ef2gamesource/dlls/game
Nabil M 2ccf3531f2 Upgrade to VS 2017
* Fix a few compile errors too.
2018-11-03 13:59:25 -02:30
..
_pch_cpp.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
_pch_cpp.h Initial code commit ... 2012-12-30 17:37:54 +01:00
actor.cpp Various actor related updates 2015-04-29 22:34:44 +02:00
actor.h Upgrade to VS 2017 2018-11-03 13:59:25 -02:30
actor_combatsubsystem.cpp Various actor related updates 2015-04-29 22:34:44 +02:00
actor_combatsubsystem.h Update to CombatSubsystem 2015-04-28 22:19:36 +02:00
actor_enemymanager.cpp Various actor related updates 2015-04-29 22:34:44 +02:00
actor_enemymanager.h Update to EnemyManager 2015-04-28 22:35:16 +02:00
actor_headwatcher.cpp Various actor related updates 2015-04-29 22:34:44 +02:00
actor_headwatcher.h Various actor related updates 2015-04-29 22:34:44 +02:00
actor_locomotion.cpp Various actor related updates 2015-04-29 22:34:44 +02:00
actor_locomotion.h Various actor related updates 2015-04-29 22:34:44 +02:00
actor_posturecontroller.cpp Various actor related updates 2015-04-29 22:34:44 +02:00
actor_posturecontroller.hpp Various actor related updates 2015-04-29 22:34:44 +02:00
actor_sensoryperception.cpp Various actor related updates 2015-04-29 22:34:44 +02:00
actor_sensoryperception.h Various actor related updates 2015-04-29 22:34:44 +02:00
actorgamecomponents.cpp Various actor related updates 2015-04-29 22:34:44 +02:00
actorgamecomponents.h Various actor related updates 2015-04-29 22:34:44 +02:00
actorincludes.h Various actor related updates 2015-04-29 22:34:44 +02:00
actorstrategies.cpp Various actor related updates 2015-04-29 22:34:44 +02:00
actorstrategies.h Initial code commit ... 2012-12-30 17:37:54 +01:00
actorutil.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
actorutil.h Initial code commit ... 2012-12-30 17:37:54 +01:00
ai_chat.cpp Removed uneeded type casts and replaced c-style type casts by C++ type casts. 2014-03-07 17:53:07 +01:00
ai_chat.h reformat 2014-03-09 23:49:29 +01:00
ai_cmd.cpp Removed uneeded type casts and replaced c-style type casts by C++ type casts. 2014-03-07 17:53:07 +01:00
ai_cmd.h reformat 2014-03-09 23:49:29 +01:00
ai_dmnet.cpp Linux: Fixed another warning in ai_dmnet 2012-12-31 12:59:00 +01:00
ai_dmnet.h reformat 2014-03-09 23:49:29 +01:00
ai_dmq3.cpp Windows: Fixed more C4100 2012-12-31 16:19:55 +01:00
ai_dmq3.h reformat 2014-03-09 23:49:29 +01:00
ai_main.cpp Upgrade to VS 2017 2018-11-03 13:59:25 -02:30
ai_main.h reformat 2014-03-09 23:49:29 +01:00
ai_team.cpp Upgrade to VS 2017 2018-11-03 13:59:25 -02:30
ai_team.h reformat 2014-03-09 23:49:29 +01:00
ai_vcmd.cpp Windows: Fixed more C4100 2012-12-31 16:19:55 +01:00
ai_vcmd.h reformat 2014-03-09 23:49:29 +01:00
ammo.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
ammo.h Initial code commit ... 2012-12-30 17:37:54 +01:00
animate.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
animate.h Initial code commit ... 2012-12-30 17:37:54 +01:00
archive.cpp Removed uneeded type casts and replaced c-style type casts by C++ type casts. 2014-03-07 17:53:07 +01:00
archive.h R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
armor.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
armor.h Initial code commit ... 2012-12-30 17:37:54 +01:00
be_aas.h reformat 2014-03-09 23:49:29 +01:00
be_ai_char.h reformat 2014-03-09 23:49:29 +01:00
be_ai_chat.h reformat 2014-03-09 23:49:29 +01:00
be_ai_gen.h reformat 2014-03-09 23:49:29 +01:00
be_ai_goal.h reformat 2014-03-09 23:49:29 +01:00
be_ai_move.h reformat 2014-03-09 23:49:29 +01:00
be_ai_weap.h reformat 2014-03-09 23:49:29 +01:00
be_ea.h Initial code commit ... 2012-12-30 17:37:54 +01:00
beam.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
beam.h Linux fixes (excludes Makefile which still has to be modified) 2012-12-30 19:38:00 +01:00
