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- SW: Pitch-adjusted velocity for InitUzi()
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1 changed files with 3 additions and 2 deletions
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@ -15514,6 +15514,7 @@ int InitUzi(PLAYER* pp)
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InitTracerUzi(pp);
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double nz = (pp->pos.Z + pp->bob_z);
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double dax = 1024.;
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double daz = nz;
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DAngle daang = DAngle22_5 / 4;
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if (WeaponAutoAimHitscan(pp->actor, &daz, &daang, false) != nullptr)
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@ -15524,10 +15525,10 @@ int InitUzi(PLAYER* pp)
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else
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{
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daang = pp->angle.ang + mapangle(RandomRange(24) - 12);
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daz = pp->horizon.horiz.Tan() * 1000. - (RandomRangeF(24000/256.) - 12000/256.);
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setFreeAimVelocity(dax, daz, pp->horizon.horiz, 1000. - (RandomRangeF(24000/256.) - 12000/256.));
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}
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DVector3 vect(daang.ToVector() * 1024, daz);
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DVector3 vect(daang.ToVector() * dax, daz);
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FAFhitscan(DVector3(pp->pos.XY(), nz), pp->cursector, vect, hit, CLIPMASK_MISSILE);
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