func_door: Make water part of the entity again and fix the broken "STARTOPEN" flag
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parent
ab6dfdc95f
commit
710509a0c1
1 changed files with 36 additions and 30 deletions
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@ -15,10 +15,10 @@
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enum
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{
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STATE_RAISED = 0,
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STATE_LOWERED,
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STATE_UP,
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STATE_DOWN
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DOORSTATE_RAISED,
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DOORSTATE_LOWERED,
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DOORSTATE_UP,
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DOORSTATE_DOWN
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};
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class func_door:CBaseTrigger
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@ -77,9 +77,9 @@ void func_door::Use(void)
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void func_door::Arrived(void)
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{
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m_iState = STATE_RAISED;
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m_iState = DOORSTATE_RAISED;
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if(m_iStopSnd > 0 && m_iStopSnd <= 8) {
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if (m_iStopSnd > 0 && m_iStopSnd <= 8) {
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sound(self, CHAN_VOICE, sprintf("doors/doorstop%i.wav", m_iStopSnd), 1.0, ATTN_NORM);
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} else {
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sound(self, CHAN_VOICE, "common/null.wav", 1.0, ATTN_NORM);
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@ -100,7 +100,7 @@ void func_door::Arrived(void)
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void func_door::Returned(void)
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{
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if(m_iStopSnd > 0 && m_iStopSnd <= 8) {
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if (m_iStopSnd > 0 && m_iStopSnd <= 8) {
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sound(self, CHAN_VOICE, sprintf("doors/doorstop%i.wav", m_iStopSnd), 1.0, ATTN_NORM);
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} else {
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sound(self, CHAN_VOICE, "common/null.wav", 1.0, ATTN_NORM);
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@ -110,12 +110,12 @@ void func_door::Returned(void)
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touch = Touch;
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}
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m_iState = STATE_LOWERED;
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m_iState = DOORSTATE_LOWERED;
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}
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void func_door::MoveBack(void)
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{
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if(m_iMoveSnd > 0 && m_iMoveSnd <= 10) {
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if (m_iMoveSnd > 0 && m_iMoveSnd <= 10) {
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sound(self, CHAN_VOICE, sprintf("doors/doormove%i.wav", m_iMoveSnd), 1.0, ATTN_NORM);
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} else {
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sound(self, CHAN_VOICE, "common/null.wav", 1.0, ATTN_NORM);
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@ -125,44 +125,44 @@ void func_door::MoveBack(void)
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touch = __NULL__;
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}
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m_iState = STATE_DOWN;
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m_iState = DOORSTATE_DOWN;
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MoveToDestination(m_vecPos1, Returned);
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}
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void func_door::MoveAway(void)
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{
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if (m_iState == STATE_UP) {
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if (m_iState == DOORSTATE_UP) {
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return;
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}
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if(m_iMoveSnd > 0 && m_iMoveSnd <= 10) {
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if (m_iMoveSnd > 0 && m_iMoveSnd <= 10) {
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sound(self, CHAN_VOICE, sprintf("doors/doormove%i.wav", m_iMoveSnd), 1.0, ATTN_NORM);
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} else {
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sound(self, CHAN_VOICE, "common/null.wav", 1.0, ATTN_NORM);
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}
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if (!(spawnflags & SF_MOV_TOGGLE)) {
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if (m_iState == STATE_RAISED) {
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if (m_iState == DOORSTATE_RAISED) {
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nextthink = (ltime + m_flWait);
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return;
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}
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}
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m_iState = STATE_UP;
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m_iState = DOORSTATE_UP;
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MoveToDestination(m_vecPos2, Arrived);
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}
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void func_door::Trigger(void)
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{
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if (m_flNextTrigger > ltime) {
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/*if (m_flNextTrigger > time) {
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if (!(spawnflags & SF_MOV_TOGGLE)) {
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return;
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}
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}
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m_flNextTrigger = ltime + m_flWait;
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m_flNextTrigger = time + m_flWait;*/
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// Only trigger stuff when we are done moving
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if ((m_iState == STATE_RAISED) || (m_iState == STATE_LOWERED)) {
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if ((m_iState == DOORSTATE_RAISED) || (m_iState == DOORSTATE_LOWERED)) {
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if (m_flDelay > 0) {
