mirror of
https://github.com/DrBeef/Raze.git
synced 2025-03-22 01:01:04 +00:00
- Duke: Move displaydevastator()
lambda to new weapon offsets.
This commit is contained in:
parent
6f6b52ee5d
commit
99d7b763e4
1 changed files with 10 additions and 7 deletions
|
@ -805,27 +805,30 @@ void displayweapon_d(int snum, double interpfrac)
|
|||
|
||||
auto displaydevastator = [&]
|
||||
{
|
||||
offsets.X += weapon_xoffset;
|
||||
offsets.Y -= gun_pos;
|
||||
|
||||
if (*kb)
|
||||
{
|
||||
static const uint8_t cycloidy[] = { 0,4,12,24,12,4,0 };
|
||||
static constexpr uint8_t cycloidy[] = { 0,4,12,24,12,4,0 };
|
||||
|
||||
i = Sgn(*kb >> 2);
|
||||
|
||||
if (p->hbomb_hold_delay)
|
||||
{
|
||||
hud_drawpal((cycloidy[*kb] >> 1) + weapon_xoffset + 268 - look_anghalf, cycloidy[*kb] + looking_arc + 238 - gun_pos, DEVISTATOR + i, -32, o, pal);
|
||||
hud_drawpal(weapon_xoffset + 30 - look_anghalf, looking_arc + 240 - gun_pos, DEVISTATOR, shade, o | 4, pal);
|
||||
hud_drawpal(268 + offsets.X + (cycloidy[*kb] >> 1), 238 + offsets.Y + cycloidy[*kb], DEVISTATOR + i, -32, o, pal, angle);
|
||||
hud_drawpal(30 + offsets.X, 240 + offsets.Y, DEVISTATOR, shade, o | 4, pal, angle);
|
||||
}
|
||||
else
|
||||
{
|
||||
hud_drawpal(-(cycloidy[*kb] >> 1) + weapon_xoffset + 30 - look_anghalf, cycloidy[*kb] + looking_arc + 240 - gun_pos, DEVISTATOR + i, -32, o | 4, pal);
|
||||
hud_drawpal(weapon_xoffset + 268 - look_anghalf, looking_arc + 238 - gun_pos, DEVISTATOR, shade, o, pal);
|
||||
hud_drawpal(30 + offsets.X - (cycloidy[*kb] >> 1), 240 + offsets.Y + cycloidy[*kb], DEVISTATOR + i, -32, o | 4, pal, angle);
|
||||
hud_drawpal(268 + offsets.X, 238 + offsets.Y, DEVISTATOR, shade, o, pal, angle);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
hud_drawpal(weapon_xoffset + 268 - look_anghalf, looking_arc + 238 - gun_pos, DEVISTATOR, shade, o, pal);
|
||||
hud_drawpal(weapon_xoffset + 30 - look_anghalf, looking_arc + 240 - gun_pos, DEVISTATOR, shade, o | 4, pal);
|
||||
hud_drawpal(268 + offsets.X, 238 + offsets.Y, DEVISTATOR, shade, o, pal, angle);
|
||||
hud_drawpal(30 + offsets.X, 240 + offsets.Y, DEVISTATOR, shade, o | 4, pal, angle);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue