Menu: Fixed one small input glitch in the modlist

This commit is contained in:
Marco Cawthorne 2019-01-19 02:23:54 +01:00
parent 8783a130ce
commit a79141a338

View file

@ -107,7 +107,7 @@ void CModList::Input(float type, float x, float y, float devid)
pos[1] = m_y;
for ( int i = m_scroll; i < (visible + m_scroll); i++) {
if (gameinfo_current == i) {
if (games[i].gamedir == GAME_DIR) {
continue;
}
if (Util_CheckMouse(pos[0], pos[1], m_size[0], 29)) {