|
b604077d0b
|
Renamed /Source to /src
|
2019-09-01 04:35:37 +02:00 |
|
|
22b74bf4b0
|
Removed crosshair.h as it's useless.
|
2019-09-01 04:18:48 +02:00 |
|
|
7c1846c044
|
Saturday cleanup operation.
- Cleaned up default configs
- Cleaned up license notice
- Simplified client-side entity spawning
- Predicting trigger_gravity now
|
2019-09-01 04:18:15 +02:00 |
|
|
f9b9df168a
|
Added initial weapon HUD icons for mod: 'scihunt'
|
2019-08-31 05:51:30 +02:00 |
|
|
da693c9999
|
Added initial weapon HUD icons for mod: 'valve'
|
2019-08-31 05:48:54 +02:00 |
|
|
3cd56b57af
|
Menu: Fix the mod-type not displaying properly
|
2019-08-31 01:59:08 +02:00 |
|
|
0843a79c7f
|
Remove old readme file.
|
2019-08-31 01:49:40 +02:00 |
|
|
d228db5fa9
|
Added gl_ldr for test purposes
|
2019-08-28 09:02:44 +02:00 |
|
|
5af43d302b
|
Fixed wrong multicast message type being used.
|
2019-08-23 01:16:34 -07:00 |
|
|
7ac8765af6
|
Counter-Strike radio menu implemented using the new VGUI stuff
|
2019-08-23 01:16:02 -07:00 |
|
|
0213fcbed8
|
Equipment buy-menu id callback fixes. I have no clue what I tried doing there, but it's a sign.
|
2019-08-22 23:31:28 -07:00 |
|
|
52149376a6
|
Fix Counter-Strike weapon animation conflicts
|
2019-08-22 22:38:52 -07:00 |
|
|
579fd6435b
|
Fix some Bomb Defusal round logic ending the round prematurely
|
2019-08-22 21:18:51 -07:00 |
|
|
e7cf14e63f
|
Added Team Fortress Classic modinfo.txt
|
2019-08-22 19:29:24 -07:00 |
|
|
929b7668e0
|
Fixed Scientist Hunt weapons to work with some of the new weapon base stuff
|
2019-08-21 16:06:14 -07:00 |
|
|
8fd19cddc0
|
Propagation of some of the weapon variables needed for prediction. Resetting of map entities for when a solo player spawns (risky, but needs testing!)
|
2019-08-21 15:49:35 -07:00 |
|
|
ffb5ca5ff1
|
More nasty prediction related changes. This is still considered experimental and visually it's very glitchy.
|
2019-08-20 23:02:35 -07:00 |
|
|
f8058ceeb0
|
Weapon prediction experiments
|
2019-08-20 08:53:57 -07:00 |
|
|
13d8f50df9
|
Disconnected player entities will now disappear, fixed 'kill' command
|
2019-08-19 18:39:04 -07:00 |
|
|
f9bfc2ffe8
|
Experimental Corpse stuff, will be ripped out tomorrow or so.
|
2019-08-19 03:27:24 -07:00 |
|
|
b5ce9a57bc
|
Makefile: Create directories for mod prog output
|
2019-08-19 03:06:34 -07:00 |
|
|
4b1a859460
|
ITEM_LONGJUMP: Cancel out any other velocity on the player as it's clearly too much
|
2019-08-19 02:46:43 -07:00 |
|
|
d207ad33de
|
Changed the ammo/item bbox sizes to be the real ones. Thanks Jimmy.
|
2019-08-19 02:45:45 -07:00 |
|
|
a196e47cdb
|
Added WEAPON_SHOTGUN shell loading and pumping sounds
|
2019-08-19 02:43:45 -07:00 |
|
|
549a5b32bf
|
Networked ammo variables now predicted
|
2019-08-19 02:04:35 -07:00 |
|
|
356ca638b5
|
WEAPON_SNARK do 10 damage consistently. Figures.
|
2019-08-19 01:38:12 -07:00 |
|
|
e75e3a2904
|
WEAPON_SNARK gives 5 per pickup apparently. Fixed
|
2019-08-19 01:37:20 -07:00 |
|
|
ce19b6995d
|
Added basic WEAPON_SNARK functionality
|
2019-08-19 00:22:31 -07:00 |
|
|
02e708ad90
|
func_recharger is now audible with 3 chilling sounds
|
2019-08-18 23:45:34 -07:00 |
|
|
775758c347
|
func_healthcharger is now audible with 3 soothing sounds
|
2019-08-18 23:44:13 -07:00 |
|
|
71b4a58910
|
Ammo logic implemented for WEAPON_SATCHEL
|
2019-08-18 23:41:20 -07:00 |
|
|
66e3faadc3
|
ITEM_LONGJUMP is now working.
|
2019-08-18 23:40:44 -07:00 |
|
|
d5cb9dd621
|
Ammo/Reload logic for weapon_shotgun of HL
|
2019-08-18 23:39:37 -07:00 |
|
|
9224efb3ad
|
Adds that you can pick up weapons you already have for ammo.
|
2019-08-18 14:11:45 -07:00 |
|
|
e70ed91801
|
Handgrenade will now care about ammo counts.
|
2019-08-18 14:11:11 -07:00 |
|
|
f651c8a01f
|
Satchel will now care about ammo counts.
|
2019-08-18 14:10:52 -07:00 |
|
|
dd33e2f67d
|
Make sure .viewzoom is reset upon weapon switch
|
2019-08-18 13:08:30 -07:00 |
|
|
d2f563fb3c
|
Removed debug messages from trigger_gravity
|
2019-08-18 13:08:09 -07:00 |
|
|
304d0969ad
|
Removing stuff that should really go into r_postprocess from the GLSL
|
2019-08-18 12:01:57 -07:00 |
|
|
02c7eeb671
|
Fixed 'use' behaviour across FreeHL and FreeCS, fixing chargers and whatnot. Cleaned up old usage of FL_USERELEASED too. Changed FL_FLASHLIGHT to its bit.
|
2019-08-18 12:01:01 -07:00 |
|
|
4ed25b810b
|
Missing snark model precaches
|
2019-08-18 09:36:14 -07:00 |
|
|
521ebc8a5b
|
trigger_gravity added.
|
2019-08-17 19:36:50 -07:00 |
|
|
101c3601d3
|
FreeHL weapon updates related to ammo and numerous warnings by the compiler about things that don't really mean anything but I really like the 0% warnings count kthxbai
|
2019-08-17 19:35:31 -07:00 |
|
|
2081fa790a
|
Updated a whole bunch of stuff related to weapons and whatnot. I'm too tired to clean this up too. Will fix tomorrow.
|
2019-08-14 02:43:43 -07:00 |
|
|
777c52eb7d
|
Close file indices on color and string file parsing in menu-fn
|
2019-08-11 19:52:19 -07:00 |
|
|
c2c98c54e5
|
Mouth movement enabled for scientist. Use the latest FTEQW rev to avoid crashes
|
2019-08-10 22:32:32 -07:00 |
|
|
cfc9becb72
|
Plenty of weapon changes with some experimental garbo. It's fun.
|
2019-08-10 20:45:41 -07:00 |
|
|
19a52bf611
|
Initial Counter-Strike VGUI support
|
2019-08-10 14:37:56 -07:00 |
|
|
7d373d9216
|
Slight weapon adds/edits for ongoing work in FreeHL
|
2019-08-08 01:42:05 -07:00 |
|
|
a74f5242a4
|
Added taunts, visible on Quake 2 player models. Same wave X commands apply.
|
2019-08-08 01:41:26 -07:00 |
|