Christoph Oelckers
3c3b602989
- made getzrangepoint slope sprite aware.
2022-10-25 07:07:13 +02:00
Mitchell Richters
8d3f3c6025
- Cut over to DAngle
from fixedhoriz
and remove the latter.
2022-10-25 07:06:55 +02:00
Mitchell Richters
a952c35669
- SW: Convert DoPlayerDeathHoriz()
to work on pitch and remove now-unused buildhoriz()
.
2022-10-25 07:06:55 +02:00
Mitchell Richters
293a71ed55
- Remove horizon from gi->WarpToCoords()
since we don't even print the horizon in our stats.
2022-10-25 07:06:54 +02:00
Mitchell Richters
ca8f8d6d36
- Remove all remaining q16horiz()
calls, also correcting a long-standing Duke bug.
2022-10-25 07:06:54 +02:00
Mitchell Richters
8697e5f054
- Replace all q16horiz(0)
calls.
2022-10-25 07:06:54 +02:00
Mitchell Richters
22a9f89b64
- Remove all uses of fixedhoriz::asq16()
.
2022-10-25 07:06:54 +02:00
Mitchell Richters
06a9a7b1a7
- SW: Change all weapon recoils to work on pitch.
2022-10-25 07:06:54 +02:00
Mitchell Richters
5851c0f2c6
- Clean up some q16horiz usage and how the view pitch is clamped.
2022-10-25 07:06:53 +02:00
Mitchell Richters
d8a6471680
- Add fixedhoriz::Tan()
and replace most asbuildf()
calls with it.
2022-10-25 07:06:53 +02:00
Mitchell Richters
f6f88f587d
- SW: Consolidate random range applied to weapon vel.Z into an inline.
2022-10-25 07:06:53 +02:00
Christoph Oelckers
babbad83af
- fixed FAFhitscan to not pass the hitpos back into hitscan.
...
This will overwrite the scan's start and cause the function to malfunction.
2022-10-22 20:41:27 +02:00
Christoph Oelckers
116ba340b2
- further hitscan overhaul.
...
* added floating point sprite intersect handlers for all sprite types. Hopefully this code is more understandable than Build's original variant.
* cleaned up intersectSprite a bit and moved the geometry math into the utility header.
* made some minor corrections to neartag.
* moved SW's testpointinquad to the backend because it was useful here.
2022-10-22 20:41:26 +02:00
Christoph Oelckers
243c071834
- got rid of bsinf and bcosf.
2022-10-22 12:17:04 +02:00
Christoph Oelckers
ef2f781e09
- rewrite from scratch of neartag.
2022-10-22 12:17:04 +02:00
Christoph Oelckers
600648939a
- removed some unnecessary distance checks.
...
These are the same as the specified max distance and redundant.
2022-10-22 12:17:03 +02:00
Christoph Oelckers
aae468e2b2
- migrated all of SW's neartag calls to the fully floatified version
2022-10-22 12:17:03 +02:00
Christoph Oelckers
20043f6223
- use symbolic constants in neartag calls.
2022-10-22 12:17:03 +02:00
Mitchell Richters
95cd74bdc0
- renamed slope functions so that the int versions get a special name.
2022-10-22 12:17:02 +02:00
Christoph Oelckers
ac2a3c443f
- got rid of all deprecated updatesector variants.
...
This required a few changes in the map loader and render interface.
2022-10-22 12:17:02 +02:00
Christoph Oelckers
c5a5e3cef5
- deleted some unused deprecated functions.
2022-10-22 12:17:01 +02:00
Christoph Oelckers
d9453138f9
- fixed FAFcansee not working in some edge cases where one actor is very small and poorly placed.
...
Instead of directly going to the alternative, let's just do a regular cansee anyway and only run the fallback if this fails. hitscan is not good enough to perform sight checks.
2022-10-22 12:17:01 +02:00
Christoph Oelckers
6a1ff029b7
- floatified getslopeval and all related code.
