Mitchell Richters
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703db0e3c3
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- SW: Remove PLAYER::posGet() .
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2022-12-11 18:41:49 +01:00 |
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Mitchell Richters
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be06582062
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- SW: Remove PLAYER::posAdd() .
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2022-12-11 18:41:49 +01:00 |
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Mitchell Richters
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7eba7aacbd
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- SW: Remove last PLAYER::posSet() calls.
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2022-12-11 18:41:49 +01:00 |
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Mitchell Richters
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bf0f0345b3
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- SW: Remove most PLAYER::posSet() calls.
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2022-12-11 18:41:49 +01:00 |
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Mitchell Richters
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0917434888
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- SW: Remove PLAYER::posXY() .
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2022-12-11 18:41:49 +01:00 |
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Mitchell Richters
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ff75fa513a
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- SW: Remove PLAYER::posZadd() .
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2022-12-11 18:41:48 +01:00 |
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Mitchell Richters
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3b961ccae9
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- SW: Remove PLAYER::posZget() .
- SW: Remove `PLAYER::posZget()`.
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2022-12-11 18:41:48 +01:00 |
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Mitchell Richters
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fe795e6cfb
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- SW: Remove PLAYER::posZset() in favour of new utilities.
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2022-12-11 18:41:48 +01:00 |
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Mitchell Richters
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f18512e270
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- SW: Ladder fixes where centering of player was effectively occurring twice.
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2022-12-11 18:41:48 +01:00 |
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Mitchell Richters
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7624f8b77d
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- SW: Death sequence fixes.
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2022-12-11 18:41:48 +01:00 |
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Mitchell Richters
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88bace9dd7
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- SW: Slightly increase the range check in DoPlayerDeathHoriz() .
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2022-12-11 18:41:48 +01:00 |
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Mitchell Richters
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61086d7a8b
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- SW: Don't bob the actual sprite's Z since we apply it as an offset in the draw code.
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2022-12-11 18:41:48 +01:00 |
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Mitchell Richters
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e6044bc0fd
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- SW: Repair player height issues.
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2022-12-11 18:41:48 +01:00 |
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Mitchell Richters
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6d736aea19
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- SW: Swap out the internals of the player's pos methods and get the game going again.
* Leave `PLAYER::PlayerOldPosition` for now.
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2022-12-11 18:41:47 +01:00 |
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Mitchell Richters
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c14d1587f0
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- SW: Move PLAYER struct underneath include for swactor.h .
* Needed by the next commit since the forward declaration isn't working.
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2022-12-11 18:41:47 +01:00 |
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Mitchell Richters
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97a07cd83c
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- SW: Wrap remaining calls to PLAYER::PlayerOldPosition .
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2022-12-11 18:41:47 +01:00 |
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Mitchell Richters
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9ab5fd0801
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- SW: Wrap calls to PLAYER::PlayerOldPosition.XY() .
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2022-12-11 18:41:47 +01:00 |
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Mitchell Richters
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f711355f2f
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- SW: Wrap calls that get PLAYER::PlayerPrevPosition .
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2022-12-11 18:41:47 +01:00 |
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Mitchell Richters
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ad7a626b92
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- SW: Wrap calls that set PLAYER::PlayerPrevPosition .
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2022-12-11 18:41:47 +01:00 |
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Mitchell Richters
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2d351b2c28
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- SW: Wrap calls that set PLAYER::PlayerPrevPosition.Z .
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2022-12-11 18:41:47 +01:00 |
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Mitchell Richters
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bf833fcfa3
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- SW: Wrap calls to PLAYER::PlayerPrevPosition.XY() .
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2022-12-11 18:41:47 +01:00 |
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Mitchell Richters
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82e0e25b7e
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- SW: Manual fixes to last commit I wanted to keep separate.
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2022-12-11 18:41:46 +01:00 |
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Mitchell Richters
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a54d0f7639
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- SW: Wrap calls that get PLAYER::PlayerNowPosition .
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2022-12-11 18:41:46 +01:00 |
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Mitchell Richters
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964557ab6b
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- SW: Wrap calls that add to PLAYER::PlayerNowPosition .
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2022-12-11 18:41:46 +01:00 |
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Mitchell Richters
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11f9d82239
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- SW: Wrap calls that set PLAYER::PlayerNowPosition .
