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- SW: Pitch-adjusted velocity for SpawnShell()
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@ -2198,7 +2198,7 @@ int SpawnShell(DSWActor* actor, int ShellNum)
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if (actor->user.PlayerP)
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{
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actorNew->vel.Z = actor->user.PlayerP->horizon.horiz.Tan() * (HORIZ_MULTF / 3.);
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setFreeAimVelocity(actorNew->vel.X, actorNew->vel.Z, actor->user.PlayerP->horizon.horiz, HORIZ_MULTF * (1. / 3.));
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}
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switch (actorNew->user.ID)
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