mirror of
https://github.com/UberGames/EF2GameSource.git
synced 2024-11-10 06:31:42 +00:00
1239 lines
24 KiB
C++
1239 lines
24 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /EF2/Code/DLLs/game/powerups.cpp $
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// $Revision:: 58 $
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// $Author:: Singlis $
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// $Date:: 9/26/03 2:36p $
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//
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// Copyright (C) 2001 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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// DESCRIPTION:
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#include "_pch_cpp.h"
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#include "powerups.h"
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#include "player.h"
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#include "mp_manager.hpp"
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#include "weaputils.h"
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Event EV_Powerup_ModelToAttach
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(
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"powerup_modelToAttach",
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EV_DEFAULT,
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"sSF",
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"modelName tagName removeTime",
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"Sets the model info to use when the powerup is used."
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);
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Event EV_Powerup_Shader
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(
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"powerup_shader",
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EV_DEFAULT,
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"s",
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"shaderName",
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"Sets the shader use when the powerup is used."
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);
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Event EV_Powerup_ModelToSpawn
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(
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"powerup_modelToSpawn",
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EV_DEFAULT,
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"s",
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"modelName",
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"Sets the model to spawn when the powerup is used (only works on certain models)."
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);
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CLASS_DECLARATION( Item, PowerupBase, NULL )
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{
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{ &EV_Item_SetAmount, &PowerupBase::amountEvent },
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{ &EV_Powerup_ModelToAttach, &PowerupBase::setModelToAttachOnUse },
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{ &EV_Powerup_ModelToSpawn, &PowerupBase::setModelToSpawnOnUse },
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{ &EV_Powerup_Shader, &PowerupBase::setShaderToDisplayOnUse },
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{ NULL, NULL }
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};
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PowerupBase::PowerupBase()
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{
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/* if ( multiplayerManager.checkFlag( MP_FLAG_NO_POWERUPS ) )
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{
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PostEvent( EV_Remove, EV_REMOVE );
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return;
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} */
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if ( LoadingSavegame )
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{
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// all data will be setup by the archive function
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return;
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}
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setName( "UnknownItem" );
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amount = 30;
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}
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void PowerupBase::init( const str &modelName, Sentient *owner )
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{
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_modelName = modelName;
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_owner = owner;
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setModel( modelName );
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CancelEventsOfType( EV_ProcessInitCommands );
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ProcessInitCommands( gi.modelindex( modelName.c_str() ) );
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CancelEventsOfType( EV_Item_DropToFloor );
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setSolidType( SOLID_NOT );
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hideModel();
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}
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void PowerupBase::amountEvent( Event *ev )
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{
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amount = ev->GetInteger( 1 );
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}
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void PowerupBase::setModelToAttachOnUse( Event *ev )
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{
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_modelToAttachOnUse = ev->GetString( 1 );
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if ( ev->NumArgs() > 1 )
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_modelToAttachOnUseTag = ev->GetString( 2 );
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else
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_modelToAttachOnUseTag = "Bip01";
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if ( ev->NumArgs() > 2 )
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_modelToAttachOnUseRemoveTime = ev->GetFloat( 3 );
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else
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_modelToAttachOnUseRemoveTime = 0.0f;
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}
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void PowerupBase::setModelToSpawnOnUse( Event *ev )
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{
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_modelToSpawn = ev->GetString( 1 );
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}
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void PowerupBase::setShaderToDisplayOnUse( Event *ev )
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{
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_shaderToDisplayOnUse = ev->GetString( 1 );
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}
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void PowerupBase::getModelToAttachOnUse( str &modelName, str &tagName, float &modelRemoveTime )
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{
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modelName = _modelToAttachOnUse;
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tagName = _modelToAttachOnUseTag;
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modelRemoveTime = _modelToAttachOnUseRemoveTime;
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}
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void PowerupBase::getShaderToDisplayOnUse( str &modelName )
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{
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modelName = _shaderToDisplayOnUse;
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}
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Item *PowerupBase::ItemPickup( Entity *other, qboolean add_to_inventory, qboolean )
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{
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Player *player;
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str realname;
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Q_UNUSED(add_to_inventory);
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if ( !other->isSubclassOf( Player ) )
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return NULL;
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if ( !Pickupable( other ) )
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return NULL;
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if ( multiplayerManager.inMultiplayer() )
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{
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if ( !multiplayerManager.canPickup( (Player *)other, getMultiplayerItemType(), item_name ) )
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return NULL;
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}
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player = ( Player * )other;
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// Play pickup sound
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realname = GetRandomAlias( "snd_pickup" );
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if ( realname.length() > 1 )
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player->Sound( realname, CHAN_ITEM );
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// Cancel some events
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CancelEventsOfType( EV_Item_DropToFloor );
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CancelEventsOfType( EV_Item_Respawn );
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CancelEventsOfType( EV_FadeOut );
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// Hide the model
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setSolidType( SOLID_NOT );
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if ( _missingSkin )
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{
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ChangeSkin( _missingSkin, true );
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}
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else
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{
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hideModel();
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}
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// Respawn?
