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- Duke: Increase the precision of the angle in handle_se00()
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@ -1765,7 +1765,7 @@ void handle_se00(DDukeActor* actor)
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return;
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}
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DAngle ang_amount = mapangle(sect->extra >> 3);
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DAngle ang_amount = DAngle::fromQ16(sect->extra << 2);
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double direction = 0;
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if (sect->lotag == 30)
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