2022-10-22 12:17:00 +02:00
Mitchell Richters
930a78f7b2
- Use REPEAT_SCALE
in a few more places.
2022-10-22 12:16:59 +02:00
Christoph Oelckers
375d346ae8
- pass a vector to the processSprites interface.
2022-10-22 12:16:56 +02:00
Christoph Oelckers
ca8b9e9793
- overhauled getzrangepoint to use backend utilities
2022-10-22 12:09:54 +02:00
Christoph Oelckers
3c9a94dba8
- consolidated Duke’s ‚away from wall‘ check in the backend
...
This was also very useful in SW to avoid spawning ‚floating‘ footprints due to lack of an equivalent check in the original.
2022-10-21 00:00:02 +02:00
Mitchell Richters
8bfcb8c939
- Floatify InputPacket::fvel
and InputPacket::svel
.
...
* Since all velocities are floated, we can now take each game's keymove scaling into its ticker and use a consistent keymove size, making non-mouselook and controller input truly identical across the games without having to try and fudge any values.
2022-10-20 00:48:09 +02:00
Mitchell Richters
def2b9d483
- Flip svel
around in the input code so we can use proper anti-clockwise vector math.
2022-10-20 00:48:09 +02:00
Christoph Oelckers
ccbe472444
- added NULL check where it can crash when noclipping.
2022-10-19 18:25:43 +02:00
Christoph Oelckers
1553ec812d
- magic carpet fixes for SW's $woods.map
...
* the track point code needs to retain the original distance function because in this case the difference can be critical as it interprets map data.
* two cases of bad vertical distance calculation due to unclear original code.
2022-10-19 17:49:19 +02:00
Christoph Oelckers
6e11a4317e
- SW: fixed savegame pic generation corrupting the actor list.
...
This case missed the call to PostDraw which is responsible for cleaning up some temporary data.
2022-10-19 00:11:44 +02:00
Christoph Oelckers
0cef35c345
- SW: when an actor is killed, all attached ambient sounds must be deleted.
...
Not only did the sound not stop but what happened here was very much undefined behavior as the ambient sound retained its pointer to now undefined memory.
2022-10-19 00:05:35 +02:00
Christoph Oelckers
72dc3d5da9
- use mapangle in more places, mainly constants and random values using special formula
2022-10-18 19:01:45 +02:00
Christoph Oelckers
0e1a566d62
- added mapangle function for converting angles from map data.
...
This is just a wrapper around DAngle::fromBuild, its purpose is to clearly highlight data that cannot be refactored and needs to be converted
2022-10-18 19:01:45 +02:00
Mitchell Richters
9eec69d810
- Blood: Floatify position drawing code and clean up now-unused wrappers.
...
* Still work to be done on bob/sway/zView variables.
2022-10-18 18:29:09 +02:00
Christoph Oelckers
c6a0d30245
- wrapped most remaining clipdist access
...
Only modifying operators left
2022-10-17 17:03:53 +02:00
Christoph Oelckers
1ba20c7dce
- wrapped most clipdist assignments
2022-10-17 17:03:53 +02:00
Christoph Oelckers
d664f50240
- wrapped more clipdists
2022-10-17 17:03:53 +02:00
Christoph Oelckers
ef47040630
- renaming stuff for search purposes
2022-10-17 17:03:53 +02:00
Christoph Oelckers
cb0be471d1
- hack macros to reduce clipdist search noise
...
Will be removed later
2022-10-17 17:03:53 +02:00
Christoph Oelckers
9721d80f44
- more assignment wraps
2022-10-17 17:03:53 +02:00
Christoph Oelckers
3fc592c505
- wrap clipdist copy
2022-10-17 17:03:53 +02:00
Christoph Oelckers
51c059657b
- wrapped all literal assignments to clipdist - part 6
2022-10-17 17:03:53 +02:00
Christoph Oelckers
c55fdd41e8
- wrapped all literal assignments to clipdist - part 5
2022-10-17 17:03:53 +02:00
Christoph Oelckers
3e36b5627b
- wrap clipdist << 2
2022-10-17 17:03:52 +02:00
Christoph Oelckers
7fb7146b7b
- floatify CloseRangeDist’s fudge parameter
2022-10-17 17:03:52 +02:00
Christoph Oelckers
8f94b337ac
- removed another dead function.