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if ( !Respawnable() )
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PostEvent( EV_Remove, FRAMETIME );
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else
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PostEvent( EV_Item_Respawn, RespawnTime() );
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// fire off any pickup_thread's
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if ( pickup_thread.length() )
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{
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ExecuteThread( pickup_thread );
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}
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givePlayerItem( player );
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if ( multiplayerManager.inMultiplayer() )
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{
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multiplayerManager.pickedupItem( (Player *)other, MP_ITEM_TYPE_POWERUP, item_name );
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}
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return NULL; // This doesn't create any items
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}
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float PowerupBase::RespawnTime( void )
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{
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if ( multiplayerManager.inMultiplayer() )
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return respawntime * multiplayerManager.getPowerupRespawnMultiplayer();
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else
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return respawntime;
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}
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CLASS_DECLARATION( PowerupBase, Powerup, NULL )
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{
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//{ &EV_Item_IconName, iconNameEvent },
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{ &EV_Item_SetAmount, &Powerup::amountEvent },
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{ NULL, NULL }
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};
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Powerup::Powerup()
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{
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if ( LoadingSavegame )
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{
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// all data will be setup by the archive function
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return;
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}
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setRespawn( true );
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setRespawnTime( 60 );
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_mpItemType = MP_ITEM_TYPE_POWERUP;
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_timeLeft = 0.0f;
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}
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void Powerup::amountEvent( Event *ev )
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{
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_timeLeft = ev->GetInteger( 1 );
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amount = _timeLeft;
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}
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void Powerup::givePlayerItem( Player *player )
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{
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Powerup *powerup;
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const char *modelName;
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modelName = gi.NameForNum( edict->s.modelindex );
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if ( !modelName )
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return;
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powerup = Powerup::CreatePowerup( item_name, modelName, player );
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Event *event = new Event( EV_Item_SetAmount );
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event->AddFloat( amount );
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powerup->ProcessEvent( event );
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player->setPowerup( powerup );
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}
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Powerup *Powerup::CreatePowerup( const str &className, const str &modelName, Sentient *sentient )
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{
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str fullname;
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SpawnArgs args;
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ClassDef *cls;
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Powerup *powerup;
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fullname = "Powerup";
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fullname += className;
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args.setArg( "classname", fullname.c_str() );
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cls = args.getClassDef();
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if ( !cls )
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return NULL;
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if ( !checkInheritance( &Powerup::ClassInfo, cls ) )
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return NULL;
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powerup = (Powerup *)cls->newInstance();
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if ( !powerup )
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return NULL;
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powerup->init( modelName, sentient );
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return powerup;
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}
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void Powerup::update( float frameTime )
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{
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_timeLeft -= frameTime;
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amount = _timeLeft;
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if ( _timeLeft <= 0 && _owner )
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{
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if ( _owner->isSubclassOf( Player ) )
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{
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Player *player = (Player *)_owner;
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player->setItemText( getIcon(), va( "$$Item-%s$$ $$TimeRanOut$$", getName().c_str() ) );
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}
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//gi.centerprintf ( _owner->edict, CENTERPRINT_IMPORTANCE_NORMAL, "$$Item-%s$$ $$TimeRanOut$$", getName() );
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_owner->PostEvent( EV_Player_RemovePowerup, 0.0f );
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}
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// Display custom shader if needed and possible
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if ( _owner && _owner->isSubclassOf( Player ) )
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{
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str shaderName;
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Player *player = (Player *)_owner;
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getShaderToDisplayOnUse( shaderName );
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if ( ( shaderName.length() > 0 ) && !player->hasCustomShader() )
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{
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if ( !player->hasCustomShader() )
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{
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player->setCustomShader( shaderName.c_str() );
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}
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}
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}
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specificUpdate( frameTime );
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}
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void Powerup::spawn( const Vector &origin )
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{
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SpawnArgs args;
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Entity *ent;
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Item *item;
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if ( _timeLeft <= 0.0f )
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return;
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args.setArg( "model", _modelName );
