.. |
animtable.h
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
cg_camera.cpp
|
If player is controlling a remote NPC
|
2022-10-26 23:37:42 +01:00 |
cg_camera.h
|
If player is controlling a remote NPC
|
2022-10-26 23:37:42 +01:00 |
cg_consolecmds.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
cg_credits.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
cg_draw.cpp
|
Immersive Cutscene 6DoF
|
2022-10-30 23:15:58 +00:00 |
cg_drawtools.cpp
|
Finished implementation of disruptor scope
|
2022-11-09 21:28:18 +00:00 |
cg_effects.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
cg_ents.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
cg_event.cpp
|
Several changes
|
2022-09-28 23:07:22 +01:00 |
cg_headers.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
cg_headers.h
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
cg_info.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
cg_lights.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
cg_local.h
|
Fixed Ladyluck remote turret
|
2022-11-07 22:14:36 +00:00 |
cg_localents.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
cg_main.cpp
|
Force Crosshair
|
2022-10-20 17:47:12 +01:00 |
cg_marks.cpp
|
Almost too many changes to mention!
|
2022-10-03 22:19:00 +01:00 |
cg_media.h
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
cg_players.cpp
|
Several fixes
|
2022-11-08 21:43:12 +00:00 |
cg_playerstate.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
cg_predict.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
cg_public.h
|
HAPTICS!!!
|
2022-11-17 00:05:01 +00:00 |
cg_scoreboard.cpp
|
Don't draw mission failed message (no need)
|
2022-10-17 22:35:18 +01:00 |
cg_servercmds.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
cg_snapshot.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
cg_syscalls.cpp
|
Many many changes
|
2022-09-27 23:19:12 +01:00 |
cg_text.cpp
|
So many changes..
|
2022-10-08 17:29:49 +01:00 |
cg_view.cpp
|
Decouple view angles from 3rd person saber
|
2022-10-31 22:17:09 +00:00 |
cg_weapons.cpp
|
Few small changes...
|
2022-10-29 09:44:25 +01:00 |
common_headers.h
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FX_ATSTMain.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FX_Blaster.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FX_Bowcaster.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FX_BryarPistol.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FX_Concussion.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FX_DEMP2.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FX_Disruptor.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FX_Emplaced.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FX_Flechette.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FX_HeavyRepeater.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FX_NoghriShot.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FX_RocketLauncher.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FX_TuskenShot.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FxPrimitives.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FxPrimitives.h
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FxScheduler.cpp
|
Mouse working in main menu
|
2022-09-23 23:10:32 +01:00 |
FxScheduler.h
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FxSystem.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FxSystem.h
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FxTemplate.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FxUtil.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FxUtil.h
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
strip_objectives.h
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |