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Update to EnemyManager
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2 changed files with 663 additions and 727 deletions
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@ -21,9 +21,7 @@ class EnemyManager;
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#ifndef __ACTOR_ENEMYMANAGER_H__
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#define __ACTOR_ENEMYMANAGER_H__
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#include "actor.h"
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#include "actorincludes.h"
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#include "weapon.h"
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//============================
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// Class EnemyManager
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@ -42,8 +40,8 @@ class EnemyManager;
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class EnemyManager {
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public:
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EnemyManager();
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EnemyManager(Actor* actor);
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~EnemyManager();
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explicit EnemyManager(Actor* actor);
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virtual ~EnemyManager();
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void FindHighestHateEnemy();
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void FindNextEnemy();
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