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ent = args.Spawn();
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if ( !ent || !ent->isSubclassOf( Item ) )
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return;
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item = (Item *)ent;
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item->setOrigin( origin );
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item->ProcessPendingEvents();
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item->PlaceItem();
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item->setOrigin( origin );
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//item->velocity = Vector( G_CRandom( 100.0f ), G_CRandom( 100.0f ), 200.0f + G_Random( 200.0f ) );
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item->edict->clipmask = CONTENTS_SOLID | CONTENTS_PLAYERCLIP;
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item->_nextPickupTime = level.time + 1.0f;
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item->setAmount( (int)( _timeLeft + 1.0f ) );
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item->setRespawn( false );
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}
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void Powerup::cacheStrings( void )
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{
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G_FindConfigstringIndex( va( "$$Using$$ $$Item-%s$$", getName().c_str() ), CS_GENERAL_STRINGS, MAX_GENERAL_STRINGS, true );
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G_FindConfigstringIndex( va( "$$Item-%s$$ $$TimeRanOut$$", getName().c_str() ), CS_GENERAL_STRINGS, MAX_GENERAL_STRINGS, true );
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}
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CLASS_DECLARATION( Powerup, PowerupSpeed, NULL )
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{
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{ NULL, NULL }
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};
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CLASS_DECLARATION( Powerup, PowerupStrength, NULL )
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{
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{ NULL, NULL }
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};
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CLASS_DECLARATION( Powerup, PowerupProtection, NULL )
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{
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{ NULL, NULL }
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};
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float PowerupProtection::getDamageTaken( Entity *attacker, float damage, int meansOfDeath )
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{
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Q_UNUSED(attacker);
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// Always take telefrag damage
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if ( meansOfDeath == MOD_TELEFRAG )
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{
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_timeLeft = 0.0f;
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return damage;
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}
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return 0.0f;
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}
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CLASS_DECLARATION( PowerupProtection, PowerupProtectionTemp, NULL )
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{
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{ NULL, NULL }
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};
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float PowerupProtectionTemp::getDamageDone( float damage, int meansOfDeath )
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{
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_timeLeft = 0.0f;
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Q_UNUSED(meansOfDeath);
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if ( owner )
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{
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owner->Sound( "snd_powerupFizzle", CHAN_ITEM );
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}
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return damage;
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}
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CLASS_DECLARATION( Powerup, PowerupRegen, NULL )
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{
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{ NULL, NULL }
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};
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const float PowerupRegen::REGEN_SPEED = 10.0f;
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void PowerupRegen::specificUpdate( float frameTime )
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{
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if ( _owner )
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{
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if ( _owner->getHealth() > 0.0f )
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{
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if ( _owner->isSubclassOf( Player ) )
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{
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Player *player = (Player *)(Sentient *)_owner;
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if ( !player->canRegenerate() )
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return;
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}
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_owner->AddHealth( frameTime * REGEN_SPEED, 200.0f );
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}
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}
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}
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CLASS_DECLARATION( Powerup, PowerupInvisibility, NULL )
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{
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{ NULL, NULL }
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};
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PowerupInvisibility::PowerupInvisibility()
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{
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_started = false;
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}
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PowerupInvisibility::~PowerupInvisibility()
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{
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if ( _owner && _started )
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{
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// Stop the invisibility effect
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Event *event;
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event = new Event( EV_DisplayEffect );
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event->AddString( "stop_invisibility" );
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_owner->ProcessEvent( event );
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}
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}
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void PowerupInvisibility::specificUpdate( float frameTime )
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{
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Q_UNUSED(frameTime);
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if ( _owner )
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{
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// Start the invisibility effect
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Event *event;
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event = new Event( EV_DisplayEffect );
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event->AddString( "start_invisibility" );
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_owner->ProcessEvent( event );
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_started = true;
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}
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}
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//
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// RUNES
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//
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Event EV_Rune_Respawn
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(
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"powerup_respawn",
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EV_CODEONLY,
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NULL,
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NULL,
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"Makes the rune respawn in its original position."
