Base: use soundDefs for the use/use_denied sound.
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8814c66d1f
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2 changed files with 4 additions and 2 deletions
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@ -74,10 +74,10 @@ Player_UseDown(void)
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/* Some entities want to support Use spamming */
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if (!(self.flags & FL_USE_RELEASED)) {
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sound(self, CHAN_ITEM, "common/wpn_select.wav", 0.25, ATTN_IDLE);
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Sound_Play(self, CHAN_ITEM, "player.use");
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}
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} else {
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sound(self, CHAN_ITEM, "common/wpn_denyselect.wav", 0.25, ATTN_IDLE);
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Sound_Play(self, CHAN_ITEM, "player.use_denied");
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self.flags &= ~FL_USE_RELEASED;
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}
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}
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@ -27,6 +27,8 @@ Game_InitRules(void)
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void
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Game_Worldspawn(void)
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{
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Sound_Precache("player.use");
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Sound_Precache("player.use_denied");
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precache_model("models/player.mdl");
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Weapons_Init();
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Player_Precache();
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