Menu: More reliable menu restart.

This commit is contained in:
Marco Cawthorne 2019-01-19 02:21:44 +01:00
parent 99d4f294f4
commit 8783a130ce
4 changed files with 169 additions and 9 deletions

View file

@ -24,6 +24,9 @@ void m_init(void)
localcmd("con_textsize -12\n");
localcmd("scr_conalpha 1\n");
localcmd("cl_idlefps 0\n");
localcmd("gl_font 0\n");
registercommand("menu_customgame");
shaderforname("logo_avi", "{\n{\nvideomap av:media/logo.avi\n}\n}");
@ -160,6 +163,9 @@ float m_consolecommand(string cmd)
{
tokenize(cmd);
switch (argv(0)) {
case "menu_customgame":
g_menupage = PAGE_CUSTOMGAME;
break;
case "togglemenu":
m_display();
break;

View file

@ -72,7 +72,7 @@ void games_init(void)
for (gameidx = 0; (gamedirname = getgamedirinfo(gameidx, 0)); gameidx++) {
gamedescription = getgamedirinfo(gameidx, 1);
county = tokenize(gamedescription);
county = tokenize_console(gamedescription);
/* Fill in the defaults */
games[gameidx].game = gamedirname;
@ -174,12 +174,10 @@ CMainButton customgame_btnDone;
void customgame_btnactivate_start(void)
{
int nextgame = customgame_lbMods.GetSelected();
if (!nextgame) {
return;
}
gameinfo_current = nextgame;
localcmd(sprintf("gamedir \"%s\"\n", games[nextgame].gamedir));
localcmd("snd_restart\nwait\nmenu_restart\nmenu_customgame\n");
// TODO: Re-init important menu bits and bobs.
//m_shutdown();

View file

@ -0,0 +1,160 @@
/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
/* Those seem to be hardcoded? None of the default colors match */
#define ML_COL_1 [255,127,24] / 255 // Unselected Main
#define ML_COL_2 [255,200,24] / 255 // Selected Main
#define ML_COL_3 [240,180,20] / 255 // Other
#define ML_COL_4 [200,200,200] / 255 // Grey Info
#define GAME_DIR "valve" // THE game dir ignored in the mod menu.
class CModList:CWidget
{
int m_size[2];
int m_scroll;
int m_selected;
//virtual void(int val) m_execute = 0;
void() CModList;
virtual void() Draw;
virtual void(float type, float x, float y, float devid) Input;
virtual void(int w, int h) SetSize;
//virtual void(void(int val) func) SetChanged;
virtual void(int i) SetSelected;
virtual int() GetSelected;
};
void CModList::CModList(void)
{
m_selected = -1;
}
void CModList::Draw(void)
{
int visible;
int pos;
drawfill([g_menuofs[0] + m_x, g_menuofs[1] + m_y], [m_size[0], m_size[1]],
[0,0,0], 1.0f);
visible = floor(m_size[1] / 15);
visible = bound(0, visible, gameinfo_count);
pos = m_y;
for ( int i = m_scroll; i < (visible + m_scroll); i++) {
vector colo;
if (games[i].gamedir == GAME_DIR) {
continue;
}
if (m_selected == i) {
colo = ML_COL_2;
drawfill([g_menuofs[0] + m_x, pos], [m_size[0], 29],
[84/255,45/255,0], 1.0f);
} else {
colo = ML_COL_1;
}
if (games[i].type != "") {
WLabel_Static(m_x + 2, pos + 3, sprintf("%.8s...",games[i].type),
11, 11, colo, 1.0f, 0, font_arial);
}
/* Game */
WLabel_Static(m_x + 57, pos + 3, games[i].game, 11, 11, colo,
1.0f, 0, font_arial);
/* URL */
WLabel_Static(m_x + 2, pos + 18, sprintf("Info: %s", games[i].url_info), 11, 11, ML_COL_4,
1.0f, 0, font_arial);
/* Version */
WLabel_Static(m_x + 177, pos + 3, games[i].version, 11, 11, colo,
1.0f, 0, font_arial);
/* Size */
float size = games[i].size / 1024000;
WLabel_Static(m_x + 227, pos + 3, sprintf("%.1fmb", size), 11, 11, colo,
1.0f, 0, font_arial);
/* Rating */
WLabel_Static(m_x + 277, pos + 3, "0.0", 11, 11, colo,
1.0f, 0, font_arial);
/* Installed */
WLabel_Static(m_x + 327, pos + 3, "Yes", 11, 11, ML_COL_3,
1.0f, 0, font_arial);
/* Servers */
WLabel_Static(m_x + 377, pos + 3, "0", 11, 11, ML_COL_3,
1.0f, 0, font_arial);
/* Players */
WLabel_Static(m_x + 427, pos + 3, "0", 11, 11, ML_COL_3,
1.0f, 0, font_arial);
pos += 29;
}
}
void CModList::Input(float type, float x, float y, float devid)
{
int visible;
int pos[2];
visible = floor(m_size[1] / 29);
visible = bound(0, visible, gameinfo_count);
pos[0] = m_x;
pos[1] = m_y;
for ( int i = m_scroll; i < (visible + m_scroll); i++) {
if (gameinfo_current == i) {
continue;
}
if (Util_CheckMouse(pos[0], pos[1], m_size[0], 29)) {
if (type == IE_KEYDOWN) {
if (x == K_MOUSE1) {
m_selected = i;
/*if (m_execute) {
m_execute(i);
}*/
break;
}
}
}
pos[1] += 29;
}
}
void CModList::SetSize(int w, int h)
{
m_size[0] = w;
m_size[1] = h;
}
void CModList::SetScroll(int i)
{
m_scroll = i;
}
/*void CModList::SetChanged(void(int val) func)
{
m_execute = func;
}*/
void CModList::SetSelected(int i)
{
m_selected = i;
}
int CModList::GetSelected(void)
{
return m_selected;
}
/*string CModList::GetSelectedItem(void)
{
if (m_selected == -1) {
return __NULL__;
}
return m_entries[m_selected];
}*/

View file

@ -1,4 +0,0 @@
[Project]
CreatedFrom=Makefile
Manager=KDevCustomMakeManager
Name=Server