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);
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CLASS_DECLARATION( PowerupBase, Rune, NULL )
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{
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{ &EV_Rune_Respawn, &Rune::respawnAtOriginalOrigin },
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{ NULL, NULL }
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};
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Rune::Rune()
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{
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if ( LoadingSavegame )
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{
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// all data will be setup by the archive function
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return;
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}
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setRespawn( false );
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_mpItemType = MP_ITEM_TYPE_RUNE;
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_originalOriginSet = false;
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}
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void Rune::setOrigin( const Vector &point )
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{
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PowerupBase::setOrigin( point );
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setOriginalOrigin( point, false );
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}
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void Rune::setOriginalOrigin( const Vector &point, bool force )
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{
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if ( !_originalOriginSet || force )
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{
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_originalOrigin = point;
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_originalOriginSet = true;
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}
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}
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Item *Rune::ItemPickup( Entity *other, qboolean add_to_inventory, qboolean )
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{
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Player *player;
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if ( !Pickupable( other ) )
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return NULL;
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if ( !other->isSubclassOf( Player ) )
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return NULL;
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player = ( Player * )other;
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if ( player->hasRune() )
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return NULL;
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return PowerupBase::ItemPickup( other, add_to_inventory, false );
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}
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void Rune::givePlayerItem( Player *player )
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{
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Rune *rune;
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rune = Rune::CreateRune( item_name, gi.NameForNum( edict->s.modelindex ), player );
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player->setRune( rune );
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rune->setOriginalOrigin( getOriginalOrigin(), true );
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}
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Rune *Rune::CreateRune( const str &className, const str &modelName, Sentient *sentient )
|
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{
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str fullname;
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SpawnArgs args;
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ClassDef *cls;
