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- SW: Remove last PLAYER::posSet()
calls.
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parent
bf0f0345b3
commit
7eba7aacbd
4 changed files with 7 additions and 21 deletions
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@ -1891,10 +1891,6 @@ struct PLAYER
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}
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void posSet(const DVector3& val)
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{
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actor->spr.pos = val.plusZ(-actor->viewzoffset);
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}
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void posAdd(const DVector2& val)
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{
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actor->spr.pos += val;
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@ -20,7 +20,7 @@ int32_t CONFIG_ReadSetup(void);
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bool WarpSectorInfo(sectortype* sect, DSWActor** sp_warp);
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DSWActor* Warp(DVector3& pos, sectortype** sect);
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DSWActor* WarpPlane(DVector3& pos, sectortype** sect);
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DSWActor* WarpPlane(DVector3& pos, sectortype** sect, double testz = DBL_MAX);
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@ -1402,11 +1402,7 @@ void DoPlayerWarpTeleporter(PLAYER* pp)
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TAG 5 to 8 = random match locations
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#endif
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auto pos = pp->posGet();
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act_warp = Warp(pos, &pp->cursector);
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pp->posSet(pos);
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if (act_warp == nullptr)
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if ((act_warp = Warp(ppActor->spr.pos, &pp->cursector)) == nullptr)
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{
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return;
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}
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@ -2197,11 +2193,7 @@ void DoPlayerMove(PLAYER* pp)
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}
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// check for warp - probably can remove from CeilingHit
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auto pos = pp->posGet();
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auto res = WarpPlane(pos, &pp->cursector);
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pp->posSet(pos);
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if (res)
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if (WarpPlane(actor->spr.pos, &pp->cursector, actor->getOffsetZ()))
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{
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PlayerWarpUpdatePos(pp);
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}
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@ -3405,11 +3397,7 @@ void DoPlayerClimb(PLAYER* pp)
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LadderUpdate = true;
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}
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auto pos = pp->posGet();
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auto res = WarpPlane(pos, &pp->cursector);
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pp->posSet(pos);
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if (res)
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if (WarpPlane(pp->actor->spr.pos, &pp->cursector, pp->actor->getOffsetZ()))
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{
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PlayerWarpUpdatePos(pp);
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LadderUpdate = true;
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@ -81,10 +81,12 @@ bool WarpPlaneSectorInfo(sectortype* sect, DSWActor** sp_ceiling, DSWActor** sp_
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//
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//---------------------------------------------------------------------------
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DSWActor* WarpPlane(DVector3& pos, sectortype** sect)
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DSWActor* WarpPlane(DVector3& pos, sectortype** sect, double testz)
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{
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DSWActor* sp_floor,* sp_ceiling;
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if (testz == DBL_MAX) testz = pos.Z;
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if (Prediction)
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return nullptr;
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