Make sure .viewzoom is reset upon weapon switch
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@ -26,6 +26,7 @@ void Weapons_Draw(void)
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pl.w_attack_next = 0.5f;
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pl.w_idle_next = 2.5f;
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pl.viewzoom = 1.0f;
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if (g_weapons[i].draw != __NULL__) {
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g_weapons[i].draw();
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