Mitchell Richters
c762505b02
- Use the game's display name for defaultiwad
, not the filename.
...
* Add-ons don't have a FileName entry, but everything has a display name therefore all bases are covered.
* Fixes #616 .
2022-12-11 17:02:36 +11:00
Mitchell Richters
33975a083f
- Draw crosshair at 1:1 scale when crosshairscale
is 0, just like GZDoom.
...
* Fixes #767 .
2022-12-11 16:16:16 +11:00
Christoph Oelckers
7d82ae28f4
- Duke/RR: fixed: animates array must be cleared on map change.
...
There was also some undefined behavior when an entry was deleted, this seems to originate from the original code.
2022-12-10 10:20:01 +01:00
Mitchell Richters
dc41057984
- In SetupGame()
, test userConfig.DefaultCon
before userConfig.gamegrp
so addons work properly.
2022-12-10 10:48:34 +11:00
Mitchell Richters
25460e8e98
- Fix change to constant in last commit.
...
* How did that little `3` not make it in...
2022-12-09 20:00:37 +11:00
Mitchell Richters
2a82ef85b8
- Minor optimisation to the return to centre code.
2022-12-09 18:00:56 +11:00
Mitchell Richters
92bf00d3e9
- Fix incorrect sector usage in calcviewpitch()
.
2022-12-09 17:48:26 +11:00
Mitchell Richters
1772238653
- Fix incorrect value for PITCH_HORIZOFFSPEED
input constant.
2022-12-07 15:21:52 +11:00
Mitchell Richters
df63e5411b
- Fix incorrect sign for PITCH_HORIZOFFCLIMB
input constant.
2022-12-07 13:11:59 +11:00
Christoph Oelckers
ff8863833a
- fixed GC::FullGC not collecting everything anymore.
...
With the delayed handling of internal references of destroyed objects the function now returned without making sure that it really got everything.
Repeating until it cannot delete anything new anymore makes it work again as intended.
2022-12-05 12:29:18 +01:00
Christoph Oelckers
f163c328d4
- text update.
2022-12-04 17:23:36 +01:00
Christoph Oelckers
1061e3e2ca
- backend update from GZDoom.
2022-12-04 16:51:44 +01:00
Christoph Oelckers
4666c4a4b5
- RR: initialize the bowling lane displays after loading a savegame.
2022-12-02 15:45:19 +01:00
Christoph Oelckers
a0c7be9138
- try to address some occasional crash with chickens on the bowling lane.
...
Since this frequently swaps out some actors, it may be advisable to delay destruction by one frame to avoid actor chain consistency issues by writing into the just destroyed object.
2022-12-02 12:46:11 +01:00
Mitchell Richters
a580e9d884
- Duke: Increase the precision of the angle in handle_se00()
.
2022-12-01 08:56:12 +01:00
Christoph Oelckers
f30abffa82
- uncommented line in savegame code that was disabled for testing and missed afterward.
2022-12-01 08:48:28 +01:00
Mitchell Richters
2d2f628b95
- Duke: Invert the horizon offset in displayweapon_d()
as it makes more sense.
2022-11-30 10:03:58 +01:00
Mitchell Richters
a5e6e80c24
- Duke: Fix RPG from excess recoiling.
2022-11-30 10:03:58 +01:00
Mitchell Richters
3233a25e3a
- Duke: Move WW2GI pistol aplWeapon*() calls to the stored ones.
2022-11-30 10:03:58 +01:00
Mitchell Richters
73705801e4
- Duke: Move 3x WW2GI aplWeaponTotalTime() calls to the stored one.
2022-11-30 10:03:57 +01:00
Mitchell Richters
7a3e4de913
- Duke: Move WW2GI handbomb aplWeapon*() calls to the stored ones.
2022-11-30 10:03:57 +01:00
Mitchell Richters
c48e95a710
- Duke: Store some repeated aplWeapon*() calls.
2022-11-30 10:03:57 +01:00
Mitchell Richters
59bafd6a37
- Duke: Clean up the addition/subtractions to the offsets vector in displayweapon_d()
.
2022-11-30 10:03:57 +01:00
Mitchell Richters
33af8130b1
- Duke: General tidy-up of displayweapon_d()
.
