.. |
_pch_cpp.cpp
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
_pch_cpp.h
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Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
actor.cpp
|
Various actor related updates
|
2015-04-29 22:34:44 +02:00 |
actor.h
|
Upgrade to VS 2017
|
2018-11-03 13:59:25 -02:30 |
actor_combatsubsystem.cpp
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Various actor related updates
|
2015-04-29 22:34:44 +02:00 |
actor_combatsubsystem.h
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Update to CombatSubsystem
|
2015-04-28 22:19:36 +02:00 |
actor_enemymanager.cpp
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Various actor related updates
|
2015-04-29 22:34:44 +02:00 |
actor_enemymanager.h
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Update to EnemyManager
|
2015-04-28 22:35:16 +02:00 |
actor_headwatcher.cpp
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Various actor related updates
|
2015-04-29 22:34:44 +02:00 |
actor_headwatcher.h
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Various actor related updates
|
2015-04-29 22:34:44 +02:00 |
actor_locomotion.cpp
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Various actor related updates
|
2015-04-29 22:34:44 +02:00 |
actor_locomotion.h
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Various actor related updates
|
2015-04-29 22:34:44 +02:00 |
actor_posturecontroller.cpp
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Various actor related updates
|
2015-04-29 22:34:44 +02:00 |
actor_posturecontroller.hpp
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Various actor related updates
|
2015-04-29 22:34:44 +02:00 |
actor_sensoryperception.cpp
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Various actor related updates
|
2015-04-29 22:34:44 +02:00 |
actor_sensoryperception.h
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Various actor related updates
|
2015-04-29 22:34:44 +02:00 |
actorgamecomponents.cpp
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Various actor related updates
|
2015-04-29 22:34:44 +02:00 |
actorgamecomponents.h
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Various actor related updates
|
2015-04-29 22:34:44 +02:00 |
actorincludes.h
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Various actor related updates
|
2015-04-29 22:34:44 +02:00 |
actorstrategies.cpp
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Various actor related updates
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2015-04-29 22:34:44 +02:00 |
actorstrategies.h
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Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
actorutil.cpp
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R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
actorutil.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
ai_chat.cpp
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Removed uneeded type casts and replaced c-style type casts by C++ type casts.
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2014-03-07 17:53:07 +01:00 |
ai_chat.h
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reformat
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2014-03-09 23:49:29 +01:00 |
ai_cmd.cpp
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Removed uneeded type casts and replaced c-style type casts by C++ type casts.
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2014-03-07 17:53:07 +01:00 |
ai_cmd.h
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reformat
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2014-03-09 23:49:29 +01:00 |
ai_dmnet.cpp
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Linux: Fixed another warning in ai_dmnet
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2012-12-31 12:59:00 +01:00 |
ai_dmnet.h
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reformat
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2014-03-09 23:49:29 +01:00 |
ai_dmq3.cpp
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Windows: Fixed more C4100
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2012-12-31 16:19:55 +01:00 |
ai_dmq3.h
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reformat
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2014-03-09 23:49:29 +01:00 |
ai_main.cpp
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Upgrade to VS 2017
|
2018-11-03 13:59:25 -02:30 |
ai_main.h
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reformat
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2014-03-09 23:49:29 +01:00 |
ai_team.cpp
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Upgrade to VS 2017
|
2018-11-03 13:59:25 -02:30 |
ai_team.h
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reformat
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2014-03-09 23:49:29 +01:00 |
ai_vcmd.cpp
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Windows: Fixed more C4100
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2012-12-31 16:19:55 +01:00 |
ai_vcmd.h
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reformat
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2014-03-09 23:49:29 +01:00 |
ammo.cpp
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Windows: Fixed all C4100 errors
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2012-12-31 17:38:54 +01:00 |
ammo.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
animate.cpp
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Windows: Fixed all C4100 errors
|
2012-12-31 17:38:54 +01:00 |
animate.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
archive.cpp
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Removed uneeded type casts and replaced c-style type casts by C++ type casts.
