mirror of
https://github.com/UberGames/EF2GameSource.git
synced 2024-11-26 21:30:46 +00:00
Upgrade to VS 2017
* Fix a few compile errors too.
This commit is contained in:
parent
1c2859a59d
commit
2ccf3531f2
6 changed files with 535 additions and 533 deletions
|
@ -1,6 +1,6 @@
|
|||
EF2GameSource
|
||||
=============
|
||||
|
||||
The original EF2GameSource updated so it compiles under Visual Studio 2012 and Linux
|
||||
The original EF2GameSource updated so it compiles under Visual Studio 2017 and Linux
|
||||
|
||||
Also see original readme.txt
|
||||
|
|
|
@ -1196,7 +1196,7 @@ class Actor : public Sentient {
|
|||
bool IsFinishable();
|
||||
str getName() const override
|
||||
{
|
||||
return name;
|
||||
return name;
|
||||
}
|
||||
|
||||
void SendEventToGroup(Event* ev);
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
*
|
||||
*****************************************************************************/
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include "g_local.h"
|
||||
#include "q_shared.h"
|
||||
|
@ -512,7 +513,7 @@ void BotSetInfoConfigString(bot_state_t *bs) {
|
|||
break;
|
||||
}
|
||||
}
|
||||
gi.setConfigstring (CS_BOTINFO + bs->client, va("l\\%s\\c\\%s\\a\\%s",
|
||||
gi.setConfigstring (CS_BOTINFO + bs->client, va("l\\%s\\c\\%s\\a\\%s",
|
||||
leader,
|
||||
carrying,
|
||||
action));
|
||||
|
@ -767,7 +768,7 @@ void BotChangeViewAngles(bot_state_t *bs, float thinktime) {
|
|||
//
|
||||
if (bot_challenge.integer) {
|
||||
//smooth slowdown view model
|
||||
diff = abs(AngleDifference(bs->viewangles[i], bs->ideal_viewangles[i]));
|
||||
diff = std::fabs(AngleDifference(bs->viewangles[i], bs->ideal_viewangles[i]));
|
||||
anglespeed = diff * factor;
|
||||
if (anglespeed > maxchange) anglespeed = maxchange;
|
||||
bs->viewangles[i] = BotChangeViewAngle(bs->viewangles[i],
|
||||
|
@ -871,7 +872,7 @@ void BotInputToUserCommand(bot_input_t *bi, usercmd_t *ucmd, int delta_angles[3]
|
|||
//set the view independent movement
|
||||
ucmd->forwardmove = (signed char) (DotProduct(forward, bi->dir) * bi->speed);
|
||||
ucmd->rightmove = (signed char) (0 - DotProduct(right, bi->dir) * bi->speed);
|
||||
ucmd->upmove = (signed char) (abs(forward[2]) * bi->dir[2] * bi->speed);
|
||||
ucmd->upmove = (signed char) (std::fabs(forward[2]) * bi->dir[2] * bi->speed);
|
||||
//normal keyboard movement
|
||||
if (bi->actionflags & ACTION_MOVEFORWARD) ucmd->forwardmove += 127;
|
||||
if (bi->actionflags & ACTION_MOVEBACK) ucmd->forwardmove -= 127;
|
||||
|
|
|
@ -246,7 +246,7 @@ void BotSayTeamOrderAlways(bot_state_t *bs, int toclient) {
|
|||
//don't show the message just put it in the console message queue
|
||||
gi.BotGetChatMessage(bs->cs, buf, sizeof(buf));
|
||||
ClientName(bs->client, name, sizeof(name));
|
||||
Com_sprintf(teamchat, sizeof(teamchat), EC"(%s"EC")"EC": %s", name, buf);
|
||||
Com_sprintf(teamchat, sizeof(teamchat), EC"(%s" EC ")" EC ": %s", name, buf);
|
||||
gi.BotQueueConsoleMessage(bs->cs, CMS_CHAT, teamchat);
|
||||
}
|
||||
else {
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,5 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
|
@ -30,41 +30,42 @@
|
|||
<SccProjectName>"$/EF2/game", FYHAAAAA</SccProjectName>
|
||||
<SccLocalPath>.</SccLocalPath>
|
||||
<ProjectGuid>{AD2B91AF-BE5E-4D64-952C-5F061241380D}</ProjectGuid>
|
||||
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Demo Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release CDROM|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Intel Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='VTune|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
|
|
Loading…
Reference in a new issue