TraceAttack: GoldSrc its blood color is a bit darker.
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@ -26,7 +26,7 @@ TraceAttack_Apply(entity eAttacker, int iWeapon)
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return;
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if (trace_ent.iBleeds == 1) {
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FX_Blood(trace_endpos, [1,0,0]);
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FX_Blood(trace_endpos, [0.5,0,0]);
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}
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trace_surface_id = g_multiDamage_HitBod;
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