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Rune *rune;
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fullname = "Rune";
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fullname += className;
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args.setArg( "classname", fullname.c_str() );
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cls = args.getClassDef();
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if ( !cls )
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return NULL;
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if ( !checkInheritance( &Rune::ClassInfo, cls ) )
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return NULL;
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rune = (Rune *)cls->newInstance();
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if ( !rune )
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return NULL;
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rune->init( modelName, sentient );
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return rune;
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}
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void Rune::spawn( const Vector &origin )
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{
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SpawnArgs args;
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Entity *ent;
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Item *item;
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args.setArg( "model", _modelName );
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ent = args.Spawn();
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if ( !ent || !ent->isSubclassOf( Item ) )
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return;
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item = (Item *)ent;
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item->setOrigin( origin );
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item->ProcessPendingEvents();
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item->PlaceItem();
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item->setOrigin( origin );
|
|
//item->velocity = Vector( G_CRandom( 100.0f ), G_CRandom( 100.0f ), 200.0f + G_Random( 200.0f ) );
|
|
item->edict->clipmask = CONTENTS_SOLID | CONTENTS_PLAYERCLIP;
|
|
item->_nextPickupTime = level.time + 1.0f;
|
|
|
|
item->animate->RandomAnimate( "idle" );
|
|
|
|
if ( item->isSubclassOf( Rune ) )
|
|
{
|
|
Rune *rune = (Rune *)item;
|
|
|
|
rune->setOriginalOrigin( getOriginalOrigin(), true );
|
|
|
|
rune->PostEvent( EV_Rune_Respawn, 60.0f );
|
|
}
|
|
}
|
|
|
|
void Rune::cacheStrings( void )
|
|
{
|
|
G_FindConfigstringIndex( va( "$$Using$$ $$Item-%s$$", getName().c_str() ), CS_GENERAL_STRINGS, MAX_GENERAL_STRINGS, true );
|
|
G_FindConfigstringIndex( va( "$$Dropping$$ $$Item-%s$$", getName().c_str() ), CS_GENERAL_STRINGS, MAX_GENERAL_STRINGS, true );
|
|
}
|
|
|
|
void Rune::respawnAtOriginalOrigin( Event * )
|
|
{
|
|
if ( _originalOriginSet )
|
|
{
|
|
NoLerpThisFrame();
|
|
setOrigin( _originalOrigin );
|
|
ProcessEvent( EV_Item_DropToFloor );
|
|
}
|
|
}
|
|
|
|
CLASS_DECLARATION( Rune, RuneDeathQuad, NULL )
|
|
{
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
void RuneDeathQuad::specificUpdate( float frameTime )
|
|
{
|
|
Event *event;
|
|
|
|
if ( _owner )
|
|
{
|
|
event = new Event( EV_Hurt );
|
|
event->AddFloat( frameTime * 5.0f );
|
|
event->AddString( "deathQuad" );
|
|
_owner->ProcessEvent( event );
|
|
}
|
|
}
|
|
|
|
CLASS_DECLARATION( Rune, RuneAmmoRegen, NULL )
|
|
{
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
RuneAmmoRegen::RuneAmmoRegen()
|
|
{
|
|
_nextGiveTime = 0.0f;
|
|
}
|
|
|
|
void RuneAmmoRegen::specificUpdate( float frameTime )
|
|
{
|
|
str ammoType;
|
|
Weapon *weapon;
|
|
|
|
Q_UNUSED(frameTime);
|
|
|
|
if ( _owner && ( level.time > _nextGiveTime ) && _owner->isSubclassOf( Player ) )
|
|
{
|
|
Player *player = (Player *)_owner;
|
|
|
|
weapon = player->GetActiveWeapon( WEAPON_DUAL );
|
|
|
|
if ( weapon )