behavior.cpp Upgrade to VS 2017 2018-11-03 13:59:25 -02:30
behavior.h Initial code commit ... 2012-12-30 17:37:54 +01:00
behaviors.h Initial code commit ... 2012-12-30 17:37:54 +01:00
behaviors_general.cpp Various actor related updates 2015-04-29 22:34:44 +02:00
behaviors_general.h Initial code commit ... 2012-12-30 17:37:54 +01:00
behaviors_specific.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
behaviors_specific.h Initial code commit ... 2012-12-30 17:37:54 +01:00
bg_local.h Initial code commit ... 2012-12-30 17:37:54 +01:00
bg_misc.c Initial code commit ... 2012-12-30 17:37:54 +01:00
bg_pmove.c Initial code commit ... 2012-12-30 17:37:54 +01:00
bg_public.h Initial code commit ... 2012-12-30 17:37:54 +01:00
bit_vector.h Initial code commit ... 2012-12-30 17:37:54 +01:00
body.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
body.h Initial code commit ... 2012-12-30 17:37:54 +01:00
botlib.h reformat 2014-03-09 23:49:29 +01:00
botmenudef.h reformat 2014-03-09 23:49:29 +01:00
bspline.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
bspline.h Initial code commit ... 2012-12-30 17:37:54 +01:00
camera.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
camera.h Initial code commit ... 2012-12-30 17:37:54 +01:00
CameraPath.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
CameraPath.h Initial code commit ... 2012-12-30 17:37:54 +01:00
changePosture.cpp Windows: more fixes for C4100 2012-12-31 16:32:52 +01:00
changePosture.hpp Formatted changePosture.hpp 2014-03-07 18:31:00 +01:00
characterstate.cpp Update of Actor 2015-04-28 22:02:03 +02:00
characterstate.h Update of Actor 2015-04-28 22:02:03 +02:00
chars.h reformat 2014-03-09 23:49:29 +01:00
CinematicArmature.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
CinematicArmature.h Initial code commit ... 2012-12-30 17:37:54 +01:00
class.cpp Reformatting of class.h and class.cpp 2012-12-31 21:19:39 +01:00
class.h Reformatting of class.h and class.cpp 2012-12-31 21:19:39 +01:00
closeInOnEnemy.cpp Windows: more fixes for C4100 2012-12-31 16:32:52 +01:00
closeInOnEnemy.hpp Formated closInOnEnemy 2014-03-07 18:35:30 +01:00
closeInOnEnemyWhileFiringWeapon.cpp Windows: more fixes for C4100 2012-12-31 16:32:52 +01:00
closeInOnEnemyWhileFiringWeapon.hpp Formatting 2014-03-07 18:41:24 +01:00
closeInOnPlayer.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
closeInOnPlayer.hpp Formatting 2014-03-07 19:24:50 +01:00
compiler.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
compiler.h Initial code commit ... 2012-12-30 17:37:54 +01:00
container.h Linux fixes (excludes Makefile which still has to be modified) 2012-12-30 19:38:00 +01:00
corridorCombatWithRangedWeapon.cpp Windows: more fixes for C4100 2012-12-31 16:32:52 +01:00
corridorCombatWithRangedWeapon.hpp Reformatting 2014-03-09 02:04:09 +01:00
coverCombatWithRangedWeapon.cpp Windows: more fixes for C4100 2012-12-31 16:32:52 +01:00
coverCombatWithRangedWeapon.hpp Reformatting 2014-03-09 02:10:14 +01:00
DamageModification.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
DamageModification.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
debuglines.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
debuglines.h Initial code commit ... 2012-12-30 17:37:54 +01:00
decals.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
decals.h Initial code commit ... 2012-12-30 17:37:54 +01:00
dispenser.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
dispenser.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
doAttack.cpp Windows: more fixes for C4100 2012-12-31 16:32:52 +01:00
doAttack.hpp Reformatting 2014-03-09 02:15:48 +01:00
doors.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
doors.h Initial code commit ... 2012-12-30 17:37:54 +01:00