2022-10-17 17:03:52 +02:00
Christoph Oelckers
e15a89fc70
- found one more place using Build angles.
2022-10-17 17:03:52 +02:00
Christoph Oelckers
be1f510728
- eliminated DAMAGE function.
2022-10-17 17:03:52 +02:00
Christoph Oelckers
13c0455b0a
- removed bad 'inline's.
2022-10-17 17:03:52 +02:00
Christoph Oelckers
3c78429210
- DoPickTarget.
2022-10-17 17:03:52 +02:00
Christoph Oelckers
ef6ba17dfd
- more cleanup.
2022-10-17 17:03:52 +02:00
Christoph Oelckers
ee669a1fec
- cleanup
2022-10-17 17:03:52 +02:00
Christoph Oelckers
1a365997d8
- took care of most of zinttoworld
2022-10-17 17:03:52 +02:00
Christoph Oelckers
82ac3c50e8
- handle bsin / bcos.
2022-10-17 17:03:52 +02:00
Christoph Oelckers
3dbf7740c0
- InitShotgun
2022-10-17 17:03:52 +02:00
Christoph Oelckers
af0809ef36
- eliminated MOVExy
2022-10-17 17:03:52 +02:00
Christoph Oelckers
d957e8cfcf
- set_int_change is gone.
2022-10-17 17:03:51 +02:00
Christoph Oelckers
5a437aa563
- the last velocity bit.
2022-10-17 17:03:51 +02:00
Christoph Oelckers
a7d07df55f
- the final part of z-velocity wrappers.
2022-10-17 17:03:51 +02:00
Christoph Oelckers
4043cd6f83
- TestMissileSetPos
2022-10-17 17:03:51 +02:00
Christoph Oelckers
ab89708c80
- the last int_vel's.
2022-10-17 17:03:51 +02:00
Christoph Oelckers
54acf530e7
- another portion of z-velocity awfulness.
2022-10-17 17:03:51 +02:00
Christoph Oelckers
44803c1109
- lots of z-velocity crap.
...
The math for this is atrocious...
2022-10-17 17:03:51 +02:00
Christoph Oelckers
5a3d4a4b42
- set_int_ang, add_int_ang in SW
2022-10-17 17:03:51 +02:00
Christoph Oelckers
37b8b63dac
- handle all remaining int_ang in weapon.cpp.
2022-10-17 17:03:51 +02:00
Christoph Oelckers
b2b1522185
- fixed a few bad length calculations
2022-10-17 17:03:51 +02:00
Christoph Oelckers
0e57a9f3c7
- some more angles.
2022-10-17 17:03:51 +02:00
Christoph Oelckers
dd22e812a6
- handle several angle assignments
2022-10-17 17:03:51 +02:00
Christoph Oelckers
276960ac08
- handle PlayerFacingRange
2022-10-17 17:03:51 +02:00
Christoph Oelckers
2fd918674d
- floatify FacingRange
2022-10-17 17:03:51 +02:00
Christoph Oelckers
8b70326da5
- handle PlayerDamageSlide and ActorDamageSlide.
2022-10-17 17:03:11 +02:00
Christoph Oelckers
16cc147173
- fixed bad distance check.
...
This originally was 18000, not 10000
2022-10-17 07:12:38 +02:00
Christoph Oelckers
2f1cda39fa
- floatified DoBloodWorm
2022-10-16 23:54:20 +02:00
Christoph Oelckers
f6a21216ee
- floatified InitEnemyFireball
2022-10-16 23:54:20 +02:00
Christoph Oelckers
a1993bbde4
- floatified InitTurretMgun
2022-10-16 23:54:20 +02:00
Christoph Oelckers
a75531a5b8
- floatified InitSobjMachineGun
2022-10-16 23:54:20 +02:00
Christoph Oelckers
622dea3ebf
- floatify InitTurretMicro
2022-10-16 23:54:20 +02:00
Christoph Oelckers
fdabd75422
- got rid of DistanceI.