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2022-12-11 18:41:46 +01:00 |
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Mitchell Richters
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4bf202bee4
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- SW: Wrap calls that get PLAYER::PlayerNowPosition.Z .
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2022-12-11 18:41:46 +01:00 |
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Mitchell Richters
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4e0aa1add1
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- SW: Wrap calls that add/subtract PLAYER::PlayerNowPosition.Z .
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2022-12-11 18:41:46 +01:00 |
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Mitchell Richters
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6226d302f5
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- SW: Wrap calls that set PLAYER::PlayerNowPosition.Z .
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2022-12-11 18:41:46 +01:00 |
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Mitchell Richters
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7757288d33
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- SW: Tidy up one vector equality test.
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2022-12-11 18:41:45 +01:00 |
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Mitchell Richters
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7d0b2fba69
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- SW: Wrap calls to PLAYER::PlayerNowPosition.XY() .
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2022-12-11 18:41:45 +01:00 |
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Mitchell Richters
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f0074a913e
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- SW: Rename Player::oldpos to Player::PlayerOldPosition to make it easier to search upon.
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2022-12-11 18:41:45 +01:00 |
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Mitchell Richters
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bf10d9816f
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- SW: Rename Player::opos to Player::PlayerPrevPosition to make it easier to search upon.
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2022-12-11 18:41:45 +01:00 |
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Mitchell Richters
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cf25884675
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- SW: Rename Player::pos to Player::PlayerNowPosition to make it easier to search upon.
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2022-12-11 18:41:45 +01:00 |
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Mitchell Richters
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17914db418
|
- SW: Utilise new weapon drawing offsets from the backend.
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2022-12-11 18:41:38 +01:00 |
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Mitchell Richters
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ef52694365
|
- Improved crosshair drawing that factor's in look_ang better I've had stashed away for a little bit.
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2022-11-30 10:03:52 +01:00 |
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Mitchell Richters
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a012fd8f94
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- SW: Pitch-adjusted velocity for SpawnShell() .
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2022-11-30 10:03:52 +01:00 |
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Mitchell Richters
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84dbd935d7
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- SW: Pitch-adjusted velocity for PlayerInitCaltrops() .
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2022-11-30 10:03:52 +01:00 |
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Mitchell Richters
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b6665a9855
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- SW: Pitch-adjusted velocity for PlayerInitChemBomb() .
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2022-11-30 10:03:52 +01:00 |
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Mitchell Richters
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8193416e7e
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- SW: Pitch-adjusted velocity for InitFireball() .
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2022-11-30 10:03:52 +01:00 |
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Mitchell Richters
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c8f4e8dab2
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- SW: Pitch-adjusted velocity for InitMine() .
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2022-11-30 10:03:51 +01:00 |
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Mitchell Richters
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db2f9b9b13
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- SW: Pitch-adjusted velocity for InitGrenade() .
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2022-11-30 10:03:51 +01:00 |
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Mitchell Richters
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9d0b146470
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- SW: Pitch-adjusted velocity for InitSobjMachineGun() .
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2022-11-30 10:03:51 +01:00 |
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Mitchell Richters
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95a5e51283
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- SW: Pitch-adjusted velocity for InitTurretLaser() .
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2022-11-30 10:03:51 +01:00 |
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Mitchell Richters
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a1791acf97
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- SW: Pitch-adjusted velocity for InitTurretRail() .
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2022-11-30 10:03:50 +01:00 |
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Mitchell Richters
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01e326df9d
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- SW: Pitch-adjusted velocity for InitTurretFireball() .
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2022-11-30 10:03:50 +01:00 |
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Mitchell Richters
|
462576bc51
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- SW: Pitch-adjusted velocity for InitTurretRocket() .
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2022-11-30 10:03:50 +01:00 |
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Mitchell Richters
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9299e5f813
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- SW: Pitch-adjusted velocity for InitTurretMicro() .
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2022-11-30 10:03:50 +01:00 |
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Mitchell Richters
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86a7f7ca2c
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- SW: Pitch-adjusted velocity for InitTankShell() .
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2022-11-30 10:03:49 +01:00 |
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Mitchell Richters
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b99dac1e56
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- SW: Pitch-adjusted velocity for InitUzi() .
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2022-11-30 10:03:49 +01:00 |
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Mitchell Richters
|
319c1533b3
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- SW: Pitch-adjusted velocity for InitTracerTurret() .
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2022-11-30 10:03:49 +01:00 |
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