env_message: Give the default text some color.
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@ -111,6 +111,8 @@ void GameMessage_Parse(void)
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g_textchannels[0].m_flFadeIn = 0.5f;
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g_textchannels[0].m_flFadeOut = 0.5f;
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g_textchannels[0].m_flHoldTime = 4.0f;
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g_textchannels[0].m_vecColor1 = [1,1,1];
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g_textchannels[0].m_vecColor2 = [1,1,1];
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strSound = readstring();
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flVolume = readfloat();
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