Merge pull request #3 from cyber-bridge/master

Fix bug where dropped items shouldn't be respawned.
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Marco Cawthorne 2022-04-20 23:51:14 +02:00 committed by GitHub
commit 8814c66d1f
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@ -270,7 +270,9 @@ Weapon_DropCurrentWeapon(base_player pl)
if (g_weapons[pl.activeweapon].allow_drop != TRUE)
return;
item_pickup drop = spawn(item_pickup, m_iWasDropped: TRUE, m_iClip: pl.a_ammo1);
item_pickup drop = spawn(item_pickup);
drop.m_iWasDropped = TRUE;
drop.m_iClip = pl.a_ammo1;
drop.SetItem(pl.activeweapon);
setorigin(drop, pl.origin);
drop.solid = SOLID_NOT;