jkxr/Projects/Android/jni/OpenJK/code/cgame
Simon 0517b987e2 Fix missing muzzle flash in JKA
Not really sure why it didn't work, but this specific handling for the player seems to fix it
2023-03-20 22:15:58 +00:00
..
animtable.h Initial Commit 2022-09-18 16:37:21 +01:00
cg_camera.cpp Renaming JKQuest to JKXR 2023-03-01 22:14:44 +00:00
cg_camera.h Patched immersive camera changes from JKO 2023-02-02 22:52:28 +00:00
cg_consolecmds.cpp Renaming JKQuest to JKXR 2023-03-01 22:14:44 +00:00
cg_credits.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_draw.cpp Ensure sky box renders correctly when looking through a weapon scope 2023-03-11 20:20:20 +00:00
cg_drawtools.cpp Renaming JKQuest to JKXR 2023-03-01 22:14:44 +00:00
cg_effects.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_ents.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_event.cpp Several changes 2022-09-28 23:07:22 +01:00
cg_headers.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_headers.h Initial Commit 2022-09-18 16:37:21 +01:00
cg_info.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_lights.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_local.h Improved font scaling 2023-03-07 22:52:55 +00:00
cg_localents.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_main.cpp Prevent random weapon position being stuck 2023-03-11 15:39:22 +00:00
cg_marks.cpp Almost too many changes to mention! 2022-10-03 22:19:00 +01:00
cg_media.h Started on JKA 2023-02-01 21:11:04 +00:00
cg_players.cpp Corrected logic error with saber-lock hilt rendering scenario 2023-03-13 19:37:13 +00:00
cg_playerstate.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_predict.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_public.h HAPTICS!!! 2022-11-17 00:05:01 +00:00
cg_scoreboard.cpp Don't draw mission failed message (no need) 2022-10-17 22:35:18 +01:00
cg_servercmds.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_snapshot.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_syscalls.cpp Started on JKA 2023-02-01 21:11:04 +00:00
cg_text.cpp Improved font scaling 2023-03-07 22:52:55 +00:00
cg_view.cpp Ensure hand is drawn if dual sabering, but holding a different weapon 2023-03-12 10:58:23 +00:00
cg_weapons.cpp Various changes 2023-03-08 21:06:51 +00:00
common_headers.h Initial Commit 2022-09-18 16:37:21 +01:00
FX_ATSTMain.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Blaster.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Bowcaster.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_BryarPistol.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Concussion.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_DEMP2.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Disruptor.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Emplaced.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Flechette.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_HeavyRepeater.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_NoghriShot.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_RocketLauncher.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_TuskenShot.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxPrimitives.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxPrimitives.h Initial Commit 2022-09-18 16:37:21 +01:00
FxScheduler.cpp Fix missing muzzle flash in JKA 2023-03-20 22:15:58 +00:00
FxScheduler.h Initial Commit 2022-09-18 16:37:21 +01:00
FxSystem.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxSystem.h Initial Commit 2022-09-18 16:37:21 +01:00
FxTemplate.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxUtil.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxUtil.h Initial Commit 2022-09-18 16:37:21 +01:00
strip_objectives.h Initial Commit 2022-09-18 16:37:21 +01:00