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299b2eed72
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scripted_sequence & multi_manager: Mark both their return values as positive once they've triggered their targets only.
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2022-05-04 13:59:10 -07:00 |
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f9c7807c1f
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NSTalkMonster: comment the last commit a bit more for prosperity.
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2022-05-04 11:19:19 -07:00 |
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ef6c200751
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NSTalkMonster: pause CHAN_VOICE and resume when unpaused.
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2022-05-04 10:59:42 -07:00 |
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7d780118ae
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func_tracktrain: Implement support for TRAIN_NOPITCH
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2022-05-02 11:04:26 -07:00 |
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978cf8e1fc
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env_message: When spawnflags EMF_ALLPLAYERS isn't set and our activator is NOT a client then broadcast to all players anyway.
This is a hack to make the credits in c0a0 etc. work. Hack.
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2022-05-02 10:50:10 -07:00 |
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66e982b901
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NSMonster: Go over the animation code to add timers that handle ACT-based sequences better.
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2022-05-01 22:45:30 -07:00 |
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17611b7d38
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PMove: Move some things around a bit.
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2022-05-01 22:04:40 -07:00 |
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70c2b43ff3
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PMove: check for infokey 'autojump'...
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2022-05-01 19:44:22 -07:00 |
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4716615a89
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Menu-FN: run games_set after initial init to update the window details.
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2022-05-01 15:57:37 -07:00 |
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594261cf7a
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PMove: change default view offset to [0,0,28]
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2022-05-01 15:57:10 -07:00 |
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32668196bc
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Forgot to uncomment a line in the last commit.
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2022-05-01 12:13:38 -07:00 |
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e64e72d155
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env_bubbles: Implementation. Should be complete.
NSIO: Add methods ReadBool(), SaveBool(), and PREDICTED_BOOL macro.
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2022-04-30 20:18:56 -07:00 |
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d562e4d742
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func_tracktrain: Do avelocity rotation a bit better. Still need to figure out turning faster.
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2022-04-30 15:26:46 -07:00 |
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cdfae26413
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ambient_generic: Restructure and network more efficiently.
Client: add support for modelevent 1008 (CHAN_VOICE sound) and 1005 (plays Sentence)
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2022-04-30 14:02:25 -07:00 |
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59d46e1f63
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New class: NSTraceAttack. Will make it much easier for games/mods to overrides parts of it.
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2022-04-29 23:45:00 -07:00 |
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df589de04c
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BotLib: Will now set a protected *bot infokey to signal clients as to who is a bot.
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2022-04-29 15:20:04 -07:00 |
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0acdadefb0
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GameRules: IntermissionEnd() will now unset itself to avoid multiple calls.
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2022-04-29 15:19:31 -07:00 |
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92826b3e5a
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Deprecate FL_NOATTACK, replace it with FL_FAKESPEC.
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2022-04-28 16:25:51 -07:00 |
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ade1deb910
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Revert "base_player: MakeTempSpectator() will now null think and nextthink."
This reverts commit 0c802295c3 .
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2022-04-28 14:52:38 -07:00 |
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94679f3a3f
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SprayLogo: Add "player.spraylogo" soundDef call instead of sound().
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2022-04-28 12:34:28 -07:00 |
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0c802295c3
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base_player: MakeTempSpectator() will now null think and nextthink.
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2022-04-28 12:34:01 -07:00 |
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9969be8d27
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Base: stop item_pickups when toucher is in a vehicle.
Also auto-call Weapons_Release() when we're without health.
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2022-04-28 12:33:32 -07:00 |
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70f32c97a4
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NSVehicle: Add method CanDriverCrouch() to deal with player physics restrictions.
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2022-04-27 15:03:00 -07:00 |
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278d688159
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Menu-FN: EAX and Aureal 3D audio options will now toggle reverb and HRTF respectively. Requires OpenAL.
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2022-04-26 16:34:52 -07:00 |
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2e43e671a4
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Base_Player: Network movetype and solid together.
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2022-04-26 14:10:17 -07:00 |
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9030ad82d9
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Base_Player: Make sure disconnected clients get removed from other clients.
Menu-FN: Clear Rich-presence when no longer in a game.
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2022-04-26 11:22:12 -07:00 |
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36b9661abd
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Platform: Go over some of the RichPresence APIs I was working on.
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2022-04-25 17:00:13 -07:00 |
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2d403202b9
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Avoid use of infokeys to communicate whether or not a client is spectating.
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2022-04-25 15:25:35 -07:00 |
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4c51ac7e79
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build: bump BUILD_ENGINEREVISION to 6235. Go over the build scripts to be compliant with /bin/dash, a strictly POSIX shell.
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2022-04-25 12:52:35 -07:00 |
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1cd2f320dc
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env_sprite: Fix clumsy return.
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2022-04-25 10:51:29 -07:00 |
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b68a08bb98
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Platform: Add textures/common/clipplayerdirt.mat
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2022-04-25 10:20:19 -07:00 |
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63b0b0a199
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Platform: Add textures/sfx/smokevolume.mat
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2022-04-25 10:19:50 -07:00 |
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607194957e
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Player: Move UseUp/Down into the base_player class. Should now universally handle un-presses for all games.
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2022-04-25 10:19:17 -07:00 |
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87d9614b23
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GS-EntBase: Convert more entities to the new Touch() method.
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2022-04-24 22:10:35 -07:00 |
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659be3db46
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TraceAttack: Add case for when a weapon with a penetrationpower of 2 might have a fall-off.
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2022-04-24 17:24:49 -07:00 |
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e80cd05ef8
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nuclide.sh: Small tweak for compatibility
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2022-04-24 15:20:04 -07:00 |
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8aee63968d
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build_game.sh: Don't insist on using the local fteqcc
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2022-04-24 14:11:56 -07:00 |
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27308ff1f4
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env_sprite: Fix predraw for modelindex based entities.
TraceAttack: Add TraceAttack_SetRangeModifier(). This will enable CS-like bullet penetration behaviour.
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2022-04-24 00:23:38 -07:00 |
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6ec35387ae
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TraceAttack: GoldSrc its blood color is a bit darker.
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2022-04-23 22:34:10 -07:00 |
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a28caedf40
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trigger_one: Fix it up to bring it up to standards.
func_pushable: Ditto, simplify Touch()
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2022-04-23 22:03:51 -07:00 |
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767fdd0913
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func_door_rotating: Apparently spawnflags 32 (TOGGLE) does not remove player touch. Odd.
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2022-04-23 21:35:49 -07:00 |
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0c89cd31ec
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func_door_rotating: Redid the way how one-way-doors swing. This should avoid them swinging into your face constantly
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2022-04-23 18:32:29 -07:00 |
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f83b6b6725
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func_door_rotating: Go over the code that handles touching. Stop assigning the .touch field as it's off-limits now.
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2022-04-23 17:34:22 -07:00 |
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1d216918e1
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Client: added cvar cl_chat_enabled, which supresses chat notifications.
Spraylogos: Fix blendFunc
VGUI: Add method Visible() for CUIWindow
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2022-04-22 12:00:04 -07:00 |
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7395b8d421
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Gamerules: exception for friendlyfire when it comes to self
point_message: make messages appear through entities, as they may be translucent.
Fixed a minor warning.
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2022-04-21 18:50:21 -07:00 |
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8037f2d58b
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Base: use soundDefs for the use/use_denied sound.
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2022-04-21 14:11:59 -07:00 |
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8814c66d1f
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Merge pull request #3 from cyber-bridge/master
Fix bug where dropped items shouldn't be respawned.
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2022-04-20 23:51:14 +02:00 |
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af6412e283
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Networking improvements to NSEntity, NSRenderableEntity and NSSurfacePropEntity
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2022-04-20 14:29:37 -07:00 |
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8781494822
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prop_physics_multiplayer: Actively check if players are clipping inside TouchThink() and apply some velocity to wake the entity up
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2022-04-20 12:04:17 -07:00 |
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8e15f04c38
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prop_physics_multiplayer: Initial implementation. Developed with the ODE plugin in mind.
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2022-04-20 10:44:59 -07:00 |
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