|
|
{
|
|
ammoType = weapon->GetAmmoType( FIRE_MODE1 );
|
|
|
|
player->GiveAmmo( ammoType, 1, false );
|
|
}
|
|
|
|
_nextGiveTime = level.time + 1.0f;
|
|
}
|
|
}
|
|
|
|
CLASS_DECLARATION( Rune, RuneEmpathyShield, NULL )
|
|
{
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
float RuneEmpathyShield::getDamageTaken( Entity *attacker, float damage, int meansOfDeath )
|
|
{
|
|
float realDamage;
|
|
Event *event;
|
|
|
|
realDamage = damage;
|
|
|
|
if ( attacker && ( meansOfDeath != MOD_EMPATHY_SHIELD ) )
|
|
{
|
|
realDamage *= 0.5;
|
|
|
|
event = new Event( EV_Hurt );
|
|
event->AddFloat( realDamage );
|
|
event->AddString( "empathyShield" );
|
|
attacker->ProcessEvent( event );
|
|
}
|
|
|
|
return realDamage;
|
|
}
|
|
|
|
CLASS_DECLARATION( Rune, RuneArmorPiercing, NULL )
|
|
{
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
|
|
//
|
|
// Holdable items
|
|
//
|
|
|
|
CLASS_DECLARATION( PowerupBase, HoldableItem, NULL )
|
|
{
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
HoldableItem::HoldableItem()
|
|
{
|
|
if ( LoadingSavegame )
|
|
{
|
|
// all data will be setup by the archive function
|
|
return;
|
|
}
|
|
|
|
amount = 0;
|
|
|
|
setRespawn( true );
|
|
setRespawnTime( 60 );
|
|
}
|
|
|
|
void HoldableItem::givePlayerItem( Player *player )
|
|
{
|
|
HoldableItem *holdableItem;
|
|
|
|
holdableItem = HoldableItem::createHoldableItem( item_name, model, player );
|
|
|
|
if ( holdableItem )
|
|
{
|
|
player->setItemText( holdableItem->getIcon(), va( "$$PickedUp$$ $$Item-%s$$", holdableItem->getName().c_str() ) );
|
|
//gi.centerprintf ( player->edict, CENTERPRINT_IMPORTANCE_NORMAL, "$$PickedUp$$ %s", holdableItem->getRealName() );
|
|
|
|
player->setHoldableItem( holdableItem );
|
|
}
|
|
}
|
|
|
|
HoldableItem *HoldableItem::createHoldableItem( const str &className, const str &modelName, Sentient *sentient )
|
|
{
|
|
str fullname;
|
|
SpawnArgs args;
|
|
ClassDef *cls;
|
|
HoldableItem *holdableItem;
|
|
|
|
|
|
fullname = "HoldableItem";
|
|
fullname += className;
|
|
|
|
args.setArg( "classname", fullname.c_str() );
|
|
|
|
cls = args.getClassDef();
|
|
|
|
if ( !cls )
|
|
return NULL;
|
|
|
|
if ( !checkInheritance( &HoldableItem::ClassInfo, cls ) )
|
|
return NULL;
|
|
|
|
holdableItem = (HoldableItem *)cls->newInstance();
|
|
|
|
if ( !holdableItem )
|
|
return NULL;
|
|
|
|
holdableItem->init( modelName, sentient );
|
|
|
|
return holdableItem;
|
|
}
|
|
|
|
void HoldableItem::cacheStrings( void )
|
|
{
|
|
G_FindConfigstringIndex( va( "$$Using$$ $$Item-%s$$", getName().c_str() ), CS_GENERAL_STRINGS, MAX_GENERAL_STRINGS, true );
|
|
G_FindConfigstringIndex( va( "$$PickedUp$$ $$Item-%s$$", getName().c_str() ), CS_GENERAL_STRINGS, MAX_GENERAL_STRINGS, true );
|
|
}
|
|
|
|
CLASS_DECLARATION( HoldableItem, HoldableItemHealth, NULL )
|
|
{
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
bool HoldableItemHealth::use( void )
|
|
{
|
|
if ( _owner )
|
|
{
|
|
if ( _owner->getHealth() < _owner->getMaxHealth() )
|
|
{
|
|
_owner->addHealth( amount );
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
CLASS_DECLARATION( HoldableItem, HoldableItemProtection, NULL )
|
|
{
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
bool HoldableItemProtection::use( void )
|
|
{
|
|
Event *event;
|
|
|
|
if ( _owner && !multiplayerManager.checkFlag( MP_FLAG_NO_POWERUPS ) )
|
|
{
|
|
if ( !_owner->isSubclassOf( Player ) )
|
|
return false;
|
|
|
|
Powerup *powerup;
|
|
Player *player;
|
|
|
|
player = (Player *)_owner;
|
|
|
|
powerup = Powerup::CreatePowerup( "Protection", "models/item/powerup_protection.tik", player );
|
|
|
|
event = new Event( EV_Item_SetAmount );
|
|
event->AddFloat( 15.0f );
|
|
powerup->ProcessEvent( event );
|
|
|
|
if ( powerup )
|
|
{
|
|
player->setPowerup( powerup );
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
CLASS_DECLARATION( HoldableItem, HoldableItemTransporter, NULL )
|
|
{
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
bool HoldableItemTransporter::use( void )
|
|
{
|
|
Entity *spawnPoint;
|
|
|
|
if ( _owner )
|
|
{
|
|
if ( !_owner->isSubclassOf( Player ) )
