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- Duke: Move displayshrinker()
lambda to new weapon offsets.
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1 changed files with 12 additions and 31 deletions
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@ -985,58 +985,39 @@ void displayweapon_d(int snum, double interpfrac)
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auto displayshrinker = [&]
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{
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auto shrinker = /*isWorldTour() ? SHRINKERWIDE :*/ SHRINKER;
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weapon_xoffset += 28;
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looking_arc += 18;
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offsets.X += weapon_xoffset + 28;
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offsets.Y -= gun_pos - 18;
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if (*kb == 0)
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{
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if (cw == GROW_WEAPON)
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{
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hud_drawpal(weapon_xoffset + 184 - look_anghalf,
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looking_arc + 240 - gun_pos, SHRINKER + 2,
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16 - int(BobVal(random_club_frame) * 16),
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o, 2);
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hud_drawpal(weapon_xoffset + 188 - look_anghalf,
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looking_arc + 240 - gun_pos, shrinker - 2, shade, o, pal);
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hud_drawpal(184 + offsets.X, 240 + offsets.Y, SHRINKER + 2, 16 - int(BobVal(random_club_frame) * 16), o, 2, angle);
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hud_drawpal(188 + offsets.X, 240 + offsets.Y, shrinker - 2, shade, o, pal, angle);
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}
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else
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{
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hud_drawpal(weapon_xoffset + 184 - look_anghalf,
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looking_arc + 240 - gun_pos, SHRINKER + 2,
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16 - int(BobVal(random_club_frame) * 16),
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o, 0);
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hud_drawpal(weapon_xoffset + 188 - look_anghalf,
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looking_arc + 240 - gun_pos, shrinker, shade, o, pal);
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hud_drawpal(184 + offsets.X, 240 + offsets.Y, SHRINKER + 2, 16 - int(BobVal(random_club_frame) * 16), o, 0, angle);
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hud_drawpal(188 + offsets.X, 240 + offsets.Y, shrinker, shade, o, pal, angle);
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}
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}
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else
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{
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if (p->GetActor()->spr.pal != 1)
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{
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weapon_xoffset += rand() & 3;
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gun_pos += (rand() & 3);
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offsets.X += rand() & 3;
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offsets.Y -= rand() & 3;
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}
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if (cw == GROW_WEAPON)
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{
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hud_drawpal(weapon_xoffset + 184 - look_anghalf,
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looking_arc + 240 - gun_pos, SHRINKER + 3 + (*kb & 3), -32,
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o, 2);
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hud_drawpal(weapon_xoffset + 188 - look_anghalf,
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looking_arc + 240 - gun_pos, shrinker - 1, shade, o, pal);
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hud_drawpal(184 + offsets.X, 240 + offsets.Y, SHRINKER + 3 + (*kb & 3), -32, o, 2, angle);
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hud_drawpal(188 + offsets.X, 240 + offsets.Y, shrinker - 1, shade, o, pal, angle);
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}
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else
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{
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hud_drawpal(weapon_xoffset + 184 - look_anghalf,
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looking_arc + 240 - gun_pos, SHRINKER + 3 + (*kb & 3), -32,
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o, 0);
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hud_drawpal(weapon_xoffset + 188 - look_anghalf,
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looking_arc + 240 - gun_pos, shrinker + 1, shade, o, pal);
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hud_drawpal(184 + offsets.X, 240 + offsets.Y, SHRINKER + 3 + (*kb & 3), -32, o, 0, angle);
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hud_drawpal(188 + offsets.X, 240 + offsets.Y, shrinker + 1, shade, o, pal, angle);
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}
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}
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};
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