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- Duke/RR: fixed: animates array must be cleared on map change.
There was also some undefined behavior when an entry was deleted, this seems to originate from the original code.
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dc41057984
commit
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3 changed files with 13 additions and 3 deletions
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@ -81,6 +81,15 @@ MapRecord *FindMapByName(const char *nm)
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return map.Data();
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}
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}
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// retry with the path being removed.
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FString s = ExtractFileBase(nm);
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for (auto& map : mapList)
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{
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if (map->labelName.CompareNoCase(s) == 0)
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{
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return map.Data();
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}
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}
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return nullptr;
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}
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@ -426,6 +426,7 @@ void resetprestat(int snum,int g)
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paused = 0;
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ud.cameraactor =nullptr;
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mspos.Clear();
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animates.Clear();
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camsprite =nullptr;
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earthquaketime = 0;
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@ -355,6 +355,7 @@ void doanimations(void)
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double a = getanimatevalue(i);
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double const v = animates[i].vel * TICSPERFRAME;
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auto dasectp = animates[i].sect;
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int type = animates[i].type;
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if (a == animates[i].goal)
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{
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@ -362,9 +363,8 @@ void doanimations(void)
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animates[i] = animates.Last();
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animates.Pop();
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dasectp = animates[i].sect;
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if (dasectp->lotag == ST_18_ELEVATOR_DOWN || dasectp->lotag == ST_19_ELEVATOR_UP)
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if (animates[i].type == anim_ceilingz)
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if (type == anim_ceilingz)
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continue;
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if ((dasectp->lotag & 0xff) != ST_22_SPLITTING_DOOR)
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@ -376,7 +376,7 @@ void doanimations(void)
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if (v > 0) { a = min(a + v, animates[i].goal); }
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else { a = max(a + v, animates[i].goal); }
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if (animates[i].type == anim_floorz)
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if (type == anim_floorz)
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{
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for (auto p = connecthead; p >= 0; p = connectpoint2[p])
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if (ps[p].cursector == dasectp)
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