earthquake.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
earthquake.h Initial code commit ... 2012-12-30 17:37:54 +01:00
entity.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
entity.h R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
equipment.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
equipment.h Initial code commit ... 2012-12-30 17:37:54 +01:00
explosion.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
explosion.h Initial code commit ... 2012-12-30 17:37:54 +01:00
FollowPath.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
FollowPath.h Initial code commit ... 2012-12-30 17:37:54 +01:00
FollowPathToEntity.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
FollowPathToEntity.h Initial code commit ... 2012-12-30 17:37:54 +01:00
FollowPathToPoint.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
FollowPathToPoint.h Initial code commit ... 2012-12-30 17:37:54 +01:00
g_bot.cpp Windows: Fixed more C4100 2012-12-31 16:19:55 +01:00
g_local.h Initial code commit ... 2012-12-30 17:37:54 +01:00
g_main.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
g_main.h Initial code commit ... 2012-12-30 17:37:54 +01:00
g_phys.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
g_phys.h Initial code commit ... 2012-12-30 17:37:54 +01:00
g_public.h Some missing changes ... 2012-12-30 21:13:01 +01:00
g_spawn.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
g_spawn.h Initial code commit ... 2012-12-30 17:37:54 +01:00
g_utils.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
g_utils.h Initial code commit ... 2012-12-30 17:37:54 +01:00
game.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
game.def Initial code commit ... 2012-12-30 17:37:54 +01:00
game.dsp Initial code commit ... 2012-12-30 17:37:54 +01:00
game.h Initial code commit ... 2012-12-30 17:37:54 +01:00
game.plg Initial code commit ... 2012-12-30 17:37:54 +01:00
game.vcxproj Upgrade to VS 2017 2018-11-03 13:59:25 -02:30
game.vcxproj.filters Initial code commit ... 2012-12-30 17:37:54 +01:00
gamecmds.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
gamecmds.h Initial code commit ... 2012-12-30 17:37:54 +01:00
gamecvars.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
gamecvars.h Initial code commit ... 2012-12-30 17:37:54 +01:00
GameplayDatabase.h Windows: ... 2012-12-31 15:05:16 +01:00
GameplayFormulaManager.h Initial code commit ... 2012-12-30 17:37:54 +01:00
GameplayManager.h Initial code commit ... 2012-12-30 17:37:54 +01:00
gamescript.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
gamescript.h Initial code commit ... 2012-12-30 17:37:54 +01:00
generalCombatWithMeleeWeapon.cpp Windows: more fixes for C4100 2012-12-31 16:32:52 +01:00
generalCombatWithMeleeWeapon.hpp Reformatting 2014-03-09 02:20:24 +01:00
generalCombatWithRangedWeapon.cpp Windows: more fixes for C4100 2012-12-31 16:32:52 +01:00
generalCombatWithRangedWeapon.hpp reformatting 2014-03-09 02:26:25 +01:00
gibs.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
gibs.h Initial code commit ... 2012-12-30 17:37:54 +01:00
globalcmd.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
globalcmd.h Initial code commit ... 2012-12-30 17:37:54 +01:00
GoDirectlyToPoint.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
GoDirectlyToPoint.h Initial code commit ... 2012-12-30 17:37:54 +01:00
goo.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
goo.h Initial code commit ... 2012-12-30 17:37:54 +01:00
gotoCurrentHelperNode.cpp Windows: more fixes for C4100 2012-12-31 16:32:52 +01:00
gotoCurrentHelperNode.hpp reformatting 2014-03-09 02:30:09 +01:00
gotoHelperNode.cpp Windows: more fixes for C4100 2012-12-31 16:32:52 +01:00
gotoHelperNode.hpp reformatting 2014-03-09 19:13:47 +01:00
gotoHelperNodeEX.cpp Windows: Fixed more C4100 2012-12-31 16:19:55 +01:00
gotoHelperNodeEX.hpp reformatting 2014-03-09 22:17:37 +01:00
gotoHelperNodeNearestEnemy.cpp Windows: Fixed more C4100 2012-12-31 16:19:55 +01:00
gotoHelperNodeNearestEnemy.hpp reformating 2014-03-09 22:20:16 +01:00
gravpath.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
gravpath.h Initial code commit ... 2012-12-30 17:37:54 +01:00
groupcoordinator.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
groupcoordinator.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
healGroupMember.cpp Windows: Fixed more C4100 2012-12-31 16:19:55 +01:00
healGroupMember.hpp reformat 2014-03-09 22:23:28 +01:00
health.cpp Update of Actor 2015-04-28 22:02:03 +02:00
health.h Initial code commit ... 2012-12-30 17:37:54 +01:00
helper_node.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
helper_node.h Initial code commit ... 2012-12-30 17:37:54 +01:00
holdPosition.cpp Windows: Fixed more C4100 2012-12-31 16:19:55 +01:00
holdPosition.hpp reformat 2014-03-09 22:25:58 +01:00
interpreter.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
interpreter.h Initial code commit ... 2012-12-30 17:37:54 +01:00
inv.h reformat 2014-03-09 23:49:29 +01:00
inventoryitem.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
inventoryitem.h Initial code commit ... 2012-12-30 17:37:54 +01:00
ipfilter.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
ipfilter.h Initial code commit ... 2012-12-30 17:37:54 +01:00
item.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
item.h R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
level.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
level.h Initial code commit ... 2012-12-30 17:37:54 +01:00
lexer.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
lexer.h Initial code commit ... 2012-12-30 17:37:54 +01:00
light.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
light.h Initial code commit ... 2012-12-30 17:37:54 +01:00
Linklist.h Initial code commit ... 2012-12-30 17:37:54 +01:00
listener.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
listener.h Update of Actor 2015-04-28 22:02:03 +02:00
match.h reformat 2014-03-09 23:49:29 +01:00
misc.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
misc.h Initial code commit ... 2012-12-30 17:37:54 +01:00
mover.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
mover.h Initial code commit ... 2012-12-30 17:37:54 +01:00
MoveRandomDirection.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
MoveRandomDirection.hpp reformat 2014-03-09 22:27:54 +01:00
mp_awardsystem.cpp Windows: more fixes for C4100 2012-12-31 16:32:52 +01:00
mp_awardsystem.hpp Windows: Fixed more C4100 2012-12-31 16:19:55 +01:00
mp_manager.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
mp_manager.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
mp_modeBase.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
mp_modeBase.hpp Windows: Fixed more C4100 2012-12-31 16:19:55 +01:00
mp_modeCtf.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
mp_modeCtf.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
mp_modeDm.cpp Windows: Fixed more C4100 2012-12-31 16:19:55 +01:00
mp_modeDm.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
mp_modeTeamBase.cpp Removed uneeded type casts and replaced c-style type casts by C++ type casts. 2014-03-07 17:53:07 +01:00
mp_modeTeamBase.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
mp_modeTeamDm.cpp Windows: Fixed all signed/unsigned mismatches 2012-12-31 13:37:16 +01:00
mp_modeTeamDm.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
mp_modifiers.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
mp_modifiers.hpp Windows: Fixed more C4100 2012-12-31 16:19:55 +01:00
mp_shared.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
mp_team.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
mp_team.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
mssccprj.scc Initial code commit ... 2012-12-30 17:37:54 +01:00
nature.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
nature.h Initial code commit ... 2012-12-30 17:37:54 +01:00
navigate.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
navigate.h Removed uneeded type casts and replaced c-style type casts by C++ type casts. 2014-03-07 17:53:07 +01:00
object.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
object.h Initial code commit ... 2012-12-30 17:37:54 +01:00
path.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
path.h Initial code commit ... 2012-12-30 17:37:54 +01:00
patrol.cpp Windows: Fixed more C4100 2012-12-31 16:19:55 +01:00
patrol.hpp reformat 2014-03-09 22:31:34 +01:00
PlayAnim.cpp Windows: Fixed more C4100 2012-12-31 16:19:55 +01:00
PlayAnim.hpp reformating 2014-03-09 22:34:29 +01:00
player.cpp Various actor related updates 2015-04-29 22:34:44 +02:00
player.h Now compile with Visual Studio 2012 ... 2012-12-30 19:07:34 +01:00
player_combat.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
player_util.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
playerheuristics.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
playerheuristics.h Initial code commit ... 2012-12-30 17:37:54 +01:00
PlayerStart.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
PlayerStart.h Initial code commit ... 2012-12-30 17:37:54 +01:00
portal.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
portal.h Initial code commit ... 2012-12-30 17:37:54 +01:00
powerups.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
powerups.h Windows: Fixed more C4100 2012-12-31 16:19:55 +01:00
program.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
program.h Initial code commit ... 2012-12-30 17:37:54 +01:00
puzzleobject.cpp Update of Actor 2015-04-28 22:02:03 +02:00
puzzleobject.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
q_math.c Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
q_mathsys.c Initial code commit ... 2012-12-30 17:37:54 +01:00
q_shared.c Initial code commit ... 2012-12-30 17:37:54 +01:00
q_shared.h Windows: Fixed more C4100 2012-12-31 16:19:55 +01:00
queue.h Initial code commit ... 2012-12-30 17:37:54 +01:00
RageAI.cpp Various actor related updates 2015-04-29 22:34:44 +02:00
RageAI.h Windows: Fixed more C4100 2012-12-31 16:19:55 +01:00
rangedCombatWithWeapon.cpp Windows: Fixed more C4100 2012-12-31 16:19:55 +01:00
rangedCombatWithWeapon.hpp reformat 2014-03-09 22:37:57 +01:00
rotateToEntity.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
rotateToEntity.hpp reformat 2014-03-09 22:39:44 +01:00
script.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
script.h Initial code commit ... 2012-12-30 17:37:54 +01:00
scriptmaster.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
scriptmaster.h Initial code commit ... 2012-12-30 17:37:54 +01:00
scriptslave.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
scriptslave.h Initial code commit ... 2012-12-30 17:37:54 +01:00
scriptvariable.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
scriptvariable.h Initial code commit ... 2012-12-30 17:37:54 +01:00
selectBestWeapon.cpp Windows: Fixed more C4100 2012-12-31 16:19:55 +01:00
selectBestWeapon.hpp reformat 2014-03-09 22:44:04 +01:00
sentient.cpp Various actor related updates 2015-04-29 22:34:44 +02:00
sentient.h R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
shrapnelbomb.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
shrapnelbomb.h Initial code commit ... 2012-12-30 17:37:54 +01:00
snipeEnemy.cpp Various actor related updates 2015-04-29 22:34:44 +02:00
snipeEnemy.hpp reformat 2014-03-09 22:47:15 +01:00
