func_button: Added support for shooting buttons to trigger them, if they have health attached.

This commit is contained in:
Marco Cawthorne 2019-01-10 11:16:22 +01:00
parent 4722b33035
commit 274d8386fb

View file

@ -52,6 +52,8 @@ class func_button:CBaseTrigger
virtual void() Blocked;
virtual void() Trigger;
virtual void() Use;
virtual void(entity eAttacker, int iType, int iDamage) vPain;
virtual void(entity eAttacker, int iType, int iDamage) vDeath;
virtual void() SetMovementDirection;
virtual void(vector vdest, void() func) MoveToDestination;
@ -241,6 +243,16 @@ void func_button::Use(void)
Trigger();
}
void func_button::vPain (entity attacker, int type, int damage)
{
Trigger();
}
void func_button::vDeath (entity attacker, int type, int damage)
{
Trigger();
}
void func_button::Blocked(void)
{
if (m_iDamage) {
@ -320,6 +332,11 @@ void func_button::Respawn(void)
blocked = Blocked;
velocity = [0,0,0];
nextthink = -1;
health = m_oldHealth;
if (health > 0) {
takedamage = DAMAGE_YES;
}
if (!m_flSpeed) {
m_flSpeed = 100;