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2014-03-07 17:53:07 +01:00 |
archive.h
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R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
armor.cpp
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Windows: Fixed all C4100 errors
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2012-12-31 17:38:54 +01:00 |
armor.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
be_aas.h
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reformat
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2014-03-09 23:49:29 +01:00 |
be_ai_char.h
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reformat
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2014-03-09 23:49:29 +01:00 |
be_ai_chat.h
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reformat
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2014-03-09 23:49:29 +01:00 |
be_ai_gen.h
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reformat
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2014-03-09 23:49:29 +01:00 |
be_ai_goal.h
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reformat
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2014-03-09 23:49:29 +01:00 |
be_ai_move.h
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reformat
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2014-03-09 23:49:29 +01:00 |
be_ai_weap.h
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reformat
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2014-03-09 23:49:29 +01:00 |
be_ea.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
beam.cpp
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Windows: Fixed all C4100 errors
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2012-12-31 17:38:54 +01:00 |
beam.h
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Linux fixes (excludes Makefile which still has to be modified)
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2012-12-30 19:38:00 +01:00 |
behavior.cpp
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Upgrade to VS 2017
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2018-11-03 13:59:25 -02:30 |
behavior.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
behaviors.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
behaviors_general.cpp
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Various actor related updates
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2015-04-29 22:34:44 +02:00 |
behaviors_general.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
behaviors_specific.cpp
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Windows: Fixed all C4100 errors
|
2012-12-31 17:38:54 +01:00 |
behaviors_specific.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
bg_local.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
bg_misc.c
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
bg_pmove.c
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
bg_public.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
bit_vector.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
body.cpp
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R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
body.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
botlib.h
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reformat
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2014-03-09 23:49:29 +01:00 |
botmenudef.h
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reformat
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2014-03-09 23:49:29 +01:00 |
bspline.cpp
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Windows: Fixed all C4100 errors
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2012-12-31 17:38:54 +01:00 |
bspline.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
camera.cpp
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Windows: Fixed all C4100 errors
|
2012-12-31 17:38:54 +01:00 |
camera.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
CameraPath.cpp
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
CameraPath.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
changePosture.cpp
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Windows: more fixes for C4100
|
2012-12-31 16:32:52 +01:00 |
changePosture.hpp
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Formatted changePosture.hpp
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2014-03-07 18:31:00 +01:00 |
characterstate.cpp
|
Update of Actor
|
2015-04-28 22:02:03 +02:00 |
characterstate.h
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Update of Actor
|
2015-04-28 22:02:03 +02:00 |
chars.h
|
reformat
|
2014-03-09 23:49:29 +01:00 |
CinematicArmature.cpp
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Windows: Fixed all C4100 errors
|
2012-12-31 17:38:54 +01:00 |
CinematicArmature.h
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Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
class.cpp
|
Reformatting of class.h and class.cpp
|
2012-12-31 21:19:39 +01:00 |
class.h
|
Reformatting of class.h and class.cpp
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2012-12-31 21:19:39 +01:00 |
closeInOnEnemy.cpp
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Windows: more fixes for C4100
|
2012-12-31 16:32:52 +01:00 |
closeInOnEnemy.hpp
|
Formated closInOnEnemy
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2014-03-07 18:35:30 +01:00 |
closeInOnEnemyWhileFiringWeapon.cpp
|
Windows: more fixes for C4100
|
2012-12-31 16:32:52 +01:00 |
closeInOnEnemyWhileFiringWeapon.hpp
|
Formatting
|
2014-03-07 18:41:24 +01:00 |
closeInOnPlayer.cpp
|
R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
closeInOnPlayer.hpp
