func_breakable: Added support for 'explodemagnitude'
This commit is contained in:
parent
61011bf155
commit
4722b33035
1 changed files with 13 additions and 0 deletions
|
@ -24,6 +24,7 @@ class func_breakable:CBaseTrigger
|
|||
{
|
||||
float m_iMaterial;
|
||||
float m_flDelay;
|
||||
float m_flExplodeMag;
|
||||
/*entity m_pressAttacker;
|
||||
int m_pressType;
|
||||
int m_pressDamage;*/
|
||||
|
@ -80,6 +81,15 @@ void func_breakable::vDeath (entity attacker, int type, int damage)
|
|||
}
|
||||
health = 0;
|
||||
Effect_BreakModel(absmin, absmax, '0 0 0', m_iMaterial);
|
||||
|
||||
if (m_flExplodeMag) {
|
||||
vector vWorldPos;
|
||||
vWorldPos[0] = absmin[0] + ( 0.5 * ( absmax[0] - absmin[0] ) );
|
||||
vWorldPos[1] = absmin[1] + ( 0.5 * ( absmax[1] - absmin[1] ) );
|
||||
vWorldPos[2] = absmin[2] + ( 0.5 * ( absmax[2] - absmin[2] ) );
|
||||
Effect_CreateExplosion(vWorldPos);
|
||||
}
|
||||
|
||||
CBaseTrigger::UseTargets();
|
||||
CBaseEntity::Hide();
|
||||
}
|
||||
|
@ -163,6 +173,9 @@ void func_breakable::func_breakable(void)
|
|||
case "delay":
|
||||
m_flDelay = stof(argv(i + 1));
|
||||
break;
|
||||
case "explodemagnitude":
|
||||
m_flExplodeMag = stof(argv(i+1));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue