mirror of
https://github.com/UberGames/EF2GameSource.git
synced 2024-11-10 06:31:42 +00:00
96 lines
2.5 KiB
C++
96 lines
2.5 KiB
C++
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Logfile:: /EF2/Code/DLLs/game/UseData.h $
|
|
// $Revision:: 5 $
|
|
// $Author:: Singlis $
|
|
// $Date:: 9/26/03 2:36p $
|
|
//
|
|
// Copyright (C) 1998 by Ritual Entertainment, Inc.
|
|
// All rights reserved.
|
|
//
|
|
// This source may not be distributed and/or modified without
|
|
// expressly written permission by Ritual Entertainment, Inc.
|
|
//
|
|
//
|
|
// DESCRIPTION:
|
|
// UseDataObject
|
|
//
|
|
|
|
|
|
|
|
// UseData.h: interface for the UseData class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
class UseData;
|
|
|
|
#ifndef __USEDATA_H__
|
|
#define __USEDATA_H__
|
|
|
|
#include "g_local.h"
|
|
|
|
|
|
//------------------------- CLASS ------------------------------
|
|
//
|
|
// Name: UseData
|
|
// Base Class: Class
|
|
//
|
|
// Description: Stores information about how to use this entity
|
|
//
|
|
// Method of Use: There is a pointer to this class in Entity,
|
|
// NULL by default. If this class is allocated,
|
|
// it is assumed that this entity can be "used"
|
|
// When used, it plays _useAnim on the player,
|
|
// calls _useThread in the script. Displays
|
|
// _useType icon in the HUD.
|
|
//--------------------------------------------------------------
|
|
class UseData : public Class
|
|
{
|
|
private:
|
|
str _useAnim;
|
|
str _useThread;
|
|
str _useType;
|
|
|
|
float _useMaxDist;
|
|
int _useCount;
|
|
|
|
public:
|
|
UseData()
|
|
:_useAnim(""),
|
|
_useType(""),
|
|
_useThread(""),
|
|
_useMaxDist(64.0f),
|
|
_useCount(-1)
|
|
{ }
|
|
|
|
~UseData() { }
|
|
|
|
const str& getUseAnim() { return _useAnim; }
|
|
const str& getUseThread() { return _useThread; }
|
|
const str& getUseType() { return _useType; }
|
|
float getUseMaxDist() { return _useMaxDist; }
|
|
int getUseCount() { return _useCount; }
|
|
|
|
void setUseAnim(const str& newanim) { _useAnim = newanim; }
|
|
void setUseThread(const str& newthread) { _useThread = newthread; }
|
|
void setUseType(const str& newtype) { _useType = newtype; }
|
|
void setUseMaxDist(float newdist) { _useMaxDist = newdist; }
|
|
void setUseCount(float newcount) { _useCount = (int)newcount; }
|
|
|
|
void useMe();
|
|
|
|
void Archive(Archiver &arc);
|
|
};
|
|
|
|
inline void UseData::Archive(Archiver &arc)
|
|
{
|
|
Class::Archive( arc );
|
|
|
|
arc.ArchiveString( &_useAnim );
|
|
arc.ArchiveString( &_useThread );
|
|
arc.ArchiveString( &_useType );
|
|
arc.ArchiveFloat( &_useMaxDist );
|
|
arc.ArchiveInteger( &_useCount );
|
|
}
|
|
|
|
#endif // __USEDATA_H__
|