|
Formatting
|
2014-03-07 19:24:50 +01:00 |
compiler.cpp
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
compiler.h
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Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
container.h
|
Linux fixes (excludes Makefile which still has to be modified)
|
2012-12-30 19:38:00 +01:00 |
corridorCombatWithRangedWeapon.cpp
|
Windows: more fixes for C4100
|
2012-12-31 16:32:52 +01:00 |
corridorCombatWithRangedWeapon.hpp
|
Reformatting
|
2014-03-09 02:04:09 +01:00 |
coverCombatWithRangedWeapon.cpp
|
Windows: more fixes for C4100
|
2012-12-31 16:32:52 +01:00 |
coverCombatWithRangedWeapon.hpp
|
Reformatting
|
2014-03-09 02:10:14 +01:00 |
DamageModification.cpp
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
DamageModification.hpp
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
debuglines.cpp
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
debuglines.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
decals.cpp
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Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
decals.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
dispenser.cpp
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Windows: Fixed all C4100 errors
|
2012-12-31 17:38:54 +01:00 |
dispenser.hpp
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
doAttack.cpp
|
Windows: more fixes for C4100
|
2012-12-31 16:32:52 +01:00 |
doAttack.hpp
|
Reformatting
|
2014-03-09 02:15:48 +01:00 |
doors.cpp
|
R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
doors.h
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Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
earthquake.cpp
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Windows: Fixed all C4100 errors
|
2012-12-31 17:38:54 +01:00 |
earthquake.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
entity.cpp
|
R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
entity.h
|
R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
equipment.cpp
|
Windows: Fixed all C4100 errors
|
2012-12-31 17:38:54 +01:00 |
equipment.h
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Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
explosion.cpp
|
Windows: Fixed all C4100 errors
|
2012-12-31 17:38:54 +01:00 |
explosion.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
FollowPath.cpp
|
Windows: Fixed all C4100 errors
|
2012-12-31 17:38:54 +01:00 |
FollowPath.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
FollowPathToEntity.cpp
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
FollowPathToEntity.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
FollowPathToPoint.cpp
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
FollowPathToPoint.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
g_bot.cpp
|
Windows: Fixed more C4100
|
2012-12-31 16:19:55 +01:00 |
g_local.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
g_main.cpp
|
R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
g_main.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
g_phys.cpp
|
R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
g_phys.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
g_public.h
|
Some missing changes ...
|
2012-12-30 21:13:01 +01:00 |
g_spawn.cpp
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
g_spawn.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
g_utils.cpp
|
R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
g_utils.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
game.cpp
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
game.def
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Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
game.dsp
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
game.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
game.plg
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
game.vcxproj
|
Upgrade to VS 2017
|
2018-11-03 13:59:25 -02:30 |
game.vcxproj.filters
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
gamecmds.cpp
|
Windows: Fixed all C4100 errors
|
2012-12-31 17:38:54 +01:00 |
gamecmds.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
gamecvars.cpp
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
gamecvars.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
GameplayDatabase.h
|
Windows: ...
|
2012-12-31 15:05:16 +01:00 |
GameplayFormulaManager.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
GameplayManager.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
gamescript.cpp
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
gamescript.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
generalCombatWithMeleeWeapon.cpp
|
Windows: more fixes for C4100
|
2012-12-31 16:32:52 +01:00 |
generalCombatWithMeleeWeapon.hpp
|
Reformatting
|
2014-03-09 02:20:24 +01:00 |
generalCombatWithRangedWeapon.cpp
|
Windows: more fixes for C4100
|
2012-12-31 16:32:52 +01:00 |
generalCombatWithRangedWeapon.hpp
|
reformatting
|
2014-03-09 02:26:25 +01:00 |
gibs.cpp
|
R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
gibs.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
globalcmd.cpp
|
Windows: Fixed all C4100 errors
|
2012-12-31 17:38:54 +01:00 |
globalcmd.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
GoDirectlyToPoint.cpp
|
Windows: Fixed all C4100 errors
|
2012-12-31 17:38:54 +01:00 |
GoDirectlyToPoint.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
goo.cpp
|
R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
goo.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
gotoCurrentHelperNode.cpp
|
Windows: more fixes for C4100
|
2012-12-31 16:32:52 +01:00 |
gotoCurrentHelperNode.hpp
|
reformatting
|