2022-10-16 23:54:19 +02:00
Christoph Oelckers
9a464e81e7
- deal with distances and CloseRangeDist.
2022-10-16 23:54:19 +02:00
Christoph Oelckers
b7b5e34fb6
- floatified WeaponAutoAimHitscan
2022-10-16 23:54:19 +02:00
Christoph Oelckers
150202d782
- third batch
2022-10-16 23:54:19 +02:00
Christoph Oelckers
2932cb81b2
- floatify TraverseBreakableWalls.
2022-10-16 23:54:19 +02:00
Christoph Oelckers
5f5b7d90f1
- second batch of weapon.cpp floatification
2022-10-16 23:54:19 +02:00
Christoph Oelckers
8cd65bf5d9
- first round of weapon.cpp floatification
2022-10-16 23:54:19 +02:00
Christoph Oelckers
75476d84dd
- add a floating point wrapper for USER:Radius.
...
Changing the variable causes more problems than it solves.
2022-10-16 23:54:19 +02:00
Christoph Oelckers
a441e01363
- several DISTANCE calls in weapon.cpp
2022-10-16 23:54:18 +02:00
Christoph Oelckers
ab8fbb0f35
3 x DISTANCE in weapon.cpp
2022-10-16 23:54:18 +02:00
Christoph Oelckers
73998f556f
- 4x DISTANCE in skull.cpp
2022-10-16 23:54:18 +02:00
Christoph Oelckers
f683f89580
- comment cleanup
2022-10-16 23:54:18 +02:00
Christoph Oelckers
f47540dd3f
- floatified warp.cpp
2022-10-16 23:54:18 +02:00
Christoph Oelckers
620613b088
- floatified wallmove.
2022-10-16 23:54:18 +02:00
Christoph Oelckers
cc73e90ce5
- function separators and dead code removal in weapon.cpp and wallmove.cpp
2022-10-16 23:54:18 +02:00
Christoph Oelckers
da664b9964
- deal with the last remaining bits of integer math in track.cpp.
2022-10-16 23:54:18 +02:00
Christoph Oelckers
e4b0be9f1d
- pass a vector to JS_CameraParms
2022-10-16 23:54:17 +02:00
Christoph Oelckers
ca7488672f
- floatified angle assignments in skull.cpp
2022-10-16 23:54:17 +02:00
Christoph Oelckers
3e3e3714dc
- function separators in 6 files
2022-10-16 10:59:05 +02:00
Christoph Oelckers
05af0c81d5
- floatified the remaining parts of draw.cpp
2022-10-16 10:59:05 +02:00
Christoph Oelckers
e737551b64
- moved setuo of opbob_pos to the correct place.
2022-10-16 10:59:04 +02:00
Mitchell Richters
8fec35b278
- SW: Interpolate player's pbob_amt
.
2022-10-16 10:59:04 +02:00
Christoph Oelckers
baa6516e8c
- floatified more of SW's draw.cpp
2022-10-16 10:59:04 +02:00
Christoph Oelckers
4dedda91c5
- floatified motion blur
2022-10-16 10:59:03 +02:00
Christoph Oelckers
5b8af8ff04
- removed useless line of code.
