Deprecate FL_NOATTACK, replace it with FL_FAKESPEC.
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parent
ade1deb910
commit
92826b3e5a
4 changed files with 7 additions and 15 deletions
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@ -204,9 +204,6 @@ Weapons_Primary(player pl)
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{
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int i = pl.activeweapon;
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if (pl.flags & FL_NOATTACK)
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return;
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if (pl.gflags & GF_SEMI_TOGGLED)
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return;
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@ -233,9 +230,6 @@ Weapons_Secondary(player pl)
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{
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int i = pl.activeweapon;
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if (pl.flags & FL_NOATTACK)
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return;
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if (g_weapons[i].secondary != __NULL__)
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g_weapons[i].secondary(pl);
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@ -248,9 +242,6 @@ Weapons_Reload(player pl)
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{
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int i = pl.activeweapon;
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if (pl.flags & FL_NOATTACK)
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return;
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if (g_weapons[i].reload != __NULL__)
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g_weapons[i].reload(pl);
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@ -333,8 +333,8 @@ NSVehicle::PlayerUpdateFlags(void)
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if (m_iVehicleFlags & VHF_FROZEN)
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m_eDriver.flags |= FL_FROZEN;
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if (m_iVehicleFlags & VHF_NOATTACK)
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m_eDriver.flags |= FL_NOATTACK;
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/*if (m_iVehicleFlags & VHF_NOATTACK)
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m_eDriver.flags |= FL_NOATTACK;*/
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}
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void
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@ -390,8 +390,8 @@ NSVehicle::PlayerLeave(base_player pl)
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if (m_iVehicleFlags & VHF_FROZEN)
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pl.flags &= ~FL_FROZEN;
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if (m_iVehicleFlags & VHF_NOATTACK)
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pl.flags &= ~FL_NOATTACK;
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/*if (m_iVehicleFlags & VHF_NOATTACK)
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pl.flags &= ~FL_NOATTACK;*/
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pl.vehicle = __NULL__;
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m_eDriver = __NULL__;
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@ -37,7 +37,7 @@
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#define FL_INVEHICLE (1<<18)
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#define FL_FROZEN (1<<19)
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#define FL_USE_RELEASED (1<<20)
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#define FL_NOATTACK (1<<21)
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#define FL_FAKESPEC (1<<21)
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#define FL_ONUSABLE (1<<22)
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#define FL_ONFIRE (1<<23)
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#define FL_GOALITEM (1<<15)
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@ -38,7 +38,7 @@ base_player::IsPlayer(void)
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bool
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base_player::IsFakeSpectator(void)
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{
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if (GetSolid() == SOLID_NOT)
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if (GetFlags() & FL_FAKESPEC)
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return (true);
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return (false);
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@ -534,6 +534,7 @@ base_player::MakeTempSpectator(void)
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SetMovetype(MOVETYPE_NOCLIP);
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SetTakedamage(DAMAGE_NO);
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maxspeed = 250;
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flags |= FL_FAKESPEC;
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max_health = health = 0;
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armor = 0;
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g_items = 0;
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