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- SW: Pitch-adjusted velocity for InitFireball()
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@ -16945,7 +16945,8 @@ int InitFireball(PLAYER* pp)
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actorNew->user.ceiling_dist = (6);
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actorNew->user.floor_dist = (6);
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double zvel = pp->horizon.horiz.Tan() * 120.;
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double zvel = 0.;
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setFreeAimVelocity(actorNew->vel.X, zvel, pp->horizon.horiz, 120.);
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// at certain angles the clipping box was big enough to block the
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// initial positioning of the fireball.
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