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#ifdef GS_DEVELOPER
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print(sprintf("func_door: Delayed trigger of `%s`\n", m_strTarget));
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@ -176,12 +176,14 @@ void func_door::Trigger(void)
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}
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}
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if ((m_iState == STATE_UP) || (m_iState == STATE_RAISED)){
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if ((m_iState == DOORSTATE_UP) || (m_iState == DOORSTATE_RAISED)){
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dprint("func_door: Going back!\n");
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MoveBack();
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return;
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}
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MoveAway();
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dprint("func_door: Going away!\n");
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}
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void func_door::Touch(void)
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@ -203,12 +205,12 @@ void func_door::Touch(void)
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void func_door::Blocked(void)
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{
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if(m_iDamage) {
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if (m_iDamage) {
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//Damage_Apply(other, self, dmg, other.origin, FALSE);
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}
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if (m_flWait >= 0) {
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if (m_iState == STATE_DOWN) {
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if (m_iState == DOORSTATE_DOWN) {
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MoveAway ();
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} else {
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MoveBack ();
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@ -279,9 +281,11 @@ void func_door::Respawn(void)
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movetype = MOVETYPE_PUSH;
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setorigin(this, m_oldOrigin);
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setmodel(this, m_oldModel);
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think = __NULL__;
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nextthink = -1;
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m_pMove = 0;
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blocked = Blocked;
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//Use = Trigger;
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if (m_flWait == -1) {
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spawnflags |= SF_MOV_TOGGLE;
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@ -303,14 +307,14 @@ void func_door::Respawn(void)
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PlayerUse = __NULL__;
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}
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m_iState = STATE_LOWERED;
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m_iState = DOORSTATE_LOWERED;
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m_vecPos1 = m_oldOrigin;
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m_vecPos2 = (m_vecPos1 + m_vecMoveDir * (fabs(m_vecMoveDir * size) - m_flLip));
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if (spawnflags & SF_MOV_OPEN) {
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setorigin(this, m_vecPos2);
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m_vecPos2 = m_vecPos1;
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m_vecPos1 = m_oldOrigin;
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m_vecPos1 = origin;
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}
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}
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@ -319,22 +323,22 @@ void func_door::func_door(void)
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for (int i = 1; i < (tokenize(__fullspawndata) - 1); i += 2) {
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switch (argv(i)) {
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case "speed":
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m_flSpeed = stof(argv(i + 1));
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m_flSpeed = stof(argv(i+1));
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break;
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case "lip":
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m_flLip = stof(argv(i + 1));
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m_flLip = stof(argv(i+1));
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break;
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case "movesnd":
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m_iMoveSnd = stoi(argv(i + 1));
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m_iMoveSnd = stoi(argv(i+1));
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break;
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case "stopsnd":
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m_iStopSnd = stoi(argv(i + 1));
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m_iStopSnd = stoi(argv(i+1));
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break;
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case "delay":
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m_flDelay = stof(argv(i + 1));
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m_flDelay = stof(argv(i+1));
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break;
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case "wait":
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m_flWait = stof(argv(i + 1));
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m_flWait = stof(argv(i+1));
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break;
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default:
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break;
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@ -354,9 +358,11 @@ void func_door::func_door(void)
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void func_water(void)
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{
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setmodel(self, self.model);
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spawnfunc_func_door();
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self.classname = "func_water";
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self.solid = SOLID_BSP;
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self.skin = CONTENT_WATER;
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self.effects |= EF_FULLBRIGHT;
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self.spawnflags |= SF_MOV_TOGGLE;
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setorigin(self, self.origin); // relink. have to do this.
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}
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