2022-11-30 10:03:57 +01:00
Mitchell Richters
4298f5011f
- Duke: Clean up interface to animateknee()
.
2022-11-30 10:03:57 +01:00
Mitchell Richters
436ed0288b
- Duke: Clean up interface to animateaccess()
.
2022-11-30 10:03:56 +01:00
Mitchell Richters
21df86d570
- Duke: Clean up interface to animatetip()
.
2022-11-30 10:03:56 +01:00
Mitchell Richters
92a063b078
- Duke: Clean up interface to animateknuckles()
.
2022-11-30 10:03:56 +01:00
Mitchell Richters
715ed3f279
- Duke: Clean up interface to animatefist()
.
2022-11-30 10:03:56 +01:00
Mitchell Richters
81c3afcda0
- Duke: Move displayflamethrower()
lambda to new weapon offsets.
2022-11-30 10:03:56 +01:00
Mitchell Richters
14ecd639dc
- Duke: Move displayshrinker()
lambda to new weapon offsets.
2022-11-30 10:03:56 +01:00
Mitchell Richters
ec3ccc18a5
- Duke: Move displaygrower_ww()
lambda to new weapon offsets.
2022-11-30 10:03:56 +01:00
Mitchell Richters
68291bb595
- Duke: Move displayshrinker_ww()
lambda to new weapon offsets.
2022-11-30 10:03:55 +01:00
Mitchell Richters
4d3f5fe3a0
- Duke: Move displayfreezer()
lambda to new weapon offsets.
2022-11-30 10:03:55 +01:00
Mitchell Richters
99d7b763e4
- Duke: Move displaydevastator()
lambda to new weapon offsets.
2022-11-30 10:03:55 +01:00
Mitchell Richters
6f6b52ee5d
- Duke: Move displaydevastator_ww()
lambda to new weapon offsets.
2022-11-30 10:03:55 +01:00
Mitchell Richters
624e28bf55
- Duke: Move displayhandremote()
lambda to new weapon offsets.
2022-11-30 10:03:54 +01:00
Mitchell Richters
c126619d6d
- Duke: Move displayhandbomb()
lambda to new weapon offsets.
2022-11-30 10:03:54 +01:00
Mitchell Richters
e33ce4b7ac
- Duke: Move displaychaingun()
lambda to new weapon offsets.
2022-11-30 10:03:54 +01:00
Mitchell Richters
c7274ff5fb
- Duke: Move displaychaingun_ww()
lambda to new weapon offsets.
2022-11-30 10:03:54 +01:00
Mitchell Richters
35a26a1cb5
- Duke: Move displayshotgun()
lambda to new weapon offsets.
2022-11-30 10:03:54 +01:00
Mitchell Richters
2c770706b8
- Duke: Move displayshotgun_ww()
lambda to new weapon offsets.
2022-11-30 10:03:53 +01:00
Mitchell Richters
5935f860e4
- Duke: Bring displayrpg()
lambda inline with standard look offsets since we're using widescreen assets now.
2022-11-30 10:03:53 +01:00
Mitchell Richters
7b3f8b0caf
- Duke: Move displayrpg()
lambda to new weapon offsets.
2022-11-30 10:03:53 +01:00
Mitchell Richters
71f5b7d9df
- Duke: Move displaytripbomb()
lambda to new weapon offsets.
2022-11-30 10:03:53 +01:00
Mitchell Richters
bd6e1d4f89
- Duke: Move displayknee()
lambda to new weapon offsets.
2022-11-30 10:03:53 +01:00
Mitchell Richters
a6cfdea480
- Improved weapon drawing, based on the new crosshair drawing offset code, starting with Duke's pistol.
2022-11-30 10:03:52 +01:00
Mitchell Richters
ef52694365
- Improved crosshair drawing that factor's in look_ang better I've had stashed away for a little bit.
2022-11-30 10:03:52 +01:00
Mitchell Richters
a012fd8f94
- SW: Pitch-adjusted velocity for SpawnShell()
.
2022-11-30 10:03:52 +01:00
Mitchell Richters
84dbd935d7
- SW: Pitch-adjusted velocity for PlayerInitCaltrops()
.
2022-11-30 10:03:52 +01:00