PMove: check for infokey 'autojump'...
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@ -89,6 +89,8 @@ base_player::Physics_CheckJump(float premove)
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return;
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if (!(flags & FL_ONGROUND))
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return;
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if (!infokey(this, "autojump") == "1")
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if (!(flags & FL_JUMPRELEASED))
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return;
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