEntity classes.
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2019-01-10 11:15:10 +01:00 |
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