2022-10-16 10:59:03 +02:00
Christoph Oelckers
3df3676468
- got rid of int_ppos()
2022-10-16 10:59:03 +02:00
Christoph Oelckers
9103f4dbe8
- missed 2 vel in skull.cpp
2022-10-16 10:59:03 +02:00
Christoph Oelckers
b3a3f89f50
- silenced some warnings
2022-10-16 10:59:03 +02:00
Christoph Oelckers
4b2dd2136b
- got rid of some leftovers
2022-10-16 10:58:34 +02:00
Christoph Oelckers
c0cc2b0760
- some remaining angle stuff in ripper code
2022-10-16 10:58:34 +02:00
Christoph Oelckers
68608b081b
- function separators
2022-10-16 10:58:34 +02:00
Christoph Oelckers
5628590c7c
- eliminated move_sprite wrapper
2022-10-16 10:58:34 +02:00
Christoph Oelckers
efe7f7c90e
- floatified more of sprite.cpp
2022-10-16 10:57:45 +02:00
Christoph Oelckers
30d4d5ddfe
- a bit more of sprite.cpp
2022-10-16 10:31:12 +02:00
Christoph Oelckers
1433253ca9
- floatified SpriteSetup
2022-10-16 10:31:12 +02:00
Christoph Oelckers
64b5ba8c68
- pass floating point velocities to SpawnActor
...
Also remove the fixed point variant
2022-10-16 10:31:12 +02:00
Christoph Oelckers
b03f3bbc1e
- function separators again
2022-10-16 10:26:30 +02:00
Christoph Oelckers
327161de9f
- floatified SpawnSplashXY
2022-10-16 10:26:30 +02:00
Christoph Oelckers
2e31e9d97c
- floatified SpawnShotgunSparks, SpawnBoatSparks and ContinueHitscan
2022-10-16 10:26:30 +02:00
Christoph Oelckers
b73809c90c
- floatified SpawnSwordSparks
2022-10-16 10:26:30 +02:00
Christoph Oelckers
9486d39360
- floatiified SW PlaySound
2022-10-16 10:26:30 +02:00
Christoph Oelckers
50668e45dd
- had to partially revert the math for panning to integers.
...
The higher precision causes panning speed differences that are visible.
2022-10-16 10:26:30 +02:00
Christoph Oelckers
78c6888973
- eliminated remaining int math in sector.cpp
2022-10-16 10:26:30 +02:00
Christoph Oelckers
4d8386af39
- floatified BuildNearTagList
2022-10-16 10:26:30 +02:00
Christoph Oelckers
dc22b2e0ae
- smaller changes in sector.cpp
2022-10-16 10:21:43 +02:00
Christoph Oelckers
fce5f01f07
- floatified SINE_WAVE_FLOOR
2022-10-16 10:21:43 +02:00
Christoph Oelckers
af6f96caa4
- floatified SINE_WALL
2022-10-16 10:21:42 +02:00
Christoph Oelckers
3bd8a02c3f
- floatified ROTATOR
2022-10-16 09:40:29 +02:00
Christoph Oelckers
0e628ed222
- floatified CollectPortals and its helpers
2022-10-16 09:40:28 +02:00
Christoph Oelckers
37e859c3b9
- floatified FAFgetzrange/point
2022-10-16 09:40:28 +02:00
Christoph Oelckers
211ee808eb
- missed two lines.
2022-10-16 09:40:28 +02:00
Christoph Oelckers
5cda92b629
- partial floatification of FAFgetzrange/point
2022-10-16 09:40:28 +02:00
Christoph Oelckers
5b52af9b85
- renamed base FAFgetzrangepoint function
2022-10-16 09:40:28 +02:00
Christoph Oelckers
860dde17ca
- floatified FAFcansee
2022-10-16 09:40:28 +02:00
Christoph Oelckers
8bedc1193b
- floatified FAFhitscan
2022-10-16 09:40:28 +02:00
Christoph Oelckers
2936cb022c
- migrated all FAFhitscan calls to the DVector3 variant.
...
Most with temporary wraps - this is needed to migrate the function itself to DVector3.
2022-10-16 09:40:12 +02:00
Christoph Oelckers
2be5ea9f15
- function separators in 3 files.
2022-10-16 09:22:28 +02:00
Christoph Oelckers
735d82e8d3
- function separators and minor cleanup in ripper*.cpp
2022-10-16 09:22:27 +02:00
Christoph Oelckers
a55b7f950e
- function separators in quake.cpp.