2014-03-09 02:30:09 +01:00 |
gotoHelperNode.cpp
|
Windows: more fixes for C4100
|
2012-12-31 16:32:52 +01:00 |
gotoHelperNode.hpp
|
reformatting
|
2014-03-09 19:13:47 +01:00 |
gotoHelperNodeEX.cpp
|
Windows: Fixed more C4100
|
2012-12-31 16:19:55 +01:00 |
gotoHelperNodeEX.hpp
|
reformatting
|
2014-03-09 22:17:37 +01:00 |
gotoHelperNodeNearestEnemy.cpp
|
Windows: Fixed more C4100
|
2012-12-31 16:19:55 +01:00 |
gotoHelperNodeNearestEnemy.hpp
|
reformating
|
2014-03-09 22:20:16 +01:00 |
gravpath.cpp
|
Windows: Fixed all C4100 errors
|
2012-12-31 17:38:54 +01:00 |
gravpath.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
groupcoordinator.cpp
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
groupcoordinator.hpp
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
healGroupMember.cpp
|
Windows: Fixed more C4100
|
2012-12-31 16:19:55 +01:00 |
healGroupMember.hpp
|
reformat
|
2014-03-09 22:23:28 +01:00 |
health.cpp
|
Update of Actor
|
2015-04-28 22:02:03 +02:00 |
health.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
helper_node.cpp
|
Windows: Fixed all C4100 errors
|
2012-12-31 17:38:54 +01:00 |
helper_node.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
holdPosition.cpp
|
Windows: Fixed more C4100
|
2012-12-31 16:19:55 +01:00 |
holdPosition.hpp
|
reformat
|
2014-03-09 22:25:58 +01:00 |
interpreter.cpp
|
Windows: Fixed all C4100 errors
|
2012-12-31 17:38:54 +01:00 |
interpreter.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
inv.h
|
reformat
|
2014-03-09 23:49:29 +01:00 |
inventoryitem.cpp
|
Windows: Fixed all C4100 errors
|
2012-12-31 17:38:54 +01:00 |
inventoryitem.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
ipfilter.cpp
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
ipfilter.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
item.cpp
|
R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
item.h
|
R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
level.cpp
|
R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
level.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
lexer.cpp
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
lexer.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
light.cpp
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
light.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
Linklist.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
listener.cpp
|
R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
listener.h
|
Update of Actor
|
2015-04-28 22:02:03 +02:00 |
match.h
|
reformat
|
2014-03-09 23:49:29 +01:00 |
misc.cpp
|
R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
misc.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
mover.cpp
|
Windows: Fixed all C4100 errors
|
2012-12-31 17:38:54 +01:00 |
mover.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
MoveRandomDirection.cpp
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
MoveRandomDirection.hpp
|
reformat
|
2014-03-09 22:27:54 +01:00 |
mp_awardsystem.cpp
|
Windows: more fixes for C4100
|
2012-12-31 16:32:52 +01:00 |
mp_awardsystem.hpp
|
Windows: Fixed more C4100
|
2012-12-31 16:19:55 +01:00 |
mp_manager.cpp
|
R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
mp_manager.hpp
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
mp_modeBase.cpp
|
R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
mp_modeBase.hpp
|
Windows: Fixed more C4100
|
2012-12-31 16:19:55 +01:00 |
mp_modeCtf.cpp
|
R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
mp_modeCtf.hpp
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
mp_modeDm.cpp
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Windows: Fixed more C4100
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2012-12-31 16:19:55 +01:00 |
mp_modeDm.hpp
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
mp_modeTeamBase.cpp
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Removed uneeded type casts and replaced c-style type casts by C++ type casts.
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2014-03-07 17:53:07 +01:00 |
mp_modeTeamBase.hpp
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
mp_modeTeamDm.cpp
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Windows: Fixed all signed/unsigned mismatches
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2012-12-31 13:37:16 +01:00 |
mp_modeTeamDm.hpp
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
mp_modifiers.cpp
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R# C++ and C++11 update to Entity
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2015-04-26 14:48:05 +02:00 |
mp_modifiers.hpp
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Windows: Fixed more C4100
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2012-12-31 16:19:55 +01:00 |
mp_shared.hpp
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
mp_team.cpp
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R# C++ and C++11 update to Entity
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2015-04-26 14:48:05 +02:00 |
mp_team.hpp
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
mssccprj.scc
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
nature.cpp
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Windows: Fixed all C4100 errors
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2012-12-31 17:38:54 +01:00 |
nature.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
navigate.cpp
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Windows: Fixed all C4100 errors
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2012-12-31 17:38:54 +01:00 |
navigate.h
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Removed uneeded type casts and replaced c-style type casts by C++ type casts.
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2014-03-07 17:53:07 +01:00 |
object.cpp
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R# C++ and C++11 update to Entity
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2015-04-26 14:48:05 +02:00 |
object.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
path.cpp
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Windows: Fixed all C4100 errors
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2012-12-31 17:38:54 +01:00 |
path.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
patrol.cpp
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Windows: Fixed more C4100
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2012-12-31 16:19:55 +01:00 |
patrol.hpp
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reformat
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2014-03-09 22:31:34 +01:00 |
PlayAnim.cpp
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Windows: Fixed more C4100
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2012-12-31 16:19:55 +01:00 |
PlayAnim.hpp
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reformating
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2014-03-09 22:34:29 +01:00 |
player.cpp
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Various actor related updates
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2015-04-29 22:34:44 +02:00 |
player.h
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Now compile with Visual Studio 2012 ...
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2012-12-30 19:07:34 +01:00 |
player_combat.cpp
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R# C++ and C++11 update to Entity
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2015-04-26 14:48:05 +02:00 |
player_util.cpp
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Windows: Fixed all C4100 errors
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2012-12-31 17:38:54 +01:00 |
playerheuristics.cpp
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
playerheuristics.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
PlayerStart.cpp
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
PlayerStart.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
portal.cpp
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Windows: Fixed all C4100 errors
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2012-12-31 17:38:54 +01:00 |
portal.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
powerups.cpp
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R# C++ and C++11 update to Entity
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2015-04-26 14:48:05 +02:00 |
powerups.h
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Windows: Fixed more C4100
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2012-12-31 16:19:55 +01:00 |
program.cpp
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
program.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
puzzleobject.cpp
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Update of Actor
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2015-04-28 22:02:03 +02:00 |
puzzleobject.hpp
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
q_math.c
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Windows: Fixed all C4100 errors
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2012-12-31 17:38:54 +01:00 |
q_mathsys.c
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
q_shared.c
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
q_shared.h
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Windows: Fixed more C4100
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2012-12-31 16:19:55 +01:00 |
queue.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
RageAI.cpp
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Various actor related updates
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2015-04-29 22:34:44 +02:00 |
RageAI.h
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Windows: Fixed more C4100
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2012-12-31 16:19:55 +01:00 |
rangedCombatWithWeapon.cpp
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Windows: Fixed more C4100
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2012-12-31 16:19:55 +01:00 |
rangedCombatWithWeapon.hpp
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reformat
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2014-03-09 22:37:57 +01:00 |
rotateToEntity.cpp
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R# C++ and C++11 update to Entity
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2015-04-26 14:48:05 +02:00 |
rotateToEntity.hpp
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reformat
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2014-03-09 22:39:44 +01:00 |
script.cpp
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Windows: Fixed all C4100 errors
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2012-12-31 17:38:54 +01:00 |
script.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
scriptmaster.cpp
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
scriptmaster.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
scriptslave.cpp
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R# C++ and C++11 update to Entity
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2015-04-26 14:48:05 +02:00 |
scriptslave.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
scriptvariable.cpp
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Windows: Fixed all C4100 errors
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2012-12-31 17:38:54 +01:00 |
scriptvariable.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
selectBestWeapon.cpp
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Windows: Fixed more C4100
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2012-12-31 16:19:55 +01:00 |
selectBestWeapon.hpp
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reformat
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2014-03-09 22:44:04 +01:00 |
sentient.cpp
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Various actor related updates
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2015-04-29 22:34:44 +02:00 |
sentient.h
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R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
shrapnelbomb.cpp
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Windows: Fixed all C4100 errors
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2012-12-31 17:38:54 +01:00 |
shrapnelbomb.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
snipeEnemy.cpp
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Various actor related updates
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2015-04-29 22:34:44 +02:00 |
snipeEnemy.hpp
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reformat
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2014-03-09 22:47:15 +01:00 |
soundman.cpp
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Windows: Fixed all C4100 errors
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2012-12-31 17:38:54 +01:00 |
soundman.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
spawners.cpp
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R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
spawners.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
specialfx.cpp
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Windows: Fixed all C4100 errors
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2012-12-31 17:38:54 +01:00 |
specialfx.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
stack.h
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Now compile with Visual Studio 2012 ...
