Simon
b4596caab9
Don't trigger haptics when blade hits solid if saber is in flight
2023-07-12 16:33:15 +01:00
Simon
d98a7aad7f
Ensure roll is used when in scope
2023-07-10 23:36:51 +01:00
Simon
fc72b58bb6
TBDC and more..
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- Merged TBDC changes from JKO
- Made B/Y buttons not switch when switched sticks (so saber toggle is on correct hand)
- Fixed issue with switched sticks making item selector scroll use wrong thumbstick
- Fix crash when using built in menu to choose alternative saber (need to find out where model has gone though)
2023-06-07 23:33:59 +01:00
Simon
72fc1b9b83
Fix missing melee icon in JKO
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and don't draw crosshair when melee active
2023-06-01 23:04:31 +01:00
Simon
ff6827a4ed
Fix missing hand in JKO when saber equipped
2023-05-26 23:16:44 +01:00
Simon
62eec97249
Proper fist models
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.. for fisting stormtroopers with
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2023-05-26 22:04:16 +01:00
Simon
dfa54a439a
A number of changes
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- Made Melee available - punch stormtroopers to death! (default melee damage is now 25)
- Draw hand models when in melee (to be replaced with fists soon)
- Made movement not reactivate saber by default (cvar controlled)
- Draw open hand when saber is thrown
2023-05-21 22:38:42 +01:00
Simon
9202d2896e
Improved dual saber haptics
2023-04-20 19:55:48 +01:00
Simon
abedc8d96c
JKA Weapon Haptics & Fix for unresponsive menu after training in JKA
2023-04-19 22:53:48 +01:00
Simon
195cfb8251
Fix FOV on Lady Luck turret
2023-04-16 22:14:25 +01:00
Petr Bartos
48c2486aad
Merge remote-tracking branch 'origin/main' into contributions
2023-04-14 22:23:24 +02:00
Grant Bagwell
7deeee7a6f
Increased Force Power Visibility
2023-04-14 17:01:00 +02:00
Petr Bartos
82af313786
Merge branch 'main' into contributions
2023-04-13 18:59:46 +02:00
Simon
c7c66e46a7
Revert "Arrange quick save icons horizontally"
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This reverts commit 20f8fff3fe
.
Also make the icons white
2023-04-12 08:37:36 +01:00
Simon
20f8fff3fe
Arrange quick save icons horizontally
2023-04-11 21:00:09 +01:00
Simon
a2ff16b576
Quick Save/Load in Selector
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Haven't been able to test yet!
2023-04-10 19:42:06 +01:00
Petr Bartos
260d501776
Fix and improve weapon adjustment helper axes
2023-04-08 22:34:59 +02:00
Petr Bartos
4a1d90e729
Merge branch 'main' into contributions
2023-04-06 19:12:07 +02:00
Grant Bagwell
1939a26542
TBDC
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Laser Saber deflections
Guns balancing.
2023-04-04 23:37:41 +02:00
Petr Bartos
21483d0d5a
Make weapon adjustment mode independent for each weapon; Optimize loading of weapon adjustments
2023-04-01 11:25:11 +02:00
Simon
52fcc8a49e
Revert "Removed the no-backface-culling for weapons as it is no longer needed"
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This reverts commit b899b99178
.
2023-04-01 09:47:48 +01:00
Simon
5f56cf48fc
Camera shake fix part 2
2023-03-30 22:16:37 +01:00
Simon
3dd7833cd0
Disable camera shake when charging a weapon's alt fire
2023-03-30 22:06:18 +01:00
Simon
b899b99178
Removed the no-backface-culling for weapons as it is no longer needed
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used only for hand models now
2023-03-30 21:45:10 +01:00
Simon
9877859676
Update to the VC+Elin weapons pack
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includes a sweet new saber hilt
2023-03-30 21:44:36 +01:00
Petr Bartos
94e82c2da3
Fix subtitles rendering; Fix rendering of other centered texts
2023-03-28 22:44:38 +01:00
Simon
62b9a0bfab
Hide force power aura when item selector is shown
2023-03-28 13:52:45 +01:00
Simon
858c5b7f31
Made stun baton a velocity triggered weapon
2023-03-22 20:34:12 +00:00
Simon
93efed3b24
Corrected logic error with saber-lock hilt rendering scenario
2023-03-13 19:37:13 +00:00
Simon
c8fa750c6e
Prevent random weapon position being stuck
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pretty sure it is an uninit variable (vr.saberBlockDebounce)
2023-03-11 15:39:22 +00:00
Simon
80f4e9520a
Improved font scaling
2023-03-07 22:52:55 +00:00
Simon
9e00445947
@MuadDib's Improve-security-camera-controls
2023-03-05 08:51:50 +00:00
Simon
5ba176fced
@MuadDib's Usable-objects-hint
2023-03-05 08:50:51 +00:00
Simon
72ba9972d8
Renaming JKQuest to JKXR
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Rename JKQuest -> JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
2023-03-01 22:14:44 +00:00
Simon
eed4ea9e15
Allow demo assets map to be played
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only register appropriate weapon models if playing the demo map
2023-02-26 15:08:31 +00:00
Simon
82ace54c07
Start of proper changes for JKA
2023-02-26 09:45:41 +00:00
Simon
773593c8bd
Started on JKA
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- First person view working
- Merged a lot of other changes from JKO
2023-02-01 21:11:04 +00:00
Simon
89fb6f6887
Configurable HUD scaling menu options
2023-01-31 21:45:13 +00:00
Simon
a83dfc7989
Added haptics for ATST
2023-01-29 08:36:46 +00:00
Simon
3b139bb537
ATST fixes
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- Push muzzle flash away so it doesn't blind player
- Ensure ATST sounds play even though player is in first person (cg_players.cpp)
- Slight improvement to position of hand models
- Weapon selector shows the two Main/Side options for ATST
2023-01-28 23:36:26 +00:00
Simon
e2902ca3f9
Make controlling a vehicle (AT-ST) work a lot better - uses 1st person view
2023-01-28 15:28:24 +00:00
Simon
49f758c7f9
Update cg_camera.cpp
2023-01-26 22:04:05 +00:00
Simon
7821de9e7e
Ensure controlling an NPC allows time for the view angles to be set correctly
2023-01-26 22:03:41 +00:00
Simon
f19b230169
Bit of camera tidy up
2023-01-25 09:24:23 +00:00
Simon
3d22e95737
Huge improvement to immersive cutscene camera control
2023-01-24 18:52:10 +00:00
Simon
93f18988d4
some hacking to try to make immersive cutscenes better
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not great so far
2023-01-23 22:49:03 +00:00
Simon
7578e39d67
Scope Zooming (in and out) (@MuadDib)
2023-01-19 21:16:20 +00:00
Simon
9bda989514
Ensure projection works on Meta Quest
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Also fixed emplaced guns exiting by gesture use
2022-12-14 18:19:58 +00:00
Simon
4b1e010ca0
Use calculated projection matrix
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sorts out weird warping on the Pico.
Allows for FOV to be overridden still for some effects (force speed)
2022-12-14 15:17:44 +00:00
Simon
2c00a2a40f
We have visuals!!
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OpenXR is now at least rendering the menu screen!
2022-12-14 15:17:43 +00:00