Make sure .viewzoom is reset upon weapon switch

This commit is contained in:
Marco Cawthorne 2019-08-18 13:08:30 -07:00
parent d2f563fb3c
commit dd33e2f67d

View file

@ -26,6 +26,7 @@ void Weapons_Draw(void)
pl.w_attack_next = 0.5f;
pl.w_idle_next = 2.5f;
pl.viewzoom = 1.0f;
if (g_weapons[i].draw != __NULL__) {
g_weapons[i].draw();