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- SW: Pitch-adjusted velocity for InitMine()
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@ -16811,7 +16811,7 @@ int InitMine(PLAYER* pp)
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actorNew->spr.scale = DVector2(0.5, 0.5);
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actorNew->spr.shade = -15;
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actorNew->clipdist = 8;
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actorNew->vel.Z = pp->horizon.horiz.Tan() * HORIZ_MULTF;
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setFreeAimVelocity(actorNew->vel.X, actorNew->vel.Z, pp->horizon.horiz, HORIZ_MULTF);
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actorNew->user.WeaponNum = actor->user.WeaponNum;
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actorNew->user.Radius = 200;
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actorNew->user.ceiling_dist = (5);
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