|
|
return false;
|
|
|
|
Player *player;
|
|
|
|
player = (Player *)_owner;
|
|
|
|
if ( multiplayerManager.inMultiplayer() )
|
|
{
|
|
spawnPoint = multiplayerManager.getSpawnPoint( player );
|
|
|
|
if ( spawnPoint )
|
|
{
|
|
if ( _modelToSpawn.length() > 0 )
|
|
{
|
|
SpawnEffect( _modelToSpawn, player->origin, vec_zero, 1.0f );
|
|
}
|
|
|
|
player->WarpToPoint( spawnPoint );
|
|
|
|
KillBox( player );
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
CLASS_DECLARATION( HoldableItem, HoldableItemExplosive, NULL )
|
|
{
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
HoldableItemExplosive::HoldableItemExplosive()
|
|
{
|
|
_explosiveArmed = false;
|
|
_explosiveAlive = true;
|
|
|
|
_explosiveArmTime = 0.0f;
|
|
|
|
_explosive = NULL;
|
|
|
|
_lastSoundTime = 0.0f;
|
|
|
|
_nextProximitySoundTime = 0.0f;
|
|
}
|
|
|
|
HoldableItemExplosive::~HoldableItemExplosive()
|
|
{
|
|
if ( _explosiveAlive && _explosive )
|
|
{
|
|
// Spawn a small effect
|
|
|
|
_explosive->SpawnEffect( "fx/fx-explosion-debris-rocks-dust-brown.tik", _explosive->origin, _explosive->angles, 2.0f );
|
|
|
|
// Destroy the explosive
|
|
|
|
_explosive->PostEvent( EV_Remove, 0.0f );
|
|
}
|
|
}
|
|
|
|
bool HoldableItemExplosive::use( void )
|
|
{
|
|
if ( _owner )
|
|
{
|
|
if ( !_owner->isSubclassOf( Player ) )
|
|
return false;
|
|
|
|
Player *player;
|
|
|
|
player = (Player *)_owner;
|
|
|
|
// If explosive armed
|
|
|
|
if ( _explosiveArmed && ( _explosiveArmTime + 1.0f < level.time ) )
|
|
{
|
|
if ( _explosiveAlive && _explosive )
|
|
{
|
|
// Blow up the explosive
|
|
|
|
ExplosionAttack( _explosive->origin, _owner, "models/weapons/explosion-holdable.tik" );
|
|
|
|
// Must check again if _explosive exists, because ExplosionAttack might have caused the holdable item to be destroyed
|
|
|
|
if ( _explosive )
|
|
{
|
|
_explosive->PostEvent( EV_Remove, 0.0f );
|
|
_explosive = NULL;
|
|
}
|
|
|
|
_explosiveAlive = false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else if ( !_explosiveArmed )
|
|
{
|
|
Vector newOrigin;
|
|
Vector newAngles;
|
|
|
|
// Explosive hasn't been armed yet
|
|
|
|
if ( !findPlaceToSet( newOrigin, newAngles ) )
|
|
{
|
|
if ( _lastSoundTime + 0.5f < level.time )
|
|
{
|
|
Sound( "snd_noammo" );
|
|
|
|
_lastSoundTime = level.time;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
_explosiveArmTime = level.time;
|
|
_explosiveArmed = true;
|
|
|
|
// Spawn the item into the world
|
|
|
|
_explosive = new Entity( EntityCreateFlagAnimate );
|
|
|
|
_explosive->setModel( "models/item/holdable_explosive.tik" );
|
|
|
|
_explosive->CancelEventsOfType( EV_ProcessInitCommands );
|
|
_explosive->ProcessInitCommands( _explosive->edict->s.modelindex );
|
|
|
|
_explosive->setSolidType( SOLID_BBOX );
|
|
_explosive->setContents( CONTENTS_SHOOTABLE_ONLY );
|
|
|
|
_explosive->setSize( Vector( -16, -16, 0 ), Vector( 16, 16, 32 ) );
|
|
|
|
_explosive->setHealth( 5.0f );
|
|
|
|
_explosive->takedamage = DamageYes;
|
|
|
|
_explosive->setOrigin( newOrigin );
|
|
_explosive->setAngles( newAngles );
|
|
_explosive->animate->RandomAnimate( "idle_placed" );
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool HoldableItemExplosive::findPlaceToSet( Vector &newOrigin, Vector &newAngles )
|
|
{
|
|
Player *player;
|
|
trace_t viewTrace;
|
|
Vector forward;
|
|
Vector left;
|
|
Vector up;
|
|
float axis[3][3];
|
|
vec3_t newAnglesVec;
|
|
|
|
if ( !_owner || !_owner->isSubclassOf( Player ) )
|
|
return false;
|
|
|
|
player = (Player *)_owner;
|
|
|
|
memset( &viewTrace, 0, sizeof(trace_t) );
|
|
|
|
player->GetViewTrace( viewTrace, MASK_SHOT, 16.0f * 7.0f );
|
|
|
|
if ( ( viewTrace.fraction < 1.0f ) && ( viewTrace.ent && viewTrace.entityNum == ENTITYNUM_WORLD ) )
|
|
{
|
|
newOrigin = viewTrace.endpos;
|
|
|
|
up = viewTrace.plane.normal;
|
|
PerpendicularVector( forward, viewTrace.plane.normal );
|
|
left.CrossProduct( up, forward );
|
|
|
|
forward.copyTo( axis[ AXIS_FORWARD_VECTOR ] );
|
|
left.copyTo( axis[ AXIS_RIGHT_VECTOR ] );
|
|
up.copyTo( axis[ AXIS_UP_VECTOR ] );
|
|
|
|
AxisToAngles( axis, newAnglesVec );
|
|
|
|
newAngles = newAnglesVec;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void HoldableItemExplosive::specificUpdate( float frameTime )
|
|
{
|
|
Q_UNUSED(frameTime);
|
|
|
|
if ( _explosiveArmed )
|
|
{
|
|
if ( _explosiveAlive )
|
|
{
|
|
// See if the explosive has been destroyed
|
|
|
|
if ( !_explosive || ( _explosive->getHealth() <= 0.0f ) )
|
|
{
|
|
// The explosive has been destroyed
|
|
|
|
_explosiveAlive = false;
|
|
|
|
// Spawn a small effect
|
|
|
|
_explosive->SpawnEffect( "fx/fx-explosion-debris-rocks-dust-brown.tik", _explosive->origin, _explosive->angles, 2.0f );
|
|
|
|
// Destroy the explosive
|
|
|
|
_explosive->PostEvent( EV_Remove, 0.0f );
|
|
_explosive = NULL;
|
|
|
|
if ( _owner && _owner->isSubclassOf( Player ) )
|
|
{
|
|
Player *player = (Player *)_owner;
|
|
|
|
player->removeHoldableItem();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( level.time > _nextProximitySoundTime )
|
|
{
|
|
_nextProximitySoundTime = level.time + 1.0f;
|
|
|
|
if ( isPlayerInRange( _explosive->centroid, 300.0f ) )
|
|
{
|
|
if ( _owner )
|
|
{
|
|
_owner->Sound( "snd_proximity", CHAN_AUTO, DEFAULT_VOL, DEFAULT_MIN_DIST, NULL, 1.0f, true );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool HoldableItemExplosive::isPlayerInRange( const Vector &position, float maxDistance )
|
|
{
|
|
int i;
|
|
Entity *entity;
|
|
gentity_t *edict;
|
|
trace_t trace;
|
|
Vector dir;
|
|
float distance;
|
|
|
|
for( i = 0; i < game.maxclients; i++ )
|
|
{
|
|
edict = &g_entities[ i ];
|
|
|
|
if ( !edict->inuse || !edict->entity || !edict->client )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
entity = edict->entity;
|
|
|
|
if ( entity->health < 0.0f )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
dir = entity->centroid - position;
|
|
distance = dir.length();
|
|
|
|
if ( distance < maxDistance )
|
|
{
|
|
trace = G_Trace( position, vec_zero, vec_zero, entity->centroid, _explosive, MASK_SHOT, false, "HoldableItemExplosive::isPlayerInRange" );
|
|
|
|
if ( ( trace.ent ) && ( trace.ent->entity == entity ) )
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
Event EV_HoldableItem_PowerupToSpawn
|
|
(
|
|
"powerupToSpawn",
|
|
EV_TIKIONLY,
|
|
"s",
|
|
"powerupName",
|
|
"Sets the powerup to spawn when used."
|
|
);
|
|
|
|
CLASS_DECLARATION( HoldableItem, HoldableItemSpawnPowerup, NULL )
|
|
{
|
|
|
|
{ &EV_HoldableItem_PowerupToSpawn, &HoldableItemSpawnPowerup::powerupToSpawn },
|
|
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
void HoldableItemSpawnPowerup::powerupToSpawn( Event *ev )
|
|
{
|
|
_powerupToSpawn = ev->GetString( 1 );
|
|
}
|
|
|
|
bool HoldableItemSpawnPowerup::use( void )
|
|
{
|
|
SpawnArgs args;
|
|
Entity *ent;
|
|
Item *item;
|
|
|
|
|
|
if ( _powerupToSpawn.length() == 0 )
|
|
return true;
|
|
|
|
if ( _owner )
|
|
{
|
|
args.setArg( "model", _powerupToSpawn );
|
|
|
|
ent = args.Spawn();
|
|
|
|
if ( !ent || !ent->isSubclassOf( Item ) )
|
|
return true;
|
|
|
|
item = (Item *)ent;
|
|
|
|
item->setOrigin( _owner->centroid );
|
|
|
|
item->ProcessPendingEvents();
|
|
|
|
item->PlaceItem();
|
|
item->setOrigin( _owner->centroid );
|
|
|
|
if ( _owner->isSubclassOf( Player ) )
|
|
{
|
|
Vector viewAngles;
|
|
Vector viewDir;
|
|
Player *player = (Player *)_owner;
|
|
Vector pos;
|
|
|
|
player->GetPlayerView( &pos, &viewAngles );
|
|
|
|
//viewAngles = player->GetVAngles();
|
|
viewAngles.AngleVectors( &viewDir );
|
|
|
|
viewDir.normalize();
|
|
viewDir *= 500.0f;
|
|
|
|
item->velocity = viewDir;
|
|
|
|
item->setOrigin( pos );
|
|
}
|
|
else
|
|
{
|
|
item->velocity = Vector( G_CRandom( 100.0f ), G_CRandom( 100.0f ), 200.0f + G_Random( 200.0f ) );
|
|
}
|
|
|
|
item->edict->clipmask = CONTENTS_SOLID | CONTENTS_PLAYERCLIP;
|
|
item->_nextPickupTime = level.time + 1.0f;
|
|
|
|
item->setRespawn( false );
|
|
|
|
// Powerup is only gets half time
|
|
|
|
item->setAmount( item->getAmount() / 2.0f );
|
|
|
|
// Get rid of the spawned powerup in 10 seconds
|
|
|
|
item->PostEvent( EV_Remove, 10.0f );
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|