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2012-12-30 19:07:34 +01:00 |
stationaryFireCombat.cpp
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Windows: Fixed more C4100
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2012-12-31 16:19:55 +01:00 |
stationaryFireCombat.hpp
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reformat
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2014-03-09 22:50:35 +01:00 |
stationaryFireCombatEX.cpp
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Windows: Fixed more C4100
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2012-12-31 16:19:55 +01:00 |
stationaryFireCombatEX.hpp
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reformat
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2014-03-09 22:53:58 +01:00 |
stationaryvehicle.cpp
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Windows: ...
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2012-12-31 15:05:16 +01:00 |
stationaryvehicle.hpp
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
steering.cpp
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Windows: more fixes for C4100
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2012-12-31 16:32:52 +01:00 |
steering.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
str.cpp
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
str.h
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Windows: ...
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2012-12-31 15:05:16 +01:00 |
suppressionFireCombat.cpp
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Windows: Fixed more C4100
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2012-12-31 16:19:55 +01:00 |
suppressionFireCombat.hpp
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reformat
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2014-03-09 22:56:58 +01:00 |
surfaceflags.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
syn.h
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reformat
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2014-03-09 23:49:29 +01:00 |
talk.cpp
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Various actor related updates
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2015-04-29 22:34:44 +02:00 |
talk.hpp
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reformat
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2014-03-09 22:58:31 +01:00 |
teammateroster.cpp
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
teammateroster.hpp
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
teleportToEntity.cpp
|
R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
teleportToEntity.hpp
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reformat
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2014-03-09 23:00:18 +01:00 |
teleportToPosition.cpp
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Windows: Fixed more C4100
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2012-12-31 16:19:55 +01:00 |
teleportToPosition.hpp
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reformat
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2014-03-09 23:01:41 +01:00 |
torsoAimAndFireWeapon.cpp
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Various actor related updates
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2015-04-29 22:34:44 +02:00 |
torsoAimAndFireWeapon.hpp
|
reformat
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2014-03-09 23:04:25 +01:00 |
trigger.cpp
|
R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
trigger.h
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Windows: ...
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2012-12-31 15:05:16 +01:00 |
umap.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
useAlarm.cpp
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Windows: Fixed more C4100
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2012-12-31 16:19:55 +01:00 |
useAlarm.hpp
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reformat
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2014-03-09 23:06:51 +01:00 |
UseData.cpp
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
UseData.h
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Linux fixes (excludes Makefile which still has to be modified)
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2012-12-30 19:38:00 +01:00 |
vector.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
vehicle.cpp
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R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
vehicle.h
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Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
viewthing.cpp
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Windows: more fixes for C4100
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2012-12-31 16:32:52 +01:00 |
viewthing.h
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Initial code commit ...
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2012-12-30 17:37:54 +01:00 |
watchEntity.cpp
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Windows: Fixed more C4100
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2012-12-31 16:19:55 +01:00 |
watchEntity.hpp
|
reformat
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2014-03-09 23:09:56 +01:00 |
watchEntityEX.cpp
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Windows: Fixed more C4100
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2012-12-31 16:19:55 +01:00 |
watchEntityEX.hpp
|
reformat
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2014-03-09 23:12:30 +01:00 |
waypoints.cpp
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Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
waypoints.h
|
R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
weapon.cpp
|
R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
weapon.h
|
Windows: ...
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2012-12-31 15:05:16 +01:00 |
WeaponDualWield.cpp
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Windows: ...
|
2012-12-31 15:05:16 +01:00 |
WeaponDualWield.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
weaputils.cpp
|
R# C++ and C++11 update to Entity
|
2015-04-26 14:48:05 +02:00 |
weaputils.h
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Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |
work.cpp
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Windows: Fixed more C4100
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2012-12-31 16:19:55 +01:00 |
work.hpp
|
reformat
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2014-03-09 23:15:43 +01:00 |
worldspawn.cpp
|
Windows: more fixes for C4100
|
2012-12-31 16:32:52 +01:00 |
worldspawn.h
|
Initial code commit ...
|
2012-12-30 17:37:54 +01:00 |