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- Duke: Move WW2GI pistol aplWeapon*() calls to the stored ones.
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1 changed files with 1 additions and 1 deletions
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@ -607,7 +607,7 @@ void displayweapon_d(int snum, double interpfrac)
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const int pin = (isWW2GI() || (gs.displayflags & DUKE3D_NO_WIDESCREEN_PINNING)) ? 0 : RS_ALIGN_R;
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const int pic_5 = FIRSTGUN+5;
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const int WEAPON2_RELOAD_TIME = 50;
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const int reload_time = isWW2GI() ? aplWeaponReload(PISTOL_WEAPON, snum) : WEAPON2_RELOAD_TIME;
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const int reload_time = isWW2GI() ? weapReload : WEAPON2_RELOAD_TIME;
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offsets.X -= weapon_xoffset;
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