Simon
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ccd581c8d0
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FOV fix for remote turrets on JKA
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2023-04-16 22:25:18 +01:00 |
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Petr Bartos
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539bfa8956
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Ensure proper menu defaults on the very first start
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2023-04-15 00:02:59 +02:00 |
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Petr Bartos
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48c2486aad
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Merge remote-tracking branch 'origin/main' into contributions
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2023-04-14 22:23:24 +02:00 |
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Grant Bagwell
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2433ae4110
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Change Force Crosshair
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2023-04-14 18:55:56 +02:00 |
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Petr Bartos
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82af313786
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Merge branch 'main' into contributions
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2023-04-13 18:59:46 +02:00 |
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Simon
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c7c66e46a7
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Revert "Arrange quick save icons horizontally"
This reverts commit 20f8fff3fe .
Also make the icons white
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2023-04-12 08:37:36 +01:00 |
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Simon
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20f8fff3fe
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Arrange quick save icons horizontally
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2023-04-11 21:00:09 +01:00 |
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Simon
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a2ff16b576
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Quick Save/Load in Selector
Haven't been able to test yet!
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2023-04-10 19:42:06 +01:00 |
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Petr Bartos
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260d501776
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Fix and improve weapon adjustment helper axes
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2023-04-08 22:34:59 +02:00 |
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Petr Bartos
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fe9e12a3f9
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Merge branch 'main' into contributions
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2023-04-03 22:55:29 +02:00 |
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Simon
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64ab392fc5
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JKA: Some CVAR change to increase performance
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2023-04-02 19:42:39 +01:00 |
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Petr Bartos
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21483d0d5a
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Make weapon adjustment mode independent for each weapon; Optimize loading of weapon adjustments
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2023-04-01 11:25:11 +02:00 |
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Simon
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52fcc8a49e
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Revert "Removed the no-backface-culling for weapons as it is no longer needed"
This reverts commit b899b99178 .
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2023-04-01 09:47:48 +01:00 |
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Simon
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5f56cf48fc
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Camera shake fix part 2
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2023-03-30 22:16:37 +01:00 |
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Simon
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3dd7833cd0
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Disable camera shake when charging a weapon's alt fire
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2023-03-30 22:06:18 +01:00 |
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Simon
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b899b99178
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Removed the no-backface-culling for weapons as it is no longer needed
used only for hand models now
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2023-03-30 21:45:10 +01:00 |
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Petr Bartos
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94e82c2da3
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Fix subtitles rendering; Fix rendering of other centered texts
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2023-03-28 22:44:38 +01:00 |
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Simon
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3b5121e349
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Render Special Effects on hand/weapon when force power is activated for protection etc
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2023-03-27 21:37:49 +01:00 |
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Simon
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858c5b7f31
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Made stun baton a velocity triggered weapon
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2023-03-22 20:34:12 +00:00 |
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Simon
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ec021f9b2e
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Two handed saber improvement
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2023-03-21 20:04:54 +00:00 |
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Simon
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0517b987e2
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Fix missing muzzle flash in JKA
Not really sure why it didn't work, but this specific handling for the player seems to fix it
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2023-03-20 22:15:58 +00:00 |
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Simon
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93efed3b24
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Corrected logic error with saber-lock hilt rendering scenario
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2023-03-13 19:37:13 +00:00 |
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Simon
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7528b8dc40
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Ensure hand is drawn if dual sabering, but holding a different weapon
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2023-03-12 10:58:23 +00:00 |
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Simon
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a67dc074cb
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Draw sabers in correct position when in enemy lock
and don't draw in security camera views
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2023-03-12 10:49:04 +00:00 |
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Simon
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be59694bc5
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Fix force push/pull use when dual saber but holding other weapon
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2023-03-12 10:48:31 +00:00 |
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Simon
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f46644c08c
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slight FOV warping in water