2022-10-16 09:21:20 +02:00
Christoph Oelckers
f9f26bbfe2
- cleaned out most MOVEx/y calls and the last remaining wrappers in player.cpp.
2022-10-16 09:21:20 +02:00
Christoph Oelckers
64e906d8fc
- remaining wrappers in coolg.cpp and jweapon.cpp
2022-10-15 23:47:33 +02:00
Mitchell Richters
b81a465336
- SW: Fix bad setup for following killer actor upon death.
2022-10-15 18:22:10 +02:00
Christoph Oelckers
d68bd0d11d
- player.cpp is done
2022-10-15 18:22:10 +02:00
Christoph Oelckers
3f135cbdfe
- final function separators
2022-10-15 18:22:10 +02:00
Christoph Oelckers
856f82c97c
- last FindDistance call in player.cpp
2022-10-15 18:22:09 +02:00
Christoph Oelckers
aba453dccf
- lots of function separators
2022-10-15 18:22:09 +02:00
Christoph Oelckers
d1e29aad36
- floatified GetOverlapSector and its callers
2022-10-15 18:22:09 +02:00
Christoph Oelckers
92b7ede649
- floatified PlayerOnLadder
2022-10-15 18:22:09 +02:00
Christoph Oelckers
0222c69490
- clean up DoPlayerWadeSuperJump
2022-10-15 18:22:09 +02:00
Christoph Oelckers
addda94ee5
- floatified sop->crush_z
2022-10-15 18:22:09 +02:00
Christoph Oelckers
da8805ad69
- another bunch of function separators
2022-10-15 18:22:09 +02:00
Christoph Oelckers
cd4d3ee2d2
- a handful more calls cleaned up
2022-10-15 18:22:09 +02:00
Christoph Oelckers
bd4d539f27
- cleaned up 3 function calls
2022-10-15 18:22:08 +02:00
Christoph Oelckers
7b05beeb75
- floatified several Distance calls
2022-10-15 18:22:08 +02:00
Christoph Oelckers
79100eeb08
- 4 angle assignments
2022-10-15 18:22:08 +02:00
Christoph Oelckers
603a213347
- 4 updatesector calls
2022-10-15 18:22:08 +02:00
Christoph Oelckers
2840303e35
- some function separators in player.cpp, panel.cpp and ninja.cpp
2022-10-15 18:22:08 +02:00
Christoph Oelckers
22bd451872
- minor math cleanup
2022-10-15 18:22:08 +02:00
Christoph Oelckers
3c1e478325
- function separators
2022-10-15 18:22:08 +02:00
Christoph Oelckers
5ed2cb67d9
- handle the remaining velocity assignments in jweapon.cpp
2022-10-15 18:22:08 +02:00
Christoph Oelckers
bd79d544d6
- UpdateChange
2022-10-15 18:22:07 +02:00
Christoph Oelckers
c3510091b0
- unwrapped PlayerDamageSlide and removed the wrappers.
2022-10-15 17:52:08 +02:00
Christoph Oelckers
a3dd506171
- DoPlayerClimb unwrapped
2022-10-15 17:52:08 +02:00
Christoph Oelckers
8efe6f638b
- DoTankTreads and DoPlayerMoveVehicle unwrapped
2022-10-15 17:52:08 +02:00
Christoph Oelckers
a5f0788f15
- PlayerSlide and PlayerMove unwrapped.
2022-10-15 17:52:08 +02:00
Christoph Oelckers
40ede3371f
- unwrapped more of vect, plus some minor cleanup elsewhere.
2022-10-15 17:52:08 +02:00
Christoph Oelckers
608c964f02
- unwrap all places where the vect vectors were just used in their native form.
2022-10-15 17:52:07 +02:00
Christoph Oelckers
4f47472ef4
- floatified the vect variables.
...
No change to the logic yet, only the copies have been transitioned.
2022-10-15 17:52:07 +02:00
Christoph Oelckers
66474142a4
- wrapped as much of _slide_vect as possible.