soundman.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
soundman.h Initial code commit ... 2012-12-30 17:37:54 +01:00
spawners.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
spawners.h Initial code commit ... 2012-12-30 17:37:54 +01:00
specialfx.cpp Windows: Fixed all C4100 errors 2012-12-31 17:38:54 +01:00
specialfx.h Initial code commit ... 2012-12-30 17:37:54 +01:00
stack.h Now compile with Visual Studio 2012 ... 2012-12-30 19:07:34 +01:00
stationaryFireCombat.cpp Windows: Fixed more C4100 2012-12-31 16:19:55 +01:00
stationaryFireCombat.hpp reformat 2014-03-09 22:50:35 +01:00
stationaryFireCombatEX.cpp Windows: Fixed more C4100 2012-12-31 16:19:55 +01:00
stationaryFireCombatEX.hpp reformat 2014-03-09 22:53:58 +01:00
stationaryvehicle.cpp Windows: ... 2012-12-31 15:05:16 +01:00
stationaryvehicle.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
steering.cpp Windows: more fixes for C4100 2012-12-31 16:32:52 +01:00
steering.h Initial code commit ... 2012-12-30 17:37:54 +01:00
str.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
str.h Windows: ... 2012-12-31 15:05:16 +01:00
suppressionFireCombat.cpp Windows: Fixed more C4100 2012-12-31 16:19:55 +01:00
suppressionFireCombat.hpp reformat 2014-03-09 22:56:58 +01:00
surfaceflags.h Initial code commit ... 2012-12-30 17:37:54 +01:00
syn.h reformat 2014-03-09 23:49:29 +01:00
talk.cpp Various actor related updates 2015-04-29 22:34:44 +02:00
talk.hpp reformat 2014-03-09 22:58:31 +01:00
teammateroster.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
teammateroster.hpp Initial code commit ... 2012-12-30 17:37:54 +01:00
teleportToEntity.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
teleportToEntity.hpp reformat 2014-03-09 23:00:18 +01:00
teleportToPosition.cpp Windows: Fixed more C4100 2012-12-31 16:19:55 +01:00
teleportToPosition.hpp reformat 2014-03-09 23:01:41 +01:00
torsoAimAndFireWeapon.cpp Various actor related updates 2015-04-29 22:34:44 +02:00
torsoAimAndFireWeapon.hpp reformat 2014-03-09 23:04:25 +01:00
trigger.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
trigger.h Windows: ... 2012-12-31 15:05:16 +01:00
umap.h Initial code commit ... 2012-12-30 17:37:54 +01:00
useAlarm.cpp Windows: Fixed more C4100 2012-12-31 16:19:55 +01:00
useAlarm.hpp reformat 2014-03-09 23:06:51 +01:00
UseData.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
UseData.h Linux fixes (excludes Makefile which still has to be modified) 2012-12-30 19:38:00 +01:00
vector.h Initial code commit ... 2012-12-30 17:37:54 +01:00
vehicle.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
vehicle.h Initial code commit ... 2012-12-30 17:37:54 +01:00
viewthing.cpp Windows: more fixes for C4100 2012-12-31 16:32:52 +01:00
viewthing.h Initial code commit ... 2012-12-30 17:37:54 +01:00
watchEntity.cpp Windows: Fixed more C4100 2012-12-31 16:19:55 +01:00
watchEntity.hpp reformat 2014-03-09 23:09:56 +01:00
watchEntityEX.cpp Windows: Fixed more C4100 2012-12-31 16:19:55 +01:00
watchEntityEX.hpp reformat 2014-03-09 23:12:30 +01:00
waypoints.cpp Initial code commit ... 2012-12-30 17:37:54 +01:00
waypoints.h R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
weapon.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
weapon.h Windows: ... 2012-12-31 15:05:16 +01:00
WeaponDualWield.cpp Windows: ... 2012-12-31 15:05:16 +01:00
WeaponDualWield.h Initial code commit ... 2012-12-30 17:37:54 +01:00
weaputils.cpp R# C++ and C++11 update to Entity 2015-04-26 14:48:05 +02:00
weaputils.h Initial code commit ... 2012-12-30 17:37:54 +01:00
work.cpp Windows: Fixed more C4100 2012-12-31 16:19:55 +01:00
work.hpp reformat 2014-03-09 23:15:43 +01:00
worldspawn.cpp Windows: more fixes for C4100 2012-12-31 16:32:52 +01:00
worldspawn.h Initial code commit ... 2012-12-30 17:37:54 +01:00