base_player: MakeTempSpectator() will now null think and nextthink.
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@ -540,6 +540,8 @@ base_player::MakeTempSpectator(void)
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activeweapon = 0;
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effects = 0;
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alpha = 0.0f;
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think = __NULL__;
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nextthink = 0.0f;
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}
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/*
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