- Duke: Move WW2GI pistol aplWeapon*() calls to the stored ones.

This commit is contained in:
Mitchell Richters 2022-10-14 12:18:40 +11:00 committed by Christoph Oelckers
parent 73705801e4
commit 3233a25e3a

View file

@ -607,7 +607,7 @@ void displayweapon_d(int snum, double interpfrac)
const int pin = (isWW2GI() || (gs.displayflags & DUKE3D_NO_WIDESCREEN_PINNING)) ? 0 : RS_ALIGN_R;
const int pic_5 = FIRSTGUN+5;
const int WEAPON2_RELOAD_TIME = 50;
const int reload_time = isWW2GI() ? aplWeaponReload(PISTOL_WEAPON, snum) : WEAPON2_RELOAD_TIME;
const int reload_time = isWW2GI() ? weapReload : WEAPON2_RELOAD_TIME;
offsets.X -= weapon_xoffset;