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https://github.com/UberGames/EF2GameSource.git
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60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Code/DLLs/game/shrapnelbomb.h $
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// $Revision:: 7 $
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// $Author:: Steven $
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// $Date:: 10/13/03 8:54a $
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//
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// Copyright (C) 2001 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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// DESCRIPTION:
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#ifndef __SHRAPNELBOMB_H__
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#define __SHRAPNELBOMB_H__
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#include "weapon.h"
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#include "weaputils.h"
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class ShrapnelBomb : public Projectile
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{
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private:
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str shrapnelModel;
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int shrapnelCount;
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bool _splitOnDescent;
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bool _randomSpread;
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public:
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CLASS_PROTOTYPE( ShrapnelBomb );
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ShrapnelBomb();
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void SetShrapnelModel ( Event *ev );
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void SetShrapnelCount ( Event *ev );
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//Override
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void Explode ( Event *ev );
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void Explode( void );
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/* virtual */ void Think( void );
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virtual void Archive ( Archiver &arc );
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};
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inline void ShrapnelBomb::Archive ( Archiver &arc )
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{
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Projectile::Archive( arc );
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arc.ArchiveString( &shrapnelModel );
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arc.ArchiveInteger( &shrapnelCount );
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arc.ArchiveBool( &_splitOnDescent );
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arc.ArchiveBool( &_randomSpread );
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}
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#endif //__SHRAPNELBOMB_H__
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