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2023-03-11 23:28:38 +00:00 |
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Simon
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4e6b7c226a
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Ensure sky box renders correctly when looking through a weapon scope
and hopefully in other circumstances too
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2023-03-11 20:20:20 +00:00 |
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Simon
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c8fa750c6e
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Prevent random weapon position being stuck
pretty sure it is an uninit variable (vr.saberBlockDebounce)
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2023-03-11 15:39:22 +00:00 |
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Simon
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2eafff44ee
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Force powers aimed using controllers
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2023-03-10 22:54:28 +00:00 |
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Simon
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e19f8b9c1d
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Force Crosshair & Force See effect correct
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2023-03-08 22:56:45 +00:00 |
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Simon
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f16e6b2e7e
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Various changes
- Force Speed FOV changes
- Fix skybox
- Scoped weapons
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2023-03-08 21:06:51 +00:00 |
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Simon
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80f4e9520a
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Improved font scaling
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2023-03-07 22:52:55 +00:00 |
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Simon
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5ba176fced
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@MuadDib's Usable-objects-hint
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2023-03-05 08:50:51 +00:00 |
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Simon
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6b40649ef5
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Added missing shaders and comfort vignette drawing
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2023-03-01 23:20:26 +00:00 |
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Simon
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72ba9972d8
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Renaming JKQuest to JKXR
Rename JKQuest -> JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
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2023-03-01 22:14:44 +00:00 |
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Simon
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eed4ea9e15
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Allow demo assets map to be played
only register appropriate weapon models if playing the demo map
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2023-02-26 15:08:31 +00:00 |
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Simon
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82ace54c07
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Start of proper changes for JKA
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2023-02-26 09:45:41 +00:00 |
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Simon
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348bd46f62
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Support for first person sabers - including dual wield and two-handed
needs more work, but going well
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2023-02-02 22:53:34 +00:00 |
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Simon
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b67d87fd5c
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Patched immersive camera changes from JKO
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2023-02-02 22:52:28 +00:00 |
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Simon
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773593c8bd
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Started on JKA
- First person view working
- Merged a lot of other changes from JKO
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2023-02-01 21:11:04 +00:00 |
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Simon
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89fb6f6887
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Configurable HUD scaling menu options
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2023-01-31 21:45:13 +00:00 |
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Simon
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4b1e010ca0
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Use calculated projection matrix
sorts out weird warping on the Pico.
Allows for FOV to be overridden still for some effects (force speed)
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2022-12-14 15:17:44 +00:00 |
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Simon
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2c00a2a40f
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We have visuals!!
OpenXR is now at least rendering the menu screen!
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2022-12-14 15:17:43 +00:00 |
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Simon
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a8a402288b
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Fix issue with muzzle flash only causing dlight in the left eye
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2022-11-26 10:14:13 +00:00 |
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Simon
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077cfe159e
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HAPTICS!!!
Controller only so far - still needs some things implemented, but mostly there
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2022-11-17 00:05:01 +00:00 |
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Simon
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6695f0bc0d
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Finished implementation of disruptor scope
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2022-11-09 21:28:18 +00:00 |
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Simon
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baafc2ec8d
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Several fixes
- Disruptor scope now working pretty much as expected
- Fix to menu hints now rendering correctly (@MuadDib)
- Removed roll from thrown saber angles
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2022-11-08 21:43:12 +00:00 |
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Simon
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e425c34317
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Fixed Ladyluck remote turret
Also included @MuadDib's latest menu changes
Force Crosshair now seperately configurable
Restored the mission failed text
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2022-11-07 22:14:36 +00:00 |
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Simon
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5c09153f67
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Decouple view angles from 3rd person saber
Feels a lot cleaner, also made the turn mode have 3 options:
0 = Snap turn
1 = Snap turn (1st Person) & Smooth turn (3rd person)
2 = Smooth turn
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2022-10-31 22:17:09 +00:00 |
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Simon
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89f925c373
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Immersive Cutscene 6DoF
also:
- 6DoF using mounted guns
- Better HUD scaling when Zoomed
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2022-10-30 23:15:58 +00:00 |
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