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- SW: Pitch-adjusted velocity for PlayerInitCaltrops()
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@ -1655,7 +1655,7 @@ int PlayerInitCaltrops(PLAYER* pp)
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if (pp->Flags & (PF_DIVING) || SpriteInUnderwaterArea(actorNew))
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actorNew->user.Flags |= (SPR_UNDERWATER);
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actorNew->vel.Z += pp->horizon.horiz.Tan() * HORIZ_MULTF;
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setFreeAimVelocity(actorNew->vel.X, actorNew->vel.Z, pp->horizon.horiz, HORIZ_MULTF);
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double oclipdist = plActor->clipdist;
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plActor->clipdist = 0;
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