2022-10-15 17:52:07 +02:00
Christoph Oelckers
6c5010835c
- wrapped most of _ovect
2022-10-15 17:52:07 +02:00
Christoph Oelckers
8ce39f1922
- wrapped most writes to _vect
2022-10-15 17:52:07 +02:00
Christoph Oelckers
4547372d4d
- use access functions for reading _vect.
2022-10-15 17:52:07 +02:00
Christoph Oelckers
9d101a4f73
- renamed player vector variables
2022-10-15 17:52:06 +02:00
Christoph Oelckers
77bc524950
- eliminated add_int_change
2022-10-15 17:52:06 +02:00
Christoph Oelckers
e42267f246
- function separators plus one last change in coolg.cpp
2022-10-15 17:52:06 +02:00
Christoph Oelckers
3dcf7399cf
- these angles stored in Vis were never used
2022-10-15 17:52:06 +02:00
Christoph Oelckers
e81dba2ea9
- random angle cleanup
2022-10-15 17:52:06 +02:00
Christoph Oelckers
dfabdff553
- set_int_hitpos is not used anymore
2022-10-15 17:49:34 +02:00
Christoph Oelckers
3647eb6b09
- minor cleanup
2022-10-15 17:49:34 +02:00
Christoph Oelckers
7907589afe
- floatified SpawnRadiationCloud
2022-10-15 17:49:34 +02:00
Christoph Oelckers
9651a7f694
- minor code cleanup
2022-10-15 17:49:34 +02:00
Christoph Oelckers
5653793bdc
- floatified DoBloodSpray
2022-10-15 17:49:33 +02:00
Christoph Oelckers
7c2fc9efea
- minor jweapon.cpp cleanup
2022-10-15 17:49:33 +02:00
Christoph Oelckers
85945c7f27
- interpolate SO angles with full precision.
2022-10-15 17:49:33 +02:00
Christoph Oelckers
dfd768d8d9
- hornet.cpp
2022-10-15 17:16:58 +02:00
Christoph Oelckers
a95e7a9527
- handle eel.cpp
2022-10-15 17:16:57 +02:00
Christoph Oelckers
fd5cf15e0e
- function separators
2022-10-15 17:16:57 +02:00
Christoph Oelckers
e3d2e85760
- floatified remaining parts of bunny.cpp
2022-10-15 17:16:57 +02:00
Christoph Oelckers
19e703aaed
- formatting the rest of break.cpp
2022-10-15 17:16:57 +02:00
Christoph Oelckers
0644add7be
- floatified AutoBreakWall and WallBreakPosition
2022-10-15 17:16:57 +02:00
Christoph Oelckers
9cd3b3456a
- missed one last DistanceI call in ai.cpp
2022-10-15 17:16:57 +02:00
Christoph Oelckers
145b563736
- floatified InitActorReposition
2022-10-15 17:16:57 +02:00
Christoph Oelckers
ac87016c3e
- floatified FindNewAngle
2022-10-15 17:16:56 +02:00
Christoph Oelckers
6d3aaa0b6a
- lots of function separators
2022-10-15 17:16:56 +02:00
Christoph Oelckers
79b3223f9a
- a few distance checks
2022-10-15 17:16:56 +02:00
Christoph Oelckers
fe14b5378b
- floatified DoActorPickClosePlayer
2022-10-15 17:16:56 +02:00
Christoph Oelckers
b18bbf248d
- function separators
2022-10-15 17:16:56 +02:00
Christoph Oelckers
f9fb48b930
- handle DoActorSetSpeed
2022-10-15 17:16:56 +02:00
Christoph Oelckers
0f5d66a4a7
- one last change plus formatting of actor.cpp
2022-10-15 17:11:33 +02:00
Christoph Oelckers
7ba56bc6cc
- floatified USER slide variables.
2022-10-15 13:32:06 +02:00
Christoph Oelckers
2ab87ad18c
- renamed variables for refactoring.
2022